/// Updates the view of a level given the selected items of upper level
virtual void UpdateLevel( int );
- ///Removes selected nodes on given level
- virtual void RemoveSelected( int );
+ ///Removes selected nodes on given level
+ virtual void RemoveSelected();
- /// Callback for selection change
- void OnSelectedChanged(wxListEvent& event);
+ ///Returns the last selected level
+ virtual unsigned int GetLastSelectedLevel(){return mLastLevel;}
- /// Callback for column click
- void OnColClick(wxListEvent& event);
+ /// Callback for item selection
+ void OnItemSelected(wxListEvent& event);
- /// Callback when the user needs the items sorted
- void OnPopupSort(wxCommandEvent& event);
+ /// Callback for item deselection
+ void OnItemDeSelected(wxListEvent& event);
+
+ /// Callback for column click
+ void OnColClick(wxListEvent& event);
+
+ /// Callback when the user needs the items sorted
+ void OnPopupSort(wxCommandEvent& event);
+
+ ///Callback when the user need the items filtered
+ void OnPopupFilter(wxCommandEvent& event);
///Callback when the user need the items filtered
- void OnPopupFilter(wxCommandEvent& event);
-
- ///Callback on mouse click
- void OnMouseClick(wxMouseEvent& event);
-
+ void OnLocalCopy(wxCommandEvent& event);
+
+ ///Callback on mouse click
+ void OnMouseClick(wxMouseEvent& event);
+ // Display a menu for items
+ void OnItemMenu(wxListEvent &event);
+
+ /// Actual processing of item selection/deselection
+ /// Called by OnItemSelected and OnItemDeSelected
+ // void ProcessItem
private:
/// The struct holding the data for one level
/// Holds the wx control and other data
wxListCtrl* wxCtrl;
wxSplitterWindow* wxSplitter;
std::vector<std::string> key;
+ // The vector of currently selected nodes of the level
+ std::vector<tree::Node*> Selected;
+ // True iff the vector Selected is up to date
+ bool SelectedUpToDate;
+ // The column used for sorting
+ unsigned int SortColumn;
+ ///Boolean that defines the direction of the sort
+ ///True is ascending order and false is descending
+ bool SortAscending;
+ //
};
/// The vector of levels : one for each level of the tree
std::vector<LevelType> mLevelList;
wxListCtrl* GetCtrl(int l) { return mLevelList[l].wxCtrl; }
/// return the wxSplitter of one level
wxSplitterWindow* GetSplitter(int l) { return mLevelList[l].wxSplitter; }
- //Returns the maximum number of levels
- int GetNumberOfLevels(){ return mLevelList.size(); }
- /// Gets the user selected data from the level passed as a parameter
- std::vector<tree::Node*> GetSelected(int level);
- ///Validates the selected images
+ //Returns the maximum number of levels
+ int GetNumberOfLevels(){ return mLevelList.size(); }
+ /// Gets the user selected data from the level passed as a parameter
+ /// Updates the vector if necessary
+ const std::vector<tree::Node*>& GetSelected(int level);
+ /// Set the bool SelectedUpToDate for level l
+ void SetSelectedUpToDate(int l, bool v) { mLevelList[l].SelectedUpToDate = v; }
+ /// Get the bool SelectedUpToDate for level l
+ bool GetSelectedUpToDate(int l) { return mLevelList[l].SelectedUpToDate; }
+ ///Validates the selected images
void ValidateSelectedImages(bool isSelection);
- ///Gets selected filenames
- void GetSelectedAsString(std::vector<std::string>&s);
- /// Gets the next nodes on the list, be it up(true) or down(false).
+ ///Gets selected filenames
+ void GetSelectedAsString(std::vector<std::string>&s);
+ ///Gets the filenames of the given nodes and returns them on the given vector. Is recursive.
+ void GetFilenamesAsString(const std::vector<tree::Node*>& nodes, std::vector<std::string>&s);
+ /// Gets the next nodes on the list, be it up(true) or down(false).
void GetNodes(std::vector<tree::Node*>& nodes, bool direction);
/// Updates the view of a level given the selected items of upper level
/// Recursive method
virtual void RecursiveUpdateLevel( int );
- ///Sets the color of a selected item
- void SetColor(int level, int item);
- ///Creates the color palette for the first level
- void CreateColorPalette();
- ///Selects the lowest level (images)
- void SelectLowerLevel();
- ///Sorts items
- void OnSort(int level);
-
-
-
+ ///Sets the color of a selected item
+ void SetColor(int level, int item);
+ ///Creates the color palette for the first level
+ void CreateColorPalette();
+ ///Selects all the elements of a level
+ void SelectAll(int level);
+ ///UnSelects all the elements of a level
+ void UnSelectAll(int level);
+
+ void OnKeyDown(wxListEvent &event);
+ /// Sorts the level
+ void SortLevel(int level);
+
/// Currently Selected Column
- int mColumnSelected;
- ///Boolean that defines the direction of the organization
- ///True is ascending order and false is descending
- bool mDirection;
- ///The last selected item on the list
- long mLastSelected;
- ///The last selection of nodes (for every level, except the last)
- std::vector<tree::Node*> mSelected;
- ///The last selection of nodes (for the last level)
- std::vector<tree::Node*> mLastLevelSelected;
- ///The color map
- typedef std::map<tree::Node*,wxColour> ColorMap;
- typedef std::pair<tree::Node*,wxColour> NodeColorPair;
+ int mColumnSelected;
+ ///The last selected item on the list
+ long mLastSelected;
+ ///The color map
+ typedef std::map<tree::Node*,wxColour> ColorMap;
+ typedef std::pair<tree::Node*,wxColour> NodeColorPair;
ColorMap mColorMap;
- ///Initial color palette
- std::vector<std::string> mColorPalette;
- ///Boolean declaring if the last level selection has been made
- bool mSelectionMade;
- bool mProcess;
- wxMenu* menu;
- wxObject* senderCtrl;
- int mAscendingID;
- int mDescendingID;
- int mFilterID;
+ ///Initial color palette
+ std::vector<std::string> mColorPalette;
+
+ wxMenu* menu;
+
+ wxObject* senderCtrl;
+ int mAscendingID;
+ int mDescendingID;
+ int mFilterID;
+ unsigned int mLastLevel;
+
+ wxMenu* menuItem;
+ int mAnonymizingID;
+ int mLocalCopyID;
+ // If set to true then OnSelectedChanged returns immediately.
+ // Used to do avoid useless process during multiple selections
+ // or sorting
+ bool mIgnoreSelectedChanged;
+
DECLARE_EVENT_TABLE()
};