// In addition to Dicom header exploration, this class is designed
// for accessing the image/volume content. One can also use it to
// write Dicom files.
-////// QUESTION: this looks still like an open question whether the
-////// relationship between a gdcmFile and gdcmHeader is of
-////// type IS_A or HAS_A !
class GDCM_EXPORT gdcmFile: public gdcmHeader
{
private:
- // QUESTION :
- // Data pointe sur quoi?
- // sur les Pixels lus?
- // --> j'ajoute un champ public : Pixels
- // (il faudra que l'utilisateur puisse modifier les pixels ?)
-
- void* Data;
+ void* PixelData;
+ size_t lgrTotale;
int Parsed; // weather allready parsed
string OrigFileName; // To avoid file overwrite
+ void SwapZone(void* im, int swap, int lgr, int nb);
+ bool ReadPixelData(void * destination);
protected:
int WriteBase(string FileName, FileType type);
public:
- // je ne suis pas sur d'avoir compris *où* il serait légitime de ranger ca.
- // on pourra tjs le deplacer, et mettre des accesseurs
- void * Pixels;
- size_t lgrTotale;
-
- // Constructor dedicated to writing a new DICOMV3 part10 compliant
- // file (see SetFileName, SetDcmTag and Write)
- // TODO Swig gdcmFile();
- // Opens (in read only and when possible) an existing file and checks
- // for DICOM compliance. Returns NULL on failure.
- // Note: the in-memory representation of all available tags found in
- // the DICOM header is post-poned to first header information access.
- // This avoid a double parsing of public part of the header when
- // one sets an a posteriori shadow dictionary (efficiency can be
- // seen as a side effect).
-
gdcmFile(string & filename);
gdcmFile(const char * filename);
// from the constructor's one (no overwriting allowed).
// TODO Swig int SetFileName(string filename);
- // Allocates necessary memory, copies the data (image[s]/volume[s]) to
- // newly allocated zone and return a pointer to it:
-
- void * GetImageData();
-
+ void SetPixelDataSizeFromHeader(void);
// Returns size (in bytes) of required memory to contain data
// represented in this file.
-
size_t GetImageDataSize();
+ // Allocates necessary memory, copies the data (image[s]/volume[s]) to
+ // newly allocated zone and return a pointer to it:
+ void * GetImageData();
+
// Copies (at most MaxSize bytes) of data to caller's memory space.
// Returns an error code on failure (if MaxSize is not big enough)
-
- int GetImageDataIntoVector(void* destination, size_t MaxSize );
+ size_t GetImageDataIntoVector(void* destination, size_t MaxSize );
// Allocates ExpectedSize bytes of memory at this->Data and copies the
- // pointed data to it.
-
- // Question :
- // Pourquoi dupliquer les pixels, alors qu'on les a deja en mémoire,
- // et que Data (dans le gdcmHeader) est un pointeur ?
-
+ // pointed data to it. Copying the image might look useless but
+ // the caller might destroy it's image (without knowing it: think
+ // of a complicated interface where display is done with a library
+ // e.g. VTK) before calling the Write
int SetImageData (void * Data, size_t ExpectedSize);
+ // When the caller is aware we simply point to the data:
+ // TODO int SetImageDataNoCopy (void * Data, size_t ExpectedSize);
void SetImageDataSize (size_t ExpectedSize);
// Push to disk.