#include "ManualPaintModel.h"
ManualPaintModel::ManualPaintModel() {
- _tool = 0; // 0 pencil , 1 fill
- _brushfilter = new BrushFilter();
- _fillfilter = new FillFilter();
- _imageUndoRedo = new ImageUndoRedo();
+ _active = true;
+ _tool = 0; // 0 pencil , 1 fill
+ _brushfilter = new BrushFilter();
+ _fillfilter = new FillFilter();
+ _imageUndoRedo = new ImageUndoRedo();
}
//---------------------------------------------------------------------------
-ManualPaintModel::~ManualPaintModel() {
+ManualPaintModel::~ManualPaintModel()
+{
delete _brushfilter;
delete _fillfilter;
}
+
+//---------------------------------------------------------------------------
+void ManualPaintModel::SetActive( bool active )
+{
+ _active = active;
+}
+
//---------------------------------------------------------------------------
-void ManualPaintModel::PaintImage(int px, int py, int pz) {
- if (_tool == 0) {
+void ManualPaintModel::PaintImage(int px, int py, int pz)
+{
+printf("EED ManualPaintModel::PaintImage\n");
+ if (_active==true)
+ {
+
+ if (_tool == 0)
+ {
_brushfilter->SetPoint(px, py, pz);
_brushfilter->Run();
- }
- if (_tool == 1) {
+ } // _tool 2
+
+ if (_tool == 1)
+ {
_fillfilter->SetPoint(px, py, pz);
_fillfilter->Run();
- }
+ } // _tool 1
+ } // _active
}
//---------------------------------------------------------------------------