]> Creatis software - bbtk.git/blobdiff - packages/vtk/src/bbvtkPolyDataToActor.cxx
#3412 BBTK Feature New Normal - openmp and clean code in PolyDataToActor mechanism...
[bbtk.git] / packages / vtk / src / bbvtkPolyDataToActor.cxx
index 2aad2ec130eb57e7ee73ab1be1e5634a342df18a..b76c1142f6dad08bd29ff15d18f68916a784a894 100644 (file)
@@ -108,23 +108,6 @@ namespace bbvtk
 
 void PolyDataToActor::DoProcess()
 {
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ...  Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ...  Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ...  Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ...  Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ...  Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ...  Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ...  Clean this code in the correct part ..........\n");
-printf("EED WARNNIN!!!!! PolyDataToActor::DoProcess For better transparent ...  Clean this code in the correct part ..........\n");
-//https://stackoverflow.com/questions/47528086/problems-with-rendering-transparent-objects-in-vtk
-//https://itk.org/Wiki/VTK/Depth_Peeling
-bbGetInputRenderer()->SetUseDepthPeeling(1);
-bbGetInputRenderer()->SetOcclusionRatio(0.1);
-bbGetInputRenderer()->SetMaximumNumberOfPeels(100);
-bbGetInputRenderer()->GetRenderWindow()->SetMultiSamples(0);
-bbGetInputRenderer()->GetRenderWindow()->SetAlphaBitPlanes(1);
-
-
                if (bbGetInputRenderer()==NULL)
                {
                        printf("EED Warnning! PolyDataToActor::DoProcess  missing Renderer.\n");