--- /dev/null
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#include "bbstdAddStringToVector.h"
+#include "bbstdPackage.h"
+namespace bbstd
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(std,AddStringToVector)
+BBTK_BLACK_BOX_IMPLEMENTATION(AddStringToVector,bbtk::AtomicBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void AddStringToVector::Process()
+{
+
+// THE MAIN PROCESSING METHOD BODY
+// Here we simply set the input 'In' value to the output 'Out'
+// And print out the output value
+// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+// void bbSet{Input|Output}NAME(const TYPE&)
+// const TYPE& bbGet{Input|Output}NAME() const
+// Where :
+// * NAME is the name of the input/output
+// (the one provided in the attribute 'name' of the tag 'input')
+// * TYPE is the C++ type of the input/output
+// (the one provided in the attribute 'type' of the tag 'input')
+
+ std::vector<std::string> lst = bbGetInputStringVector();
+ if (bbGetInputIn0().length()!=0) lst.push_back( bbGetInputIn0() );
+ if (bbGetInputIn1().length()!=0) lst.push_back( bbGetInputIn1() );
+ if (bbGetInputIn2().length()!=0) lst.push_back( bbGetInputIn2() );
+ if (bbGetInputIn3().length()!=0) lst.push_back( bbGetInputIn3() );
+ if (bbGetInputIn4().length()!=0) lst.push_back( bbGetInputIn4() );
+ if (bbGetInputIn5().length()!=0) lst.push_back( bbGetInputIn5() );
+ if (bbGetInputIn6().length()!=0) lst.push_back( bbGetInputIn6() );
+ if (bbGetInputIn7().length()!=0) lst.push_back( bbGetInputIn7() );
+ if (bbGetInputIn8().length()!=0) lst.push_back( bbGetInputIn8() );
+ if (bbGetInputIn9().length()!=0) lst.push_back( bbGetInputIn9() );
+ bbSetOutputOut( lst );
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void AddStringToVector::bbUserSetDefaultValues()
+{
+
+// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+// Here we initialize the input 'In' to 0
+// bbSetInputIn(0);
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void AddStringToVector::bbUserInitializeProcessing()
+{
+
+// THE INITIALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should allocate the internal/output pointers
+// if any
+
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void AddStringToVector::bbUserFinalizeProcessing()
+{
+
+// THE FINALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should desallocate the internal/output pointers
+// if any
+
+}
+}
+// EO namespace bbstd
+
+