// for accessing the image/volume content. One can also use it to
// write Dicom files.
-class GDCM_EXPORT gdcmFile: public gdcmHeader
+class GDCM_EXPORT gdcmFile
{
private:
+ gdcmHeader *Header; // Header to use to load the file
+ bool SelfHeader;
+
void* PixelData;
- size_t lgrTotale;
+ size_t lgrTotaleRaw; // Area length to receive the pixels
+ size_t lgrTotale; // Area length to receive the RGB pixels
+ // from Grey Plane + Palette Color
+
int Parsed; // weather already parsed
std::string OrigFileName; // To avoid file overwrite
void SwapZone(void* im, int swap, int lgr, int nb);
bool ReadPixelData(void * destination);
- int gdcm_read_JPEG_file (void * image_buffer); // For JPEG 8 Bits
- int gdcm_read_JPEG_file12 (void * image_buffer); // For JPEG 12 Bits
- int gdcm_read_JPEG2000_file (void * image_buffer); // For JPEG 2000 (TODO)
- int gdcm_read_RLE_file (void * image_buffer); // For Run Length Encoding (TODO)
-
-
+ bool gdcm_read_JPEG_file (FILE *fp,void * image_buffer); // For JPEG 8 Bits
+ bool gdcm_read_JPEG_file12 (FILE *fp,void * image_buffer); // For JPEG 12 Bits
+ bool gdcm_read_JPEG2000_file (FILE *fp,void * image_buffer); // For JPEG 2000 (TODO)
+
+// For Run Length Encoding (TOCHECK)
+ bool gdcm_read_RLE_file (FILE *fp,void * image_buffer);
+
+
protected:
int WriteBase(std::string FileName, FileType type);
+
public:
+ gdcmFile(gdcmHeader *header);
gdcmFile(std::string & filename);
gdcmFile(const char * filename);
+ virtual ~gdcmFile(void);
+ gdcmHeader *GetHeader(void);
+
// For promotion (performs a deepcopy of pointed header object)
// TODO Swig gdcmFile(gdcmHeader* header);
// TODO Swig ~gdcmFile();
void SetPixelDataSizeFromHeader(void);
size_t GetImageDataSize();
+ size_t GetImageDataSizeRaw();
void * GetImageData();
- size_t GetImageDataIntoVector(void* destination, size_t MaxSize );
+ size_t GetImageDataIntoVector(void* destination, size_t MaxSize);
+ void * GetImageDataRaw();
+ size_t GetImageDataIntoVectorRaw(void* destination, size_t MaxSize);
// Allocates ExpectedSize bytes of memory at this->Data and copies the
// pointed data to it. Copying the image might look useless but
int SetImageData (void * Data, size_t ExpectedSize);
// When the caller is aware we simply point to the data:
// TODO int SetImageDataNoCopy (void * Data, size_t ExpectedSize);
- void SetImageDataSize (size_t ExpectedSize);
// Push to disk.
// A NE PAS OUBLIER : que fait-on en cas de Transfert Syntax (dans l'entete)