#include "vtkInteractorStyleBaseView3D.h"
-
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#endif
wxVtk3DBaseView::wxVtk3DBaseView(wxWindow *parent)
:wxVtkBaseView( parent )
{
vtkRenderWindowInteractor *vri = GetWxVTKRenderWindowInteractor();
vri->vtkRenderWindowInteractor::Render();
}
+
+
+//-------------------------------------------------------------------
+void wxVtk3DBaseView::SetStereo(int type)
+{
+ //EED 02/06/2012
+ printf("EED wxVtk3DBaseView::SetStereo start\n");
+
+ if (_renWin!=NULL)
+ {
+ printf("EED wxVtk3DBaseView::SetStereo 2\n");
+ if (type==0)
+ {
+ _renWin->SetStereoRender(0); // OFF
+ } else {
+ _renWin->SetStereoRender(1); // ON
+ _renWin->SetStereoCapableWindow(1);
+ _renWin->SetAnaglyphColorMask(4,3);
+ _renWin->SetAnaglyphColorSaturation(0.65);
+
+ // VTK_STEREO_CRYSTAL_EYES 1
+ // VTK_STEREO_RED_BLUE 2
+ // VTK_STEREO_INTERLACED 3
+ // VTK_STEREO_LEFT 4
+ // VTK_STEREO_RIGHT 5
+ // VTK_STEREO_DRESDEN 6
+ // VTK_STEREO_ANAGLYPH 7
+ // VTK_STEREO_CHECKERBOARD 8
+ _renWin->SetStereoType(type);
+
+ } // if type
+ } // _renWin
+ printf("EED wxVtk3DBaseView::SetStereo end\n");
+
+}
+
+
//-------------------------------------------------------------------
void wxVtk3DBaseView::Configure()
{
_aRenderer->SetBackground( 0.33 , 0.33 , 0.33 );
_aRenderer->SetBackground2( 0.66 , 0.66 , 0.66 );
+ SetStereo(0);
-// _renWin->SetStereoCapableWindow(1);
-// // //renderwindow->SetStereoTypeToCrystalEyes();
-// _renWin->SetStereoTypeToRedBlue();
-// _renWin->SetStereoRender(1);
-
GetWxVTKRenderWindowInteractor()->SetRenderWindow(_renWin);
-
-// EED Borrame
-// vtkInteractorStyle3DMaracas *interactorStyle3DMaracas = vtkInteractorStyle3DMaracas::New();
vtkInteractorStyleBaseView3D *interactorStyleBaseView3D = vtkInteractorStyleBaseView3D::New();
SetInteractorStyleBaseView( interactorStyleBaseView3D );
GetWxVTKRenderWindowInteractor()->SetInteractorStyle( interactorStyleBaseView3D );
interactorStyleBaseView3D->SetwxVtkBaseView(this);
-
-/* EED Borrame
- vtkInteractorStyleSwitch *iss = dynamic_cast<vtkInteractorStyleSwitch*>(_iren->GetInteractorStyle());
- iss->SetCurrentStyleToTrackballCamera();
-*/
-
// It is convenient to create an initial view of the data. The
// FocalPoint and Position form a vector direction. Later on
// (ResetCamera() method) this vector is used to position the camera