#include <creaImageIOTreeView.h>
#include <creaWx.h>
+#include <wx/listctrl.h>
+#include <wx/splitter.h>
+//#include <vector>
+
namespace creaImageIO
{
+
/**
* \ingroup View
*/
{
public:
/// Ctor
- WxTreeView(TreeHandler*, wxWindow* parent, const wxWindowID id);
+ WxTreeView(TreeHandler*, GimmickView*,
+ wxWindow* parent, const wxWindowID id);
/// Virtual destructor
virtual ~WxTreeView();
- /// Something like that ...
- virtual void UpdateView();
-
+ /// Updates the view of a level given the selected items of upper level
+ virtual void UpdateLevel( int );
+
+ ///Removes selected nodes on given level
+ virtual void RemoveSelected( int );
+
+ /// Callback for selection change
+ void OnSelectedChanged(wxListEvent& event);
+
+ /// Callback for column click
+ void OnColClick(wxListEvent& event);
+
+ /// Callback when the user needs the items sorted
+ void OnPopupSort(wxCommandEvent& event);
+
+ ///Callback when the user need the items filtered
+ void OnPopupFilter(wxCommandEvent& event);
+
+ ///Callback on mouse click
+ void OnMouseClick(wxMouseEvent& event);
+
private:
+ /// The struct holding the data for one level
+ /// Holds the wx control and other data
+ /// such as the vector of attribute keys corresponding to the columns
+ struct LevelType
+ {
+ // The List Control
+ wxListCtrl* wxCtrl;
+ wxSplitterWindow* wxSplitter;
+ std::vector<std::string> key;
+ };
+ /// The vector of levels : one for each level of the tree
+ std::vector<LevelType> mLevelList;
+
+ /// return the wxListCtrl of one level
+ wxListCtrl* GetCtrl(int l) { return mLevelList[l].wxCtrl; }
+ /// return the wxSplitter of one level
+ wxSplitterWindow* GetSplitter(int l) { return mLevelList[l].wxSplitter; }
+ //Returns the maximum number of levels
+ int GetNumberOfLevels(){ return mLevelList.size(); }
+ /// Gets the user selected data from the level passed as a parameter
+ std::vector<tree::Node*> GetSelected(int level);
+ ///Validates the selected images
+ void ValidateSelectedImages(bool isSelection);
+ ///Gets selected filenames
+ void GetSelectedAsString(std::vector<std::string>&s);
+ /// Gets the next nodes on the list, be it up(true) or down(false).
+ void GetNodes(std::vector<tree::Node*>& nodes, bool direction);
+ /// Updates the view of a level given the selected items of upper level
+ /// Recursive method
+ virtual void RecursiveUpdateLevel( int );
+ ///Sets the color of a selected item
+ void SetColor(int level, int item);
+ ///Creates the color palette for the first level
+ void CreateColorPalette();
+ ///Selects the lowest level (images)
+ void SelectLowerLevel();
+ ///Sorts items
+ void OnSort(int level);
+
+
+
+ /// Currently Selected Column
+ int mColumnSelected;
+ ///Boolean that defines the direction of the organization
+ ///True is ascending order and false is descending
+ bool mDirection;
+ ///The last selected item on the list
+ long mLastSelected;
+ ///The color map
+ typedef std::map<tree::Node*,wxColour> ColorMap;
+ typedef std::pair<tree::Node*,wxColour> NodeColorPair;
+ ColorMap mColorMap;
+ ///Initial color palette
+ std::vector<std::string> mColorPalette;
+ ///Boolean declaring if the last level selection has been made
+ bool mSelectionMade;
+ bool mProcess;
+ wxMenu* menu;
+ wxObject* senderCtrl;
+ int mAscendingID;
+ int mDescendingID;
+ int mFilterID;
+ DECLARE_EVENT_TABLE()
};
// EO class WxTreeView
//=====================================================================
-
+
+
+
} // EO namespace creaImageIO