#include "vtkProp.h"
#include "vtkRenderer.h"
+#include "vtkTextActor.h"
namespace bbvtk
{
BBTK_DECLARE_INPUT(In,std::string);
BBTK_DECLARE_INPUT(Renderer,vtkRenderer*);
BBTK_DECLARE_INPUT(Point,std::vector<double>);
+ BBTK_DECLARE_INPUT(Spacing,std::vector<double>);
BBTK_DECLARE_INPUT(Opacity,double);
+ BBTK_DECLARE_INPUT(FontSize,int);
+ BBTK_DECLARE_INPUT(Color,std::vector<double>);
BBTK_DECLARE_OUTPUT( Out , vtkProp* );
BBTK_PROCESS(Process);
void Process();
+
+ vtkTextActor *_textActor;
+
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
BBTK_CATEGORY("empty");
BBTK_INPUT(Text2D,In,"Input text (default = 'VOID')",std::string,"");
- BBTK_INPUT(Text2D,Renderer,"Input text",vtkRenderer*,"");
BBTK_INPUT(Text2D,Point,"Point [x,y,z]",std::vector<double>,"");
- BBTK_INPUT(Text2D,Opacity,"Input text",double,"");
+ BBTK_INPUT(Text2D,Spacing,"Spacing [sx,sy,sz] default [1,1,1]",std::vector<double>,"");
+ BBTK_INPUT(Text2D,Opacity,"Pacity (default 1)",double,"");
+ BBTK_INPUT(Text2D,Renderer,"Vtk Rendere ",vtkRenderer*,"");
+ BBTK_INPUT(Text2D,FontSize,"Font size (default 14)",int,"");
+ BBTK_INPUT(Text2D,Color,"vector color [r,g,b] (default [0,0,1])",std::vector<double>,"");
BBTK_OUTPUT(Text2D,Out,"vtk Prop",vtkProp*,"");