void SphereList::Process()
{
- int iMin, iMax;
+ int iMin, iMax;
double px = 0.0;
double py = 0.0;
double pz = 0.0;
double radio;
double spc[3];
+ int last_valid_color_index = 0;
if (bbGetInputRenderer()!=NULL)
{
- spc[0]=spc[1]=spc[2]=1;
+ if (bbGetInputSpacing().size()==3)
+ {
+ spc[0]=bbGetInputSpacing()[0];
+ spc[1]=bbGetInputSpacing()[1];
+ spc[2]=bbGetInputSpacing()[2];
+ } else {
+ spc[0]=spc[1]=spc[2]=1;
+ }
iMin=0;
iMax=bbGetInputlstPointX().size();
{
px = bbGetInputlstPointX()[i]*spc[0];
if (bbGetInputlstPointY().size() == bbGetInputlstPointX().size() )
- {
+ {
py = bbGetInputlstPointY()[i]*spc[1];
- }
+ }
if (bbGetInputlstPointZ().size() == bbGetInputlstPointX().size() )
- {
+ {
pz = bbGetInputlstPointZ()[i]*spc[2];
- }
+ }
// If the number of elements in the radio list is different from the number of X coordinates, the radio value is set to 1.
if (bbGetInputlstRadio().size() == bbGetInputlstPointX().size() )
sphereActor.push_back(newActor);
newActor -> SetMapper(newMapper);
newActor -> SetOrigin(0, 0, 0);
- newActor -> GetProperty() -> SetColor( bbGetInputColour()[0] , bbGetInputColour()[1] , bbGetInputColour()[2] );
+
+ unsigned int j = 3*i +2;
+ if (j < bbGetInputColour().size() )
+ {
+ newActor -> GetProperty() -> SetColor( bbGetInputColour()[3*i] , bbGetInputColour()[3*i + 1] , bbGetInputColour()[3*i + 2] );
+ last_valid_color_index = 3*i;
+ }
+ else
+ newActor -> GetProperty() -> SetColor( bbGetInputColour()[last_valid_color_index] , bbGetInputColour()[last_valid_color_index + 1] , bbGetInputColour()[last_valid_color_index + 2] );
+
newActor -> GetProperty() -> SetOpacity( bbGetInputOpacity() );
newActor -> SetPosition( px,py,pz );
colour.push_back(0.0);
colour.push_back(0.0);
bbSetInputColour(colour);
-
+
+ // Sets default spacing.
+ std::vector<double> spacing;
+ spacing.push_back(1.0);
+ spacing.push_back(1.0);
+ spacing.push_back(1.0);
+ bbSetInputSpacing(spacing);
+
bbSetInputOpacity(1.0);
}