#include <fpa_Instances/Backtracking.h>
#include <cpPlugins/Image.h>
#include <cpPlugins/ImageIndexesContainer.h>
+#include <plugins/fpa/ImageSkeleton.h>
// -------------------------------------------------------------------------
fpaPlugins::ExtractEndPointsAndBifurcationsFromMinimumSpanningTree::
this->_AddOutput< cpPlugins::ImageIndexesContainer >( "EndPoints" );
this->_AddOutput< cpPlugins::ImageIndexesContainer >( "Bifurcations" );
this->_AddOutput< cpPlugins::ImageIndexesContainer >( "Collisions" );
+ this->_AddOutput< fpaPlugins::ImageSkeleton >( "Skeleton" );
this->m_Parameters.ConfigureAsBool( "SquaredDistanceMap" );
this->m_Parameters.SetBool( "SquaredDistanceMap", false );
this->GetOutputData( "EndPoints" )->SetITK( filter->GetEndPoints( ) );
this->GetOutputData( "Bifurcations" )->SetITK( filter->GetBifurcations( ) );
this->GetOutputData( "Collisions" )->SetITK( filter->GetCollisions( ) );
+ this->GetOutputData( "Skeleton" )->SetITK( filter->GetSkeleton( ) );
return( "" );
}