//---------------------------------------------------------------------------
bool vtkInteractorManualPaint::OnChar()
{
+printf("EED vtkInteractorManualPaint::OnChar \n");
vtkRenderWindowInteractor *interactor = _vtkInteractorStyleBaseView->GetInteractor();
if (interactor->GetKeyCode() == 97)
{
//---------------------------------------------------------------------------
bool vtkInteractorManualPaint::OnLeftButtonDown()
{
- vtkRenderWindowInteractor *interactor =
- _vtkInteractorStyleBaseView->GetInteractor();
+ vtkRenderWindowInteractor *interactor = _vtkInteractorStyleBaseView->GetInteractor();
if (interactor->GetControlKey() == 1) {
_state = true;
// wxVtk2DBaseView *wxvtk2Dbaseview = (wxVtk2DBaseView*)_vtkInteractorStyleBaseView->GetWxVtk2DBaseView();
//---------------------------------------------------------------------------
bool vtkInteractorManualPaint::OnLeftButtonUp()
{
+printf("EED vtkInteractorManualPaint::OnLeftButtonUp \n");
if((_state == true) || (_stateKey == true))
{
_manualPaintControler->SetImageUndo();