bbSetInputIn(NULL);
bbSetInputRenderer(NULL);
bbSetInputTransform(NULL);
- bbSetInputIsovalue(400);
bbSetInputOpacity(1);
+ bbSetInputRepresentation(2);
+ bbSetInputLineWidth(1);
- polydatamapper = NULL;
- vtkactor = NULL;
+ polydatamapper = NULL;
+ vtkactor = NULL;
}
//---------------------------------------------------------------------
void PolyDataToActor::bbUserInitializeProcessing()
{
- polydatamapper = vtkPolyDataMapper::New();
+ polydatamapper = vtkPolyDataMapper::New();
vtkactor = vtkActor::New();
// polydatamapper->SetInput(marchingcubes->GetOutput());
//---------------------------------------------------------------------
void PolyDataToActor::DoProcess()
- {
+ {
polydatamapper->SetInput( bbGetInputIn() );
+ vtkactor->GetProperty()->SetRepresentation( bbGetInputRepresentation() );
+ vtkactor->GetProperty()->SetLineWidth( bbGetInputLineWidth() );
+
vtkactor->GetProperty()->SetColor( bbGetInputColour()[0],
bbGetInputColour()[1],
bbGetInputColour()[2] );