]> Creatis software - creaMaracasVisu.git/blobdiff - lib/maracasVisuLib/src/interface/wxWindows/widgets/wxVtk3DBaseView.cxx
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[creaMaracasVisu.git] / lib / maracasVisuLib / src / interface / wxWindows / widgets / wxVtk3DBaseView.cxx
index 3722c50fc2a985278d3031e1a6fa9c57ce0134f8..f0f23f93aadd16245861a610aa91109beb737cf0 100644 (file)
@@ -2,7 +2,9 @@
 
 #include "vtkInteractorStyleBaseView3D.h"
 
-
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#endif
 wxVtk3DBaseView::wxVtk3DBaseView(wxWindow *parent)
 :wxVtkBaseView( parent )
 {
@@ -48,10 +50,10 @@ void wxVtk3DBaseView::Refresh()
 //-------------------------------------------------------------------
 void wxVtk3DBaseView::Configure()
 {
-       printf("EED wxVtk3DBaseView::Configure A\n");
+       //printf("EED wxVtk3DBaseView::Configure A\n");
        if (_configure==false)
        {
-       printf("EED wxVtk3DBaseView::Configure B\n");
+       //printf("EED wxVtk3DBaseView::Configure B\n");
                _configure=true;
                //wxVtkBaseView::Configure();
                _aRenderer      = vtkRenderer::New();
@@ -70,9 +72,6 @@ void wxVtk3DBaseView::Configure()
 
                GetWxVTKRenderWindowInteractor()->SetRenderWindow(_renWin);
 
-
-// EED Borrame
-//             vtkInteractorStyle3DMaracas *interactorStyle3DMaracas = vtkInteractorStyle3DMaracas::New(); 
                vtkInteractorStyleBaseView3D *interactorStyleBaseView3D = vtkInteractorStyleBaseView3D::New(); 
 
                SetInteractorStyleBaseView( interactorStyleBaseView3D );
@@ -80,12 +79,6 @@ void wxVtk3DBaseView::Configure()
                GetWxVTKRenderWindowInteractor()->SetInteractorStyle( interactorStyleBaseView3D );
                interactorStyleBaseView3D->SetwxVtkBaseView(this);      
 
-
-/* EED Borrame
-  vtkInteractorStyleSwitch *iss = dynamic_cast<vtkInteractorStyleSwitch*>(_iren->GetInteractorStyle());
-  iss->SetCurrentStyleToTrackballCamera();
-*/
-
                // It is convenient to create an initial view of the data. The
                // FocalPoint and Position form a vector direction. Later on
                // (ResetCamera() method) this vector is used to position the camera