//----------------------------------------------------------------------------
-void wxVtkBaseView::TransFromeCoordScreenToWorld(double &X, double &Y, double &Z, int type) // virtual
+void wxVtkBaseView::TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection, int type) //virtual //keepNormalDirection=false, type=2
{
GetRenderer()->SetDisplayPoint((int)X, (int)Y, (int)Z);
GetRenderer()->DisplayToWorld();