-//=====
+/*
+ # ---------------------------------------------------------------------
+ #
+ # Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image
+ # pour la SantÈ)
+ # Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton
+ # Previous Authors : Laurent Guigues, Jean-Pierre Roux
+ # CreaTools website : www.creatis.insa-lyon.fr/site/fr/creatools_accueil
+ #
+ # This software is governed by the CeCILL-B license under French law and
+ # abiding by the rules of distribution of free software. You can use,
+ # modify and/ or redistribute the software under the terms of the CeCILL-B
+ # license as circulated by CEA, CNRS and INRIA at the following URL
+ # http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+ # or in the file LICENSE.txt.
+ #
+ # As a counterpart to the access to the source code and rights to copy,
+ # modify and redistribute granted by the license, users are provided only
+ # with a limited warranty and the software's author, the holder of the
+ # economic rights, and the successive licensors have only limited
+ # liability.
+ #
+ # The fact that you are presently reading this means that you have had
+ # knowledge of the CeCILL-B license and that you accept its terms.
+ # ------------------------------------------------------------------------ */
+
+
+//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
#ifndef __bbvtkText3D_h_INCLUDED__
#include "vtkProp3D.h"
#include "vtkRenderer.h"
+#include "vtkLinearTransform.h"
+#include "vtkTextActor3D.h"
+#include "vtkTextProperty.h"
+
namespace bbvtk
{
BBTK_DECLARE_INPUT(X,int);
BBTK_DECLARE_INPUT(Y,int);
BBTK_DECLARE_INPUT(Z,int);
+ BBTK_DECLARE_INPUT(Opacity,double);
BBTK_DECLARE_INPUT(Colour,std::vector<double>);
BBTK_DECLARE_INPUT(Renderer,vtkRenderer*);
- BBTK_DECLARE_OUTPUT(Out,vtkProp3D*);
- BBTK_PROCESS(Process);
- void Process();
+ BBTK_DECLARE_INPUT(Transform,vtkLinearTransform*);
+
+ BBTK_DECLARE_OUTPUT(Out,vtkProp3D*);
+ BBTK_PROCESS(Process);
+ void Process();
+
+ vtkTextActor3D *_textActor;
+ vtkTextProperty *_textProp;
//=====
// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
//=====
BBTK_INPUT(Text3D,X,"position X",int,"");
BBTK_INPUT(Text3D,Y,"position Y",int,"");
BBTK_INPUT(Text3D,Z,"position Z",int,"");
- BBTK_INPUT(Text3D,Colour,"Colour vector RGB",std::vector<double>,"");
+ BBTK_INPUT(Text3D,Opacity,"0..1 (default 1)",double,"");
+ BBTK_INPUT(Text3D,Colour,"Colour vector RGB < 0..1 , 0..1 , 0..1 >",std::vector<double>,"");
BBTK_INPUT(Text3D,Renderer,"vtk Renderer",vtkRenderer*,"");
+ BBTK_INPUT(Text3D,Transform,"",vtkLinearTransform*,"");
BBTK_OUTPUT(Text3D,Out,"vtk Actor",vtkProp3D*,"");