virtual int GetSliceMin();
virtual int GetSliceMax();
virtual void GetSliceRange(int range[2])
- { this->GetSliceRange(range[0], range[1]); }
+ {
+ this->GetSliceRange(range[0], range[1]);
+ }
virtual void GetSliceRange(int &min, int &max);
virtual int* GetSliceRange();
// Set/Get the position in screen coordinates of the rendering window.
virtual int* GetPosition();
virtual void SetPosition(int a,int b);
- virtual void SetPosition(int a[2]) { this->SetPosition(a[0],a[1]); }
+ virtual void SetPosition(int a[2])
+ {
+ this->SetPosition(a[0],a[1]);
+ }
// Description:
// Set/Get the size of the window in screen coordinates in pixels.