#include <cpExtensions/SkeletonWriter.h>
-#include <cpInstances/Skeleton.h>
+#include <cpInstances/DataObjects/Skeleton.h>
#include <cpExtensions/DataStructures/Skeleton.h>
#include <cpExtensions/Algorithms/SkeletonWriter.h>
SkeletonWriter( )
: Superclass( )
{
- this->_ConfigureInput< cpInstances::Skeleton >( "Input", true, false );
+ this->_ConfigureInput< cpInstances::DataObjects::Skeleton >( "Input", true, false );
this->m_Parameters.ConfigureAsSaveFileName( "FileName", "" );
this->m_Parameters.SetAcceptedFileExtensions(
"FileName",
void cpPluginscpExtensions::SkeletonWriter::
_GenerateData( )
{
- auto o = this->GetInputData( "Skeleton" );
+ auto o = this->GetInputData( "Input" );
cpPlugins_Demangle_Skeleton_All_1( o, _GD0 )
this->_Error( "Invalid input skeleton." );
}