BBTK_BLACK_BOX_INTERFACE(PolyDataToActor,bbtk::AtomicBlackBox);
BBTK_DECLARE_INPUT(In,vtkPolyData *);
- BBTK_DECLARE_INPUT(Isovalue,double);
BBTK_DECLARE_INPUT(Opacity,double);
BBTK_DECLARE_INPUT(Colour,std::vector<double>);
BBTK_DECLARE_INPUT(Renderer,vtkRenderer *);
BBTK_CATEGORY("3D object creator");
BBTK_INPUT(PolyDataToActor,In,"Input image",vtkPolyData*,"");
- BBTK_INPUT(PolyDataToActor,Isovalue,"Isovalue",double,"");
BBTK_INPUT(PolyDataToActor,Opacity,"Opacity",double,"");
BBTK_INPUT(PolyDataToActor,Colour,"r g b",vectorcolour,"colour");
BBTK_INPUT(PolyDataToActor,Renderer,"3D scene in which to insert the surface",vtkRenderer*,"");