:
public bbtk::AtomicBlackBox
{
- bool firsttime;
+ bool actorAdded;
vtkPolyDataMapper *polydatamapper;
vtkActor *vtkactor;
BBTK_BLACK_BOX_INTERFACE(PolyDataToActor,bbtk::AtomicBlackBox);
+ BBTK_DECLARE_INPUT(Active,bool);
BBTK_DECLARE_INPUT(In,vtkPolyData *);
BBTK_DECLARE_INPUT(Opacity,double);
BBTK_DECLARE_INPUT(Colour,std::vector<double>);
BBTK_CATEGORY("3D object creator");
BBTK_INPUT(PolyDataToActor,In,"Input image",vtkPolyData*,"");
+ BBTK_INPUT(PolyDataToActor,Active,"Active true/false (default true)",bool,"");
BBTK_INPUT(PolyDataToActor,Opacity,"Opacity",double,"");
BBTK_INPUT(PolyDataToActor,Colour,"r g b",vectorcolour,"colour");
BBTK_INPUT(PolyDataToActor,Renderer,"3D scene in which to insert the surface",vtkRenderer*,"");