: mFileName(filename)
{
mDB = new CppSQLite3DB;
+ mIsAdding=false;
GimmickMessage(1,"SQLite version : "
<<std::string(mDB->SQLiteVersion())<< std::endl);
}
}
//=====================================================================
-
//=====================================================================
int SQLiteTreeHandler::AddBranch( const AttributeMapType& attr )
{
+ mIsAdding=true;
tree::Node* parent = DBGetParent(attr);
DBGraftToParent(parent,attr);
+ mIsAdding=false;
return (parent->GetLevel()+1);
+
}
//=====================================================================
<< i->GetGroup() << ","
<< i->GetElement() << ","
<< i->GetFlags() << ");";
-
UPDATEDB(insert.str());
}
int nbloaded = 0;
// If children loaded we do not have to do it but we need to recurse
// in order to load the children's children if necessary, and so on...
- if (node->GetChildrenLoaded())
+ if (node->GetChildrenLoaded()||mIsAdding)
{
// Iterate the children
+
tree::Node::ChildrenListType::iterator i;
for (i = node->GetChildrenList().begin();
i!= node->GetChildrenList().end();
{
nbloaded += DBLoadChildren(*i,numberoflevels-1);
}
+ node->SetChildrenLoaded(true);
return nbloaded;
+
}
-
+ else
+ {
/// If children not loaded : do it and recurse
// Query DB
CppSQLite3Query q;
QUERYDB(query,q);
+ int p=0;
while (!q.eof())
{
nbloaded++;
}
node->SetChildrenLoaded(true);
+
// msw[2].Pause();
return nbloaded;
+ }
}
//=====================================================================
{
// Create Node
tree::Node* child = new tree::Node(parent,attr);
-
+ std::cout<<"Number of children "<<parent->GetNumberOfChildren()<<std::endl;
// Set PARENT_ID if necessary
if ( parent->GetLevel()>0 )
child->SetAttribute("PARENT_ID",parent->GetAttribute("ID"));
}
}
- //=====================================================================
-
//=====================================================================
unsigned int SQLiteTreeHandler::GetNumberOfChildren(tree::Node* n)
{