+/*# ---------------------------------------------------------------------
+#
+# Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image
+# pour la Sant�)
+# Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton
+# Previous Authors : Laurent Guigues, Jean-Pierre Roux
+# CreaTools website : www.creatis.insa-lyon.fr/site/fr/creatools_accueil
+#
+# This software is governed by the CeCILL-B license under French law and
+# abiding by the rules of distribution of free software. You can use,
+# modify and/ or redistribute the software under the terms of the CeCILL-B
+# license as circulated by CEA, CNRS and INRIA at the following URL
+# http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+# or in the file LICENSE.txt.
+#
+# As a counterpart to the access to the source code and rights to copy,
+# modify and redistribute granted by the license, users are provided only
+# with a limited warranty and the software's author, the holder of the
+# economic rights, and the successive licensors have only limited
+# liability.
+#
+# The fact that you are presently reading this means that you have had
+# knowledge of the CeCILL-B license and that you accept its terms.
+# ------------------------------------------------------------------------ */
+
#include "vtkInteractorStyleBaseView2D.h"
//---------------------------------------------------------------------------
vtkInteractorStyleBaseView2D::vtkInteractorStyleBaseView2D()
{
- _manualinteractorwindowlevel= new manualInteractorWindowLevel();
- AddInteractorStyleMaracas( _manualinteractorwindowlevel );
-
- _vtkInteractorScrollZ = new vtkInteractorScrollZ();
- AddInteractorStyleMaracas(_vtkInteractorScrollZ);
-
+ ////////////
+ // RaC 04-2010 This mechanism of adding new functionalities has to be made externally in order
+ // to maintain a plugin architecture.
+ // Remember: The manualInteractorWindowLevel changes the window level over the image
+ // The vtkInteractorScrollZ changes the slice with right click interaction
+ // This vtkInteractorStyleBaseView2D gives the minimal interaction with a 2D scene
+ //
+ // _manualinteractorwindowlevel= new manualInteractorWindowLevel();
+ // AddInteractorStyleMaracas( _manualinteractorwindowlevel );
+ //
+ // _vtkInteractorScrollZ = new vtkInteractorScrollZ();
+ // AddInteractorStyleMaracas(_vtkInteractorScrollZ);
+ ////////////
}
//---------------------------------------------------------------------------
vtkInteractorStyleBaseView2D::~vtkInteractorStyleBaseView2D()
{
}
+//---------------------------------------------------------------------------
+void vtkInteractorStyleBaseView2D::SetInteractorScrollZ(vtkInteractorScrollZ* interactorScroll)
+{
+ _vtkInteractorScrollZ = interactorScroll;
+ AddInteractorStyleMaracas(_vtkInteractorScrollZ);
+}
+
+//---------------------------------------------------------------------------
+void vtkInteractorStyleBaseView2D::SetInteractorWindowLevel(manualInteractorWindowLevel* interactorWindowLevel)
+{
+ _manualinteractorwindowlevel = interactorWindowLevel;
+ AddInteractorStyleMaracas(_manualinteractorwindowlevel);
+}
+
//---------------------------------------------------------------------------
void vtkInteractorStyleBaseView2D::OnRightButtonDown() // virtual
{
vtkInteractorStyleBaseView::OnRightButtonDown();
- if ((GetInteractor()->GetControlKey()==1) && (GetInteractor()->GetShiftKey()==0) ){
+ if ((GetInteractor()->GetControlKey()==1) && (GetInteractor()->GetShiftKey()==0) )
+ {
this->vtkInteractorStyleImage::OnRightButtonDown();
}
-
}
//---------------------------------------------------------------------------
vtkInteractorStyleBaseView::OnRightButtonUp();
this->vtkInteractorStyleImage::OnRightButtonUp();
}
+
//---------------------------------------------------------------------------
void vtkInteractorStyleBaseView2D::OnMouseMove () // virtual
{
vtkInteractorStyleBaseView::OnMouseMove();
this->vtkInteractorStyleImage::OnMouseMove();
}
+
//---------------------------------------------------------------------------
void vtkInteractorStyleBaseView2D::OnLeftButtonDown() // virtual
{
this->vtkInteractorStyleImage::OnLeftButtonDown();
}
}
+
//---------------------------------------------------------------------------
void vtkInteractorStyleBaseView2D::OnLeftButtonUp () // virtual
{
this->vtkInteractorStyleImage::OnLeftButtonUp();
}
+
//---------------------------------------------------------------------------
void vtkInteractorStyleBaseView2D::OnMiddleButtonDown () // virtual
{
this->vtkInteractorStyleImage::OnLeftButtonDown();
}
}
+
//---------------------------------------------------------------------------
void vtkInteractorStyleBaseView2D::OnMiddleButtonUp () // virtual
{
}
}
+//---------------------------------------------------------------------------
+void vtkInteractorStyleBaseView2D::OnMouseWheelForward () // virtual
+{
+ vtkInteractorStyleBaseView::OnMouseWheelForward();
+ if ((GetInteractor()->GetControlKey()==0) || (GetInteractor()->GetShiftKey()==0) )
+ {
+ this->vtkInteractorStyleImage::OnMouseWheelForward();
+ }
+}
+
+//---------------------------------------------------------------------------
+void vtkInteractorStyleBaseView2D::OnMouseWheelBackward () // virtual
+{
+ vtkInteractorStyleBaseView::OnMouseWheelBackward();
+ if ((GetInteractor()->GetControlKey()==0) || (GetInteractor()->GetShiftKey()==0) )
+ {
+ this->vtkInteractorStyleImage::OnMouseWheelBackward();
+ }
+}
+
+