virtual void TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection=false,int type=2);
//RaC 03-2010 Method used by TransFromCoordScreenToWorld
- void TransCoordScreenToWorld(double &X, double &Y, double &Z);
+ void TransCoordScreenToWorld(double &X, double &Y, double &Z,int type=2);
/* JCP 04/05/09
void SetInteractorStyleBaseView( vtkInteractorStyleBaseView* interactorStyle);