offsetPixelY=0;
xTraslation=0;
mType=DEFAULT;
+
}
/**
*/
bool pGraphicalFunction::AddPoint(int aX, int aY,bool order)
{
-
- bool added=logicFunction -> AddPoint( aX, aY,order );
- if(!fromWindow)
- setUp();
- else
- {
- logicFunction->setEndPoints();
- logicFunction->setStartPoints();
- }
+ bool added=false;
+ if (logicFunction!=NULL){
+ added=logicFunction -> AddPoint( aX, aY,order );
+ if(!fromWindow)
+ setUp();
+ else
+ {
+ logicFunction->setEndPoints();
+ logicFunction->setStartPoints();
+ } // if fromWindow
+ } // if logicFunction
return added;
}
{
return logicFunction -> hasPoint( aPoint );
}
+*/
/**
* Returns the real x values of the control points of the function. It dont includes the points calculated by interpolation.
int minDiference=10000000;
wxNode* node=logicFunction->GetPointAt(0);
wxNode* before=NULL;
+
while(node)
{
pFunctionPoint* before1=(pFunctionPoint*)node->GetData();
//realPoints.DeleteC
np = logicFunction->getSizePoints();
- nps = 100;
+ nps = 200;
delta=( double ) ( np ) / ( double ) ( nps );
for( i = 0; i < nps; i++ )
{
wxNode* node=logicFunction->GetPointAt(0);
pFunctionPoint* p;
- float middleWX=(((float)(screenX-100))/2)/scaleX;
- float middleWY=(((float)(screenY-50))/2)/scaleY;
+ //float middleWX=(((float)(screenX-100))/2)/scaleX; // JPRx
+ //float middleWY=(((float)(screenY-50))/2)/scaleY; // JPRx
//node=node->GetNext();
while(node)
{
f_colorPoints.clear();
int i = 0;
- while(i<colorVector.size())
+ while(i<(int)(colorVector.size()))
{
f_colorPoints.push_back(colorVector[i]);
i++;
void pGraphicalFunction :: getColorPoints(std::vector<pColorPoint *> &colorVector)
{
int i = 0;
- while(i<f_colorPoints.size())
+ while(i<(int)(f_colorPoints.size()))
{
pColorPoint * originaslPoint = f_colorPoints[i];
pColorPoint * copyPoint = new pColorPoint(originaslPoint->getRealX(), originaslPoint->getColor(), originaslPoint->isTemporalColor());