-//=====
+/*
+ # ---------------------------------------------------------------------
+ #
+ # Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image
+ # pour la SantÈ)
+ # Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton
+ # Previous Authors : Laurent Guigues, Jean-Pierre Roux
+ # CreaTools website : www.creatis.insa-lyon.fr/site/fr/creatools_accueil
+ #
+ # This software is governed by the CeCILL-B license under French law and
+ # abiding by the rules of distribution of free software. You can use,
+ # modify and/ or redistribute the software under the terms of the CeCILL-B
+ # license as circulated by CEA, CNRS and INRIA at the following URL
+ # http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+ # or in the file LICENSE.txt.
+ #
+ # As a counterpart to the access to the source code and rights to copy,
+ # modify and redistribute granted by the license, users are provided only
+ # with a limited warranty and the software's author, the holder of the
+ # economic rights, and the successive licensors have only limited
+ # liability.
+ #
+ # The fact that you are presently reading this means that you have had
+ # knowledge of the CeCILL-B license and that you accept its terms.
+ # ------------------------------------------------------------------------ */
+
+
+//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
#include "bbvtkText3D.h"
#include "bbvtkPackage.h"
-#include "vtkTextActor3D.h"
-#include "vtkTextProperty.h"
-
namespace bbvtk
{
// * TYPE is the C++ type of the input/output
// (the one provided in the attribute 'type' of the tag 'input')
- vtkTextActor3D *textActor = vtkTextActor3D::New();
- vtkTextProperty *textprop = vtkTextProperty::New();
- textprop->SetColor( bbGetInputColour()[0] , bbGetInputColour()[1], bbGetInputColour()[2] );
- textprop->SetFontSize( 14 );
-
- textActor->SetTextProperty( textprop );
-
- textActor->SetInput( bbGetInputIn().c_str() );
- textActor->SetPosition( bbGetInputX(), bbGetInputY(),bbGetInputZ() );
+ // First time : creates the text actor and sets its text.
+ if (_textActor == NULL)
+ {
+ _textActor = vtkTextActor3D::New();
+ _textProp = vtkTextProperty::New();
if ( bbGetInputRenderer()!=NULL )
{
- bbGetInputRenderer()->AddActor( textActor );
- }
-
- if ( bbGetInputTransform()!=NULL )
- {
- textActor->SetUserTransform( bbGetInputTransform() );
+ bbGetInputRenderer()->AddActor( _textActor );
}
-
- bbSetOutputOut(textActor);
-
+ _textProp->SetFontSize( 14 );
+ _textActor->SetTextProperty( _textProp );
+ }
+ _textProp->SetColor( bbGetInputColour()[0] , bbGetInputColour()[1], bbGetInputColour()[2] );
+
+ _textActor->SetInput( bbGetInputIn().c_str() );
+ _textActor->SetPosition( bbGetInputX(), bbGetInputY(),bbGetInputZ() );
+ _textActor->GetTextProperty()->SetOpacity( bbGetInputOpacity() );
+
+ if ( bbGetInputTransform()!=NULL )
+ {
+ _textActor->SetUserTransform( bbGetInputTransform() );
+ }
+
+ bbSetOutputOut(_textActor);
+
}
+
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
// Here we initialize the input 'In' to 0
- bbSetInputIn("<void>");
+ bbSetInputIn("<void>");
bbSetInputX(0);
bbSetInputY(0);
bbSetInputZ(0);
bbSetInputColour(colour);
bbSetInputRenderer(NULL);
bbSetInputTransform(NULL);
+ bbSetInputOpacity(1);
+
+ _textActor = NULL;
+ _textProp = NULL;
}
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)