#include "bbvtkPackage.h"
#include <vtkPointData.h>
-
+#include <vtkMath.h>
namespace bbvtk
{
colorLookupTable->SetTableValue( iLookTable , rgba2[0],rgba2[1],rgba2[2],rgba2[3]);
} // for iLookTable
+//EED 2018-06-8 ***********************ARDS Projet***********************************************
+ if (bbGetInputColorType()==2)
+ {
+ int tableSize=256;
+ colorLookupTable = vtkLookupTable::New();
+// colorLookupTable->SetNumberOfTableValues(tableSize);
+ colorLookupTable->SetTableRange(range[0],range[1]);
+// colorLookupTable->SetTableRange(0,11);
+ colorLookupTable->Build();
+
+/*
+ for (unsigned int i = 0; i < tableSize; ++i)
+ {
+ colorLookupTable->SetTableValue(i,
+ vtkMath::Random(.25, 1.0),
+ vtkMath::Random(.25, 1.0),
+ vtkMath::Random(.25, 1.0),
+ 1.0);
+ }
+*/
+
+ double rgba1[4];
+ double rgba2[4];
+ int i,j;
+ for (int iLookTable = 0; iLookTable<tableSize*3; iLookTable++)
+ {
+ i=rand() % tableSize;
+ j=rand() % tableSize;
+ colorLookupTable->GetTableValue(i, rgba1);
+ colorLookupTable->GetTableValue(j, rgba2);
+
+ colorLookupTable->SetTableValue(j, rgba1[0],rgba1[1],rgba1[2],rgba1[3]);
+ colorLookupTable->SetTableValue(i, rgba2[0],rgba2[1],rgba2[2],rgba2[3]);
+ } // for iLookTable
+
+ } // type 2
+
+
+ if (bbGetInputColorType()==3)
+ {
+ int tableSize=13;
+ colorLookupTable = vtkLookupTable::New();
+ colorLookupTable->SetNumberOfTableValues(tableSize);
+ colorLookupTable->SetTableRange(6,range[1]);
+ colorLookupTable->Build();
+
+ colorLookupTable->SetTableValue(0, 1 ,1 ,1 ,1);
+ colorLookupTable->SetTableValue(1, 1 ,0 ,0 ,1);
+ colorLookupTable->SetTableValue(2, 0 ,1 ,0 ,1);
+ colorLookupTable->SetTableValue(3, 0 ,0 ,1 ,1);
+ colorLookupTable->SetTableValue(4, 0 ,1 ,1 ,1);
+ colorLookupTable->SetTableValue(5, 1 ,1 ,0 ,1);
+ colorLookupTable->SetTableValue(6, 1 ,0 ,1 ,1);
+
+ colorLookupTable->SetTableValue(7, 0.5,1 ,1 ,1);
+ colorLookupTable->SetTableValue(8, 1 ,0.5,1 ,1);
+ colorLookupTable->SetTableValue(9, 1 ,1 ,0.5,1);
+
+ colorLookupTable->SetTableValue(10,1 ,0.5,0.5,1);
+ colorLookupTable->SetTableValue(11,0.5,0.5,1 ,1);
+
+ } // type 2
+
+
+
+
}
bbGetInputMesh()->GetPointData()->SetScalars(colors);