-
#include "wxMaracasRenderImageTransformation.h"
/**
surface1 = _surface1;
surface2 = _surface2;
surface3 = _surface3;
-
+
propID = id;
-
transformV = vtkTransform::New();
transformS1 = vtkTransform::New();
transformS2 = vtkTransform::New();
**/
wxMaracasRenderImageTransformation::~wxMaracasRenderImageTransformation()
{
+
}
/**
** Transforms a volume by the given value for the X axis
**/
-void wxMaracasRenderImageTransformation::Translate(int x, int y, int z)
+void wxMaracasRenderImageTransformation::Translate(int tx, int ty, int tz, int rx, int ry, int rz, int sx, int sy, int sz)
{
- transformV->Identity();
- transformS1->Identity();
- transformS2->Identity();
- transformS3->Identity();
+ //printf("wxMaracasRenderImageManagementPanel::Rotate float:scaleX = %f \n", tx);
+ //printf("wxMaracasRenderImageManagementPanel::Rotate float:scaleY = %f \n", ty);
+ //printf("wxMaracasRenderImageManagementPanel::Rotate float:scaleZ = %f \n", tz);
- transformV->Translate( x, y, z );
- transformS1->Translate( x, y, z );
- transformS2->Translate( x, y, z );
- transformS3->Translate( x, y, z );
+ double volspX;
+ double volspY;
+ double volspZ;
+ vol->getImageData()->GetSpacing(volspX, volspY, volspZ);
- Refresh();
-}
+ double surfspX;
+ double surfspY;
+ double surfspZ;
+ surface1->getImageData()->GetSpacing(surfspX, surfspY, surfspZ);
-/**
-** Rotates a volume by the given degree for the X axis
-**/
-void wxMaracasRenderImageTransformation::Rotate(int x, int y, int z)
-{
transformV->Identity();
transformS1->Identity();
transformS2->Identity();
transformS3->Identity();
-
- transformV->RotateX( x );
- transformS1->RotateX( x );
- transformS2->RotateX( x );
- transformS3->RotateX( x );
- transformV->RotateY( y );
- transformS1->RotateY( y );
- transformS2->RotateY( y );
- transformS3->RotateY( y );
+ transformV->Translate( tx/*volspX*/, ty/*volspY*/, tz/*volspZ*/ );
+ transformS1->Translate( tx/*surfspX*/, ty/*surfspY*/, tz/*surfspZ*/ );
+ transformS2->Translate( tx/*surfspX*/, ty/*surfspY*/, tz/*surfspZ*/ );
+ transformS3->Translate( tx/*surfspX*/, ty/*surfspY*/, tz/*surfspZ*/ );
+
+ transformV->RotateX( rx/*volspX*/ );
+ transformS1->RotateX( rx/*surfspX*/ );
+ transformS2->RotateX( rx/*surfspX*/ );
+ transformS3->RotateX( rx/*surfspX*/ );
+
+ transformV->RotateY( ry/*volspY*/ );
+ transformS1->RotateY( ry/*surfspY*/ );
+ transformS2->RotateY( ry/*surfspY*/ );
+ transformS3->RotateY( ry/*surfspY*/ );
+
+ transformV->RotateZ( rz/*volspZ*/ );
+ transformS1->RotateZ( rz/*surfspZ*/ );
+ transformS2->RotateZ( rz/*surfspZ*/ );
+ transformS3->RotateZ( rz/*surfspZ*/ );
- transformV->RotateZ( z );
- transformS1->RotateZ( z );
- transformS2->RotateZ( z );
- transformS3->RotateZ( z );
+ transformV->Scale( (sx/100.0), (sy/100.0), (sz/100.0) );
+ transformS1->Scale( (sx/100.0), (sy/100.0), (sz/100.0) );
+ transformS2->Scale( (sx/100.0), (sy/100.0), (sz/100.0) );
+ transformS3->Scale( (sx/100.0), (sy/100.0), (sz/100.0) );
Refresh();
}
+
/**
** Scales a volume by the given value for the X axis
-**/
+*
void wxMaracasRenderImageTransformation::Scale(int x, int y, int z)
{
- transformV->Identity();
- transformS1->Identity();
- transformS2->Identity();
- transformS3->Identity();
+ float resultX = x/100.0;
+ float resultY = y/100.0;
+ float resultZ = z/100.0;
- transformV->Scale( x, y, z );
- transformS1->Scale( x, y, z );
- transformS2->Scale( x, y, z );
- transformS3->Scale( x, y, z );
+ //printf("wxMaracasRenderImageManagementPanel::Rotate int:scaleX = %d \n",x);
+ //printf("wxMaracasRenderImageManagementPanel::Rotate int:scaleY = %d \n", y);
+ //printf("wxMaracasRenderImageManagementPanel::Rotate int:scaleZ = %d \n", z);
Refresh();
-}
+}*/
+/**
+** Updates each Matrix
+**/
void wxMaracasRenderImageTransformation::Refresh()throw(char*)
{
transformV->Update();
transformS3->Update();
vol->getViewData(propID)->getProp3D()->SetUserMatrix(transformV->GetMatrix());
- vol->getRenderer()->Render();
+ //vol->getRenderer()->Render();
surface1->getViewData(propID)->getProp3D()->SetUserMatrix(transformV->GetMatrix());
- surface1->getRenderer()->Render();
+ //surface1->getRenderer()->Render();
surface2->getViewData(propID)->getProp3D()->SetUserMatrix(transformV->GetMatrix());
- surface2->getRenderer()->Render();
+ //surface2->getRenderer()->Render();
surface3->getViewData(propID)->getProp3D()->SetUserMatrix(transformV->GetMatrix());
- surface3->getRenderer()->Render();
+ //surface3->getRenderer()->Render();
}
-