#define _MANUAL_PAINT_CONTROLER_H_
#include "ManualPaintModel.h"
-#include "ManualPaintPanel.h"
+//#include "ManualPaintPanel.h"
#include "wxVtk2DBaseView.h"
ManualPaintControler();
virtual ~ManualPaintControler();
- void SetManualPaintModel(ManualPaintModel* manualPaintModel);
- void SetManualPaintPanel(ManualPaintPanel* manualPaintPanel);
- void SetWxVtk2DBaseView(wxVtk2DBaseView *wxvtk2Dbaseview);
- void Config();
- void PaintImage(int px,int py, int pz);
- void SetImageUndo();
+ void SetManualPaintModel(ManualPaintModel* manualPaintModel);
+ ManualPaintModel* GetManualPaintModel();
+ void SetWxVtk2DBaseView(int id, wxVtk2DBaseView *wxvtk2Dbaseview);
+ void Config();
+ void PaintImage(int px,int py, int pz, int direction);
+ void SetImageUndo();
+ void Undo();
+ void Redo();
+ void Refresh_UndoRedo();
private:
int auxZ;
ManualPaintModel *_manualPaintModel;
- ManualPaintPanel *_manualPaintPanel;
- wxVtk2DBaseView *_wxvtk2Dbaseview;
+ wxVtk2DBaseView *_wxvtk2Dbaseview1;
+ wxVtk2DBaseView *_wxvtk2Dbaseview2;
+ wxVtk2DBaseView *_wxvtk2Dbaseview3;
+ wxVtk2DBaseView *_wxvtk2Dbaseview4;
protected: