virtual int GetIdPoint(double x, double y, double z, int i_range,int type);
virtual manualPoint* GetManualPoint(int id);
virtual int GetSizeLstPoints();
- virtual double GetPathSize();
+ virtual double GetPathSize(double *spc);
virtual void Transform_Ax_Plus_B (double Ax, double Bx, double Ay, double By);
- virtual void GetSpline_i_Point(int i, double *x, double *y, double *z);
+ virtual void GetSpline_i_Point(int i, double *x, double *y, double *z);
virtual void GetSpline_t_Point(double t, double *x, double *y, double *z);
//
// @return int - spline points size
//
virtual int GetNumberOfPointsSpline();
- virtual void UpdateSpline();
+ virtual void UpdateSpline();
//
// Returns a list with the actual model
// @return std::vector<manualBaseModel*>
//
virtual std::vector<manualBaseModel*> ExploseModel( );
- virtual double GetPathArea();
+ virtual double GetPathArea(double *spc);
virtual void GetNearestPointAndNormal(double *p, double *rp, double *rn);
virtual void SetCloseContour(bool closeContour);