vtkInteractorManualPaint::vtkInteractorManualPaint(ManualPaintControler* mpc) {
_manualPaintControler = mpc;
- _state = false;
- _stateKey = false;
+ _state = false;
+ _stateKey = false;
_stateMouse = false;
}
//---------------------------------------------------------------------------
bool vtkInteractorManualPaint::OnMouseMove()
{
-printf("EED vtkInteractorManualPaint::OnMouseMove \n");
- if ((_state == true) || (_stateKey == true)) {
+ if ((_state == true) || (_stateKey == true))
+ {
wxVtk2DBaseView *wxvtk2Dbaseview =
(wxVtk2DBaseView*) _vtkInteractorStyleBaseView->GetWxVtk2DBaseView();
wxVTKRenderWindowInteractor *wxVTKiren =
// wxvtk2Dbaseview->TransFromCoordScreenToWorld(X, Y, Z,true, typeView);
wxvtk2Dbaseview->TransFromCoordScreenToWorld(X, Y, Z, true);
-printf("EED vtkInteractorManualPaint::OnMouseMove A %d %d %d\n", (int) X, (int) Y, (int) Z);
_manualPaintControler->PaintImage((int) X, (int) Y, (int) Z);
this->_vtkInteractorStyleBaseView->SetParent_refresh_waiting();