#include "BrushFilter.h"
+
BrushFilter::BrushFilter()
{
- _graylevel = 0.0;
_brushsize = 1;
_brushform = 0; // 0 rectangle-box , 1 circle-sphere
- _2D3D = 1; // 0 2D , 1 true 3D
_brushtool = 0; // 0 pencil , 1 fill
- _direction = 0; // 1 XZ , 0 YZ , 2 XY
- _minX = 0;
- _minY = 0;
- _minZ = 0;
- _maxX = 0;
- _maxY = 0;
- _maxZ = 0;
-
- _pMinX = 0;
- _pMinY = 0;
- _pMinZ = 0;
- _pMaxX = 0;
- _pMaxY = 0;
- _pMaxZ = 0;
-
-}
-
-//---------------------------------------------------------------------------
-BrushFilter::~BrushFilter()
-{
-}
-
-//---------------------------------------------------------------------------
-void BrushFilter::SetImage(vtkImageData *image)
-{
- _image=image;
- int ext[6];
- _image->GetWholeExtent(ext);
- _minX=0;
- _minY=0;
- _minZ=0;
- _maxX=ext[1]-ext[0];
- _maxY=ext[3]-ext[2];
- _maxZ=ext[5]-ext[4];
-
-}
-
-//---------------------------------------------------------------------------
-void BrushFilter::ResetGeneralMinMax()
-{
- _pMinX=10000;
- _pMinY=10000;
- _pMinZ=10000;
- _pMaxX=-10000;
- _pMaxY=-10000;
- _pMaxZ=-10000;
}
-
//---------------------------------------------------------------------------
-void BrushFilter::SetGeneralMinMax(int minX,int maxX,int minY,int maxY,int minZ,int maxZ)
+BrushFilter::~BrushFilter() // virtual
{
- if (_pMinX>minX)
- {
- _pMinX=minX;
- }
-
- if (_pMinY>minY)
- {
- _pMinY=minY;
- }
-
- if (_pMinZ>minZ)
- {
- _pMinZ=minZ;
- }
-
- if (_pMaxX<maxX)
- {
- _pMaxX=maxX;
- }
-
- if (_pMaxY<maxY)
- {
- _pMaxY=maxY;
- }
-
- if (_pMaxZ<maxZ)
- {
- _pMaxZ=maxZ;
- }
-
}
-
//---------------------------------------------------------------------------
void BrushFilter::FindMinMaxBrush(int &minX,int &maxX,int &minY,int &maxY,int &minZ,int &maxZ,int &size)
{
//---------------------------------------------------------------------------
-void BrushFilter::Run()
+void BrushFilter::Run() // virtual
{
if (_image!=NULL)
{
_brushsize = brushsize;
}
-//---------------------------------------------------------------------------
-void BrushFilter::SetGrayLevel( double graylevel )
-{
- _graylevel = graylevel;
-}
-
//---------------------------------------------------------------------------
void BrushFilter::SetBrushForm( int brushform )
{
_brushtool = brushtool;
}
-//---------------------------------------------------------------------------
-void BrushFilter::Set2D3D( int dim2D3D )
-{
- _2D3D = dim2D3D;
-}
-
-//---------------------------------------------------------------------------
-void BrushFilter::SetDirection(int direction)
-{
- _direction = direction;
-}
-
-//---------------------------------------------------------------------------
-void BrushFilter::SetPoint(int px,int py, int pz)
-{
- _px=px;
- _py=py;
- _pz=pz;
-}
-