+
load std
load wx
// ---------------
set currentBox.Orientation V
new LayoutSplit up
- connect up.Widget currentBox.Widget1
-
+ connect up.Widget currentBox.Widget1
+
set up.Orientation H
new MultipleInputs m
connect currentBox.BoxChange m.In1
connect up.BoxChange m.In2
- input WinTitle currentBox.Title "Title of the window (*)"
+ input WinTitle currentBox.WinTitle "Title of the window (*)"
input WinHeight currentBox.WinHeight "Height of the window (*)"
input WinHide currentBox.WinHide "Any signal received hides the window (*)"
input WinClose currentBox.WinClose "Any signal received closes the window (*)"
input WinWidth currentBox.WinWidth "Width of the window (* : only used if the widget is not connected to a Layout box)"
- input Widget1 up.Widget1 "UpLeft container"
- input Widget2 up.Widget2 "UpRight container"
+ input Widget1 up.Widget1 "UpLeft container"
+ input Widget2 up.Widget2 "UpRight container"
input Widget3 currentBox.Widget2 "Down container"
output Widget currentBox.Widget "Widget"
-
+
output BoxChange m.Out "BoxChange"
-
+
endefine
+