void Process();
std::vector<vtkActor *> sphereActor;
+ std::vector<vtkSphereSource *> vtkspheresourceLst;
+private:
+ double GetRadio(int);
+ void GetPoint(int i, double &px,double &py,double &pz);
+ void GetColor(int i, double &cr,double &cg,double &cb);
};
BBTK_BEGIN_DESCRIBE_BLACK_BOX(SphereList,bbtk::AtomicBlackBox);