// Create the color map
if (bbGetInputColorType()==1)
{
- colorLookupTableWL = vtkWindowLevelLookupTable::New();
- colorLookupTable=colorLookupTableWL;
+ colorLookupTableWL = vtkWindowLevelLookupTable::New();
+ colorLookupTableWL->InverseVideoOn();
+ colorLookupTable = colorLookupTableWL;
} else {
colorLookupTable = vtkLookupTable::New();
}