]> Creatis software - bbtk.git/blobdiff - packages/vtk/src/bbvtkSphereList.cxx
#3063 BBTK Feature New Normal - New box VectorFilterDouble in std package
[bbtk.git] / packages / vtk / src / bbvtkSphereList.cxx
index 40fce8f425c2e9d2353c481491b8d0f272c77c62..616f088d4b5093246a909ec71b00e15bcad69b65 100644 (file)
@@ -41,10 +41,10 @@ BBTK_BLACK_BOX_IMPLEMENTATION(SphereList,bbtk::AtomicBlackBox);
 double SphereList::GetRadio(int i)
 {
     double radio;
-       if (bbGetInputlstRadio().size()==0)
+       if ( bbGetInputlstRadio().size()==0 )
         {
             radio = 1.0;
-        } else if (bbGetInputlstRadio().size() < i )
+        } else if ( i<bbGetInputlstRadio().size() )
        {
             radio = bbGetInputlstRadio()[i];
         } else  
@@ -98,99 +98,91 @@ void SphereList::GetColor(int i, double &cr,double &cg,double &cb)
        }
 }  
 
-
-
 void SphereList::Process()
 {
-
-        int iMin, iMax;
-       double px = 0.0;
-       double py = 0.0;
-       double pz = 0.0;
-
-       double cr = 0.0;
-       double cg = 0.0;
-       double cb = 0.0;
-       
        if (bbGetInputRenderer()!=NULL)
        {
-                // If it is not the first time Process is executed, the actors have already been created. The only thing to do is to update the opacity. 
-               if (sphereActor.size() != 0)
-                {
-                  for (int i = 0; i < sphereActor.size(); i++)
-                  {
-                       GetPoint(i, px,py,pz);
-                       GetColor(i, cr,cg,cb);
-                       sphereActor[i] ->SetPosition( px,py,pz );
-                       sphereActor[i] -> GetProperty() -> SetOpacity( bbGetInputOpacity() );
-                       sphereActor[i] -> GetProperty() -> SetColor( cr,cg,cb );
-                       vtkspheresourceLst[i] -> SetRadius( GetRadio(i) ); 
-                 } // for i
-               } else {
-                   
-
-                    iMin=0;
-                    iMax=bbGetInputlstPointX().size();
-//                    printf("EED SphereList::Process   iMax=%d \n", iMax);
-//                    for (int i = 0; i < iMax; i++)
-//                      {
-//                        std::cout << "CM SphereList::Process i=" <<  i  << " bbGetInputlstPointX()[i]=" << bbGetInputlstPointX()[i] << std::endl;
-//                        std::cout << "CM SphereList::Process i=" <<  i  << " bbGetInputlstPointY()[i]=" << bbGetInputlstPointY()[i] << std::endl;
-//                        std::cout << "CM SphereList::Process i=" <<  i  << " bbGetInputlstPointZ()[i]=" << bbGetInputlstPointZ()[i] << std::endl;
-//                      } // for i
-                   // If the vector Y or respectively the vector Z has a different size from the vector X, the position value py or respectively pz is set to 0.
-                    for ( int i=iMin ; i<iMax; i=i+1 )
-                    {
-                         
-
-                        GetPoint(i, px,py,pz);
-                       GetColor(i, cr,cg,cb);
-                       
-
-                       // Sphere
-                       vtkSphereSource * newSphere =  vtkSphereSource::New();
-                       vtkspheresourceLst.push_back(newSphere);
-
-                       newSphere -> SetThetaResolution(20);
-                       newSphere -> SetPhiResolution(20);
-                       newSphere -> SetRadius( GetRadio(i) ); 
-
-                       vtkPolyDataMapper * newMapper = vtkPolyDataMapper::New();
-                       newMapper -> SetInput( newSphere -> GetOutput() );
-       
-                       vtkActor * newActor = vtkActor::New();
-                       sphereActor.push_back(newActor);
-                       newActor -> SetMapper(newMapper);
-                       newActor -> SetOrigin(0, 0, 0);                 
-                       newActor -> GetProperty() -> SetColor(cr,cg,cb);
-                       newActor -> GetProperty() -> SetOpacity( bbGetInputOpacity() );
-                       newActor -> SetPosition( px,py,pz );
-       
-                       if ( bbGetInputTransform()!=NULL )
+               int sizeLstX=bbGetInputlstPointX().size();      
+               int sizeLstY=bbGetInputlstPointY().size();
+               int sizeLstZ=bbGetInputlstPointZ().size();
+               int sizeLstActors=sphereActor.size();
+               if ((sizeLstX==sizeLstY) &&(sizeLstX==sizeLstZ))
+               {
+                       if (sizeLstActors>sizeLstX)
                        {
-                               newActor->SetUserTransform( bbGetInputTransform() );
-                       }
-       
-
-                       if (bbGetInputRenderer()!=NULL)
+                               int i;
+                               int diff=sizeLstActors-sizeLstX;
+                               for (i=0;i<diff;i++)
+                               {
+                                       bbGetInputRenderer()->RemoveActor( sphereActor[0] );
+                                       vtkspheresourceLst[0]->Delete();
+                                       sphereActor[0]->Delete();
+                                       vtkspheresourceLst.erase( vtkspheresourceLst.begin() );
+                                       sphereActor.erase( sphereActor.begin() );
+                               } // for 
+                       } // if size
+
+                       if (sizeLstActors<sizeLstX)
                        {
-                           bbGetInputRenderer() -> AddActor( newActor );
-                       }
-
-                    } // for
+                               int i;
+                               int diff=sizeLstX-sizeLstActors;
+                               for (i=0;i<diff;i++)
+                               {
+                                       // Sphere
+                                       vtkSphereSource * newSphere = vtkSphereSource::New();
+                                       vtkspheresourceLst.push_back(newSphere);
+                                       newSphere -> SetThetaResolution(20);
+                                       newSphere -> SetPhiResolution(20);
+                                       newSphere -> SetRadius( 1 ); 
+                                       vtkPolyDataMapper * newMapper = vtkPolyDataMapper::New();
+                                       newMapper -> SetInput( newSphere -> GetOutput() );      
+                                       vtkActor * newActor = vtkActor::New();
+                                       sphereActor.push_back(newActor);
+                                       newActor -> SetMapper(newMapper);
+                                       newActor -> SetOrigin(0, 0, 0);                         
+                                       if ( bbGetInputTransform()!=NULL )
+                                       {
+                                               newActor->SetUserTransform( bbGetInputTransform() );
+                                       }
+                                       bbGetInputRenderer()->AddActor( newActor );
+                               } // for
+                       } // if size
+
+                       // Refresh data
+               for (int i = 0; i < sphereActor.size() ; i++)
+               {
+                               double px = 0.0;
+                               double py = 0.0;
+                               double pz = 0.0;
+                               double cr = 0.0;
+                               double cg = 0.0;
+                               double cb = 0.0;
+                               GetPoint(i, px,py,pz);
+                               GetColor(i, cr,cg,cb);
+                               sphereActor[i] ->SetPosition( px,py,pz );
+                sphereActor[i] -> GetProperty() -> SetOpacity( bbGetInputOpacity() );
+                sphereActor[i] -> GetProperty() -> SetColor( cr,cg,cb );
+                vtkspheresourceLst[i] -> SetRadius( GetRadio(i) ); 
+               } // for i
+
+               if (sphereActor.size() != 0)
+            {
+               // Sets the output.
+               bbSetOutputActorList(sphereActor);
+               }
+  
+               } else {
+                       printf("EED Warning!  SphereList::Process Lst XYZ are not of the same size.\n");
+               }// if sizeLst
+       } else {
+                       printf("EED Warning!  SphereList::Process Render not assigned.\n");             
+       }// if Renderer
 
-                    if (sphereActor.size() != 0)
-                    {
-                        // Sets the output.
-                        bbSetOutputActorList(sphereActor);
-                    }
-                    
-                } // if (bbGetInputRenderer()!=NULL)
+//====================================================================
 
-        } // if (sphereActor.size() != 0)
 }
 
+
 void SphereList::bbUserSetDefaultValues()
 {