--- /dev/null
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#include "bbvtkMaskPoint.h"
+#include "bbvtkPackage.h"
+namespace bbvtk
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(vtk,MaskPoint)
+BBTK_BLACK_BOX_IMPLEMENTATION(MaskPoint,bbtk::AtomicBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void MaskPoint::Process()
+{
+
+// THE MAIN PROCESSING METHOD BODY
+// Here we simply set the input 'In' value to the output 'Out'
+// And print out the output value
+// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+// void bbSet{Input|Output}NAME(const TYPE&)
+// const TYPE& bbGet{Input|Output}NAME() const
+// Where :
+// * NAME is the name of the input/output
+// (the one provided in the attribute 'name' of the tag 'input')
+// * TYPE is the C++ type of the input/output
+// (the one provided in the attribute 'type' of the tag 'input')
+
+printf("EED MaskPoint::Process Start\n");
+ maskpoints->SetInput( bbGetInputIn() );
+ maskpoints->SetOnRatio( bbGetInputRatio() );
+ maskpoints->RandomModeOn();
+ maskpoints->SetMaximumNumberOfPoints(5000);
+ maskpoints->Update();
+ bbSetOutputOut( maskpoints->GetOutput() );
+printf("EED MaskPoint::Process End\n");
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void MaskPoint::bbUserSetDefaultValues()
+{
+
+// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+// Here we initialize the input 'In' to 0
+ bbSetInputIn(NULL);
+ bbSetOutputOut(NULL);
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void MaskPoint::bbUserInitializeProcessing()
+{
+
+// THE INITIALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should allocate the internal/output pointers
+// if any
+
+ maskpoints = vtkMaskPoints::New();
+
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void MaskPoint::bbUserFinalizeProcessing()
+{
+
+// THE FINALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should desallocate the internal/output pointers
+// if any
+ maskpoints->Delete();
+}
+
+} // EO namespace bbvtk
+
+