#include "baseFilterManualPaint.h"
baseFilterManualPaint::baseFilterManualPaint() {
- _MRegion = new RegionStructUR();
- CleanModifiedRegion();
+ _IMManager = new ImageMManager();
+ _IMManager->CleanModifiedRegion();
_graylevel = 0.0;
_2D3D = 1; // 0 2D , 1 true 3D
_direction = 0; // 1 XZ , 0 YZ , 2 XY
range = this->_image->GetScalarRange();
}
-RegionStructUR* baseFilterManualPaint::GetModifiedRegion() {
- return (this->_MRegion);
+ImageMManager* baseFilterManualPaint::GetImageMManager() {
+ return (this->_IMManager);
} //DFCH
-void baseFilterManualPaint::CleanModifiedRegion() {
- this->_MRegion->minX = 0;
- this->_MRegion->maxX = 0;
- this->_MRegion->minY = 0;
- this->_MRegion->maxY = 0;
- this->_MRegion->minZ = 0;
- this->_MRegion->maxZ = 0;
+void baseFilterManualPaint::CleanImageMManager() {
+ this->_IMManager->CleanModifiedRegion();
} //DFCH
-void baseFilterManualPaint::CalculateMinMaxRegion(const int& i, const int& j,
- const int& k) {
- if (i < this->_MRegion->minX) {
- this->_MRegion->minX = i;
- } else {
- this->_MRegion->maxX = i;
- } //fi
- if (j < this->_MRegion->minY) {
- this->_MRegion->minY = j;
- } else {
- this->_MRegion->maxY = j;
- } //fi
- if (k < this->_MRegion->minZ) {
- this->_MRegion->minZ = k;
- } else {
- this->_MRegion->maxZ = k;
- } //fi
-}
-