Program: gdcm
Module: $RCSfile: gdcmDicomEntry.h,v $
Language: C++
- Date: $Date: 2005/11/28 15:20:32 $
- Version: $Revision: 1.8 $
+ Date: $Date: 2007/09/17 12:21:56 $
+ Version: $Revision: 1.14 $
Copyright (c) CREATIS (Centre de Recherche et d'Applications en Traitement de
l'Image). All rights reserved. See Doc/License.txt or
=========================================================================*/
-#ifndef GDCMDICOMENTRY_H
-#define GDCMDICOMENTRY_H
+#ifndef _GDCMDICOMENTRY_H_
+#define _GDCMDICOMENTRY_H_
#include "gdcmCommon.h"
-#include "gdcmCommandManager.h"
+#include "gdcmRefCounter.h"
#include "gdcmVRKey.h"
#include "gdcmTagKey.h"
-namespace gdcm
+namespace GDCM_NAME_SPACE
{
//-----------------------------------------------------------------------------
/**
* - the VM (Value Multiplicity)
* - the corresponding name in english
*/
-class GDCM_EXPORT DicomEntry : public CommandManager
+class GDCM_EXPORT DicomEntry : public RefCounter
{
gdcmTypeMacro(DicomEntry);
/// @return the Dicom Element Number
const uint16_t &GetElement() const { return Tag[1]; }
+ /// \brief Returns the Dicom Tag Key
+ /// @return the Dicom Tag Key
+ const TagKey &GetKey() const { return Tag; }
+
/// \brief Set the Dicom Value Representation
/// \param vr the Dicom Value Representation
virtual void SetVR(VRKey const &vr) { VR = vr; }
const TagKey &GetKey() const { return Tag; }
// Key creation
- static TagKey TranslateToKey(uint16_t group, uint16_t elem);
+ static TagKey TranslateToKey(uint16_t group, uint16_t elem)
+ { return TagKey(group,elem); }
protected:
DicomEntry(const uint16_t &group,const uint16_t &elt,
~DicomEntry();
private:
- /// Dicom \ref TagKey. Contains Dicom Group number and Dicom Element number
+ /// Dicom TagKey. Contains Dicom Group number and Dicom Element number
TagKey Tag;
/// \brief Value Representation i.e. some clue about the nature
/// of the data represented e.g.
- /// - "FD" short for "Floating Point Double"(see \ref VR)
+ /// - "FD" short for "Floating Point Double"(see VR)
/// - "PN" short for "Person Name"
VRKey VR;
};