BBTK_ADD_BLACK_BOX_TO_PACKAGE(vtk,SphereList)
BBTK_BLACK_BOX_IMPLEMENTATION(SphereList,bbtk::AtomicBlackBox);
-void SphereList::Process()
+double SphereList::GetRadio(int i)
{
+ double radio;
+ if ( bbGetInputlstRadio().size()==0 )
+ {
+ radio = 1.0;
+ } else if ( i<bbGetInputlstRadio().size() )
+ {
+ radio = bbGetInputlstRadio()[i];
+ } else
+ {
+ radio = bbGetInputlstRadio()[ bbGetInputlstRadio().size() - 1 ];
+ }
+
+ return radio;
+}
- int iMin, iMax;
- double px = 0.0;
- double py = 0.0;
- double pz = 0.0;
- double radio;
- double spc[3];
-
- int last_valid_color_index = 0;
+void SphereList::GetPoint(int i, double &px,double &py,double &pz)
+ {
+ double spc[3];
+ if (bbGetInputSpacing().size()==3)
+ {
+ spc[0]=bbGetInputSpacing()[0];
+ spc[1]=bbGetInputSpacing()[1];
+ spc[2]=bbGetInputSpacing()[2];
+ } else {
+ spc[0]=spc[1]=spc[2]=1;
+ }
+
+ px = bbGetInputlstPointX()[i]*spc[0];
+ if (bbGetInputlstPointY().size() == bbGetInputlstPointX().size() )
+ {
+ py = bbGetInputlstPointY()[i]*spc[1];
+ }
+ if (bbGetInputlstPointZ().size() == bbGetInputlstPointX().size() )
+ {
+ pz = bbGetInputlstPointZ()[i]*spc[2];
+ }
+}
+
+void SphereList::GetColor(int i, double &cr,double &cg,double &cb)
+ {
+ unsigned int j = 3*i +2;
+ if (j < bbGetInputColour().size() )
+ {
+ cr=bbGetInputColour()[3*i+0];
+ cg=bbGetInputColour()[3*i+1];
+ cb=bbGetInputColour()[3*i+2];
+
+ } else {
+ int lastValidColorIndex = (bbGetInputColour().size()-1)/3;
+ lastValidColorIndex = lastValidColorIndex*3;
+ cr=bbGetInputColour()[ lastValidColorIndex+0 ];
+ cg=bbGetInputColour()[ lastValidColorIndex+1 ];
+ cb=bbGetInputColour()[ lastValidColorIndex+2 ];
+ }
+}
+
+void SphereList::Process()
+{
if (bbGetInputRenderer()!=NULL)
{
- // If it is not the first time Process is executed, the actors have already been created. The only thing to do is to update the opacity.
- if (sphereActor.size() != 0)
- {
- for (int i = 0; i < sphereActor.size(); i++)
- sphereActor[i] -> GetProperty() -> SetOpacity( bbGetInputOpacity() );
- }
- else
- {
- if (bbGetInputSpacing().size()==3)
- {
- spc[0]=bbGetInputSpacing()[0];
- spc[1]=bbGetInputSpacing()[1];
- spc[2]=bbGetInputSpacing()[2];
- }
- else
- {
- spc[0]=spc[1]=spc[2]=1;
- }
-
- iMin=0;
- iMax=bbGetInputlstPointX().size();
- printf("EED SphereList::Process iMax=%d \n", iMax);
- for (int i = 0; i < iMax; i++)
- {
- std::cout << "CM SphereList::Process i=" << i << " bbGetInputlstPointX()[i]=" << bbGetInputlstPointX()[i] << std::endl;
- std::cout << "CM SphereList::Process i=" << i << " bbGetInputlstPointY()[i]=" << bbGetInputlstPointY()[i] << std::endl;
- std::cout << "CM SphereList::Process i=" << i << " bbGetInputlstPointZ()[i]=" << bbGetInputlstPointZ()[i] << std::endl;
- }
- // If the vector Y or respectively the vector Z has a different size from the vector X, the position value py or respectively pz is set to 0.
- for ( int i=iMin ; i<iMax; i=i+1 )
- {
- px = bbGetInputlstPointX()[i]*spc[0];
- if (bbGetInputlstPointY().size() == bbGetInputlstPointX().size() )
- {
- py = bbGetInputlstPointY()[i]*spc[1];
- }
- if (bbGetInputlstPointZ().size() == bbGetInputlstPointX().size() )
- {
- pz = bbGetInputlstPointZ()[i]*spc[2];
- }
-
- // If the number of elements in the radio list is different from the number of X coordinates, the radio value is set to 1.
- if (bbGetInputlstRadio().size() == bbGetInputlstPointX().size() )
+ int sizeLstX=bbGetInputlstPointX().size();
+ int sizeLstY=bbGetInputlstPointY().size();
+ int sizeLstZ=bbGetInputlstPointZ().size();
+ int sizeLstActors=sphereActor.size();
+ if ((sizeLstX==sizeLstY) &&(sizeLstX==sizeLstZ))
+ {
+ if (sizeLstActors>sizeLstX)
{
- radio = bbGetInputlstRadio()[i];
- }
- else
+ int i;
+ int diff=sizeLstActors-sizeLstX;
+ for (i=0;i<diff;i++)
+ {
+ bbGetInputRenderer()->RemoveActor( sphereActor[0] );
+ vtkspheresourceLst[0]->Delete();
+ sphereActor[0]->Delete();
+ vtkspheresourceLst.erase( vtkspheresourceLst.begin() );
+ sphereActor.erase( sphereActor.begin() );
+ } // for
+ } // if size
+
+ if (sizeLstActors<sizeLstX)
{
- if (bbGetInputlstRadio().size()>=1)
- {
- radio = bbGetInputlstRadio()[ bbGetInputlstRadio().size() - 1 ];
- }
- else
- {
- radio = 1.0;
- }
- }
-
- // Sphere
- vtkSphereSource * newSphere = vtkSphereSource::New();
-
- newSphere -> SetThetaResolution(20);
- newSphere -> SetPhiResolution(20);
- newSphere -> SetRadius(radio);
-
- vtkPolyDataMapper * newMapper = vtkPolyDataMapper::New();
- newMapper -> SetInput( newSphere -> GetOutput() );
-
- vtkActor * newActor = vtkActor::New();
- sphereActor.push_back(newActor);
- newActor -> SetMapper(newMapper);
- newActor -> SetOrigin(0, 0, 0);
-
- unsigned int j = 3*i +2;
- if (j < bbGetInputColour().size() )
- {
- newActor -> GetProperty() -> SetColor( bbGetInputColour()[3*i] , bbGetInputColour()[3*i + 1] , bbGetInputColour()[3*i + 2] );
- last_valid_color_index = 3*i;
- }
- else
- newActor -> GetProperty() -> SetColor( bbGetInputColour()[last_valid_color_index] , bbGetInputColour()[last_valid_color_index + 1] , bbGetInputColour()[last_valid_color_index + 2] );
-
- newActor -> GetProperty() -> SetOpacity( bbGetInputOpacity() );
- newActor -> SetPosition( px,py,pz );
-
- if ( bbGetInputTransform()!=NULL )
- {
- newActor->SetUserTransform( bbGetInputTransform() );
- }
-
-
- if (bbGetInputRenderer()!=NULL)
- {
- bbGetInputRenderer() -> AddActor( newActor );
- }
-
- } // for
+ int i;
+ int diff=sizeLstX-sizeLstActors;
+ for (i=0;i<diff;i++)
+ {
+ // Sphere
+ vtkSphereSource * newSphere = vtkSphereSource::New();
+ vtkspheresourceLst.push_back(newSphere);
+ newSphere -> SetThetaResolution(20);
+ newSphere -> SetPhiResolution(20);
+ newSphere -> SetRadius( 1 );
+ vtkPolyDataMapper * newMapper = vtkPolyDataMapper::New();
+ newMapper -> SetInput( newSphere -> GetOutput() );
+ vtkActor * newActor = vtkActor::New();
+ sphereActor.push_back(newActor);
+ newActor -> SetMapper(newMapper);
+ newActor -> SetOrigin(0, 0, 0);
+ if ( bbGetInputTransform()!=NULL )
+ {
+ newActor->SetUserTransform( bbGetInputTransform() );
+ }
+ bbGetInputRenderer()->AddActor( newActor );
+ } // for
+ } // if size
+
+ // Refresh data
+ for (int i = 0; i < sphereActor.size() ; i++)
+ {
+ double px = 0.0;
+ double py = 0.0;
+ double pz = 0.0;
+ double cr = 0.0;
+ double cg = 0.0;
+ double cb = 0.0;
+ GetPoint(i, px,py,pz);
+ GetColor(i, cr,cg,cb);
+ sphereActor[i] ->SetPosition( px,py,pz );
+ sphereActor[i] -> GetProperty() -> SetOpacity( bbGetInputOpacity() );
+ sphereActor[i] -> GetProperty() -> SetColor( cr,cg,cb );
+ vtkspheresourceLst[i] -> SetRadius( GetRadio(i) );
+ } // for i
+
+ if (sphereActor.size() != 0)
+ {
+ // Sets the output.
+ bbSetOutputActorList(sphereActor);
+ }
+
+ } else {
+ printf("EED Warning! SphereList::Process Lst XYZ are not of the same size.\n");
+ }// if sizeLst
+ } else {
+ printf("EED Warning! SphereList::Process Render not assigned.\n");
+ }// if Renderer
- if (sphereActor.size() != 0)
- {
- // Sets the output.
- bbSetOutputActorList(sphereActor);
- }
-
- } // if (bbGetInputRenderer()!=NULL)
+//====================================================================
- } // if (sphereActor.size() != 0)
}
+
void SphereList::bbUserSetDefaultValues()
{