GetRenderer()->DisplayToWorld();
double fP[4];
GetRenderer()->GetWorldPoint( fP );
- if ( fP[3] ){
+ if ( fP[3] ){
fP[0] /= fP[3];
fP[1] /= fP[3];
fP[2] /= fP[3];
X = xx;
Y = yy;
- Z=zz;
+ Z = zz;
// EEDx5
//JCP 13/05/2009
if (type!=2)
{
Z=fP[2];
- }
+ }
+
}
//---------------------------------------------------------------------------