#include "ManualPaintModel.h"
-ManualPaintModel::ManualPaintModel() {
+ManualPaintModel::ManualPaintModel()
+{
_active = true;
_tool = 0; // 0 pencil , 1 fill
_brushfilter = new BrushFilter();
//---------------------------------------------------------------------------
void ManualPaintModel::PaintImage(int px, int py, int pz)
{
-printf("EED ManualPaintModel::PaintImage\n");
if (_active==true)
{
//---------------------------------------------------------------------------
void ManualPaintModel::SetUndoImage()
{
+ printf("EED ManualPaintModel::SetUndoImage \n");
ImageMManager* imMManager = NULL;
if (_tool == 0)
{
void ManualPaintModel::Undo()
{
+ printf("EED ManualPaintModel::Undo \n");
this->_imageUndoRedo->Undo();
}