void MoveY(double x, double y, double z);
void MoveZ(double x, double y, double z);
void ChangeAxisColor(double x, double y, double z);
- virtual void TransfromeCoordViewWorld(double &X, double &Y, double &Z, int type);
-// virtual void TransfromeCoordScreenToWorld(double &X, double &Y, double &Z, int type);
+ virtual void TransFromCoordScreenToWorld(double &X, double &Y, double &Z, bool keepNormalDirection=false, int type=2);
void SetVisibleAxis(bool ok);
+
private:
int _backX;