///Callback when the user need the items filtered
void OnPopupFilter(wxCommandEvent& event);
+
+ ///Callback when the user needs the item copied to the local disk
+ void OnLocalCopy(wxCommandEvent& event);
+
+ ///Callback when the user needs to edit a field
+ void OnEditField(wxCommandEvent& event);
///Callback on mouse click
void OnMouseClick(wxMouseEvent& event);
+
+ /// Displays a menu for items
+ void OnItemMenu(wxListEvent &event);
+
+ /// Gets the attributes that are being shown and the ones that have been blocked on a specific level
+ void GetAttributes(std::vector<std::string>& areShown, std::vector<std::string>& notShown, int level);
+
+ ///Sets the non visible attributes and refreshes the GUI
+ void SetNonVisibleAttributes(const std::vector<std::string>& notShown, int level);
+
+ ///Creates a new listctrl
+ void CreateCtrl(std::vector<std::string>& notShown, int nlevel);
+
+ ///Returns true if the attribute passed as a parameter is visible or not
+ bool IsAttributeVisible(const std::string& val, int level);
/// Actual processing of item selection/deselection
/// Called by OnItemSelected and OnItemDeSelected
///Boolean that defines the direction of the sort
///True is ascending order and false is descending
bool SortAscending;
- //
+ //The vector of not shown attributes
+ std::vector<std::string> notShownAtts;
};
/// The vector of levels : one for each level of the tree
std::vector<LevelType> mLevelList;
void ValidateSelectedImages(bool isSelection);
///Gets selected filenames
void GetSelectedAsString(std::vector<std::string>&s);
+ ///Gets the filenames of the given nodes and returns them on the given vector. Is recursive.
+ void GetFilenamesAsString(const std::vector<tree::Node*>& nodes, std::vector<std::string>&s);
/// Gets the next nodes on the list, be it up(true) or down(false).
void GetNodes(std::vector<tree::Node*>& nodes, bool direction);
/// Updates the view of a level given the selected items of upper level
/// Recursive method
virtual void RecursiveUpdateLevel( int );
- ///Sets the color of a selected item
- void SetColor(int level, int item);
- ///Creates the color palette for the first level
- void CreateColorPalette();
///Selects all the elements of a level
void SelectAll(int level);
///UnSelects all the elements of a level
/// Currently Selected Column
int mColumnSelected;
- ///The last selected item on the list
+ ///The last selected item on the list (left click)
long mLastSelected;
+
+ ///The last selected item on the list (right click)
+ long mLastRightSelected;
+
+ ///The last selected level (by right click)
+ int mLastRightLevel;
///The color map
typedef std::map<tree::Node*,wxColour> ColorMap;
typedef std::pair<tree::Node*,wxColour> NodeColorPair;
std::vector<std::string> mColorPalette;
wxMenu* menu;
+
wxObject* senderCtrl;
int mAscendingID;
int mDescendingID;
int mFilterID;
unsigned int mLastLevel;
+ wxMenu* menuItem;
+ int mAnonymizingID;
+ int mLocalCopyID;
+ int mEditFieldID;
+
// If set to true then OnSelectedChanged returns immediately.
// Used to do avoid useless process during multiple selections
// or sorting