#include "vtkActor.h"
#include <vector>
-
namespace bbvtk
{
public bbtk::AtomicBlackBox
{
BBTK_BLACK_BOX_INTERFACE(VecIsoSurfaceExtractor,bbtk::AtomicBlackBox);
- BBTK_DECLARE_INPUT(In,std::vector<vtkImageData*>);
+ BBTK_DECLARE_INPUT(In,std::vector<vtkImageData*>);
// BBTK_DECLARE_INPUT(InVtkObject,vtkObject *);
BBTK_DECLARE_INPUT(Isovalue,double);
BBTK_DECLARE_INPUT(Opacity,double);
BBTK_DECLARE_INPUT(Colour,std::vector<double>);
BBTK_DECLARE_INPUT(Renderer,vtkRenderer *);
- BBTK_DECLARE_INPUT(Transform, vtkLinearTransform *);
+ BBTK_DECLARE_INPUT(Transform, vtkLinearTransform *);
BBTK_DECLARE_OUTPUT(Out,std::vector<vtkProp3D*>);
BBTK_PROCESS(Process);
void Process();
// virtual void bbUserDestructor();
void Init();
- std::vector<vtkMarchingCubes*> VecMarchingcubes;
- std::vector<vtkPolyDataMapper*> VecPolydatamapper;
- std::vector<vtkProp3D*> VecVtkactor;
+ std::vector<vtkMarchingCubes*> VecMarchingcubes;
+ std::vector<vtkPolyDataMapper*> VecPolydatamapper;
+ std::vector<vtkProp3D*> VecVtkactor;
};