//----------------------------------------------------------------------------
-void wxVtkBaseView::TransfromeCoordScreenToWorld(double &X, double &Y, double &Z, int type) // virtual
+void wxVtkBaseView::TransFromeCoordScreenToWorld(double &X, double &Y, double &Z, int type) // virtual
{
GetRenderer()->SetDisplayPoint((int)X, (int)Y, (int)Z);
GetRenderer()->DisplayToWorld();