#include "bbvtkPackage.h"
#include "vtkProperty.h"
+#include "vtkLinearTransform.h"
namespace bbvtk
{
marchingcubes->SetValue(0, bbGetInputIsovalue() );
marchingcubes->Update();
- if ( (i*3+1)<bbGetInputColour().size() ){
+ if ( (i*3+1)<(int)(bbGetInputColour().size()) ){
r = bbGetInputColour()[0+i*3];
g = bbGetInputColour()[1+i*3];
b = bbGetInputColour()[2+i*3];
bbSetInputColour(colour);
bbSetInputTransform(NULL);
+ bbSetInputOpacity(1);
}
-void VecIsoSurfaceExtractor::bbUserCopyConstructor()
+void VecIsoSurfaceExtractor::bbUserCopyConstructor(bbtk::BlackBox::Pointer)
{
Init();
}