]> Creatis software - clitk.git/blobdiff - utilities/CxImage/ximadsp.cpp
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[clitk.git] / utilities / CxImage / ximadsp.cpp
index 68695db813a18147e89b10d34a5988145aca747a..1623d5ae0ac72f5077d18a6a58f12875788b96b7 100644 (file)
-// xImaDsp.cpp : DSP functions\r
-/* 07/08/2001 v1.00 - Davide Pizzolato - www.xdp.it\r
- * CxImage version 6.0.0 02/Feb/2008\r
- */\r
-\r
-#include "ximage.h"\r
-\r
-#include "ximaiter.h"\r
-\r
-#if CXIMAGE_SUPPORT_DSP\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Converts the image to B&W.\r
- * The OptimalThreshold() function can be used for calculating the optimal threshold.\r
- * \param level: the lightness threshold.\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Threshold(BYTE level)\r
-{\r
-       if (!pDib) return false;\r
-       if (head.biBitCount == 1) return true;\r
-\r
-       GrayScale();\r
-\r
-       CxImage tmp(head.biWidth,head.biHeight,1);\r
-       if (!tmp.IsValid()){\r
-               strcpy(info.szLastError,tmp.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       for (long y=0;y<head.biHeight;y++){\r
-               info.nProgress = (long)(100*y/head.biHeight);\r
-               if (info.nEscape) break;\r
-               for (long x=0;x<head.biWidth;x++){\r
-                       if (BlindGetPixelIndex(x,y)>level)\r
-                               tmp.BlindSetPixelIndex(x,y,1);\r
-                       else\r
-                               tmp.BlindSetPixelIndex(x,y,0);\r
-               }\r
-       }\r
-       tmp.SetPaletteColor(0,0,0,0);\r
-       tmp.SetPaletteColor(1,255,255,255);\r
-       Transfer(tmp);\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Converts the image to B&W, using a threshold mask\r
- * \param pThresholdMask: the lightness threshold mask.\r
- * the pThresholdMask image must be grayscale with same with and height of the current image\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Threshold(CxImage* pThresholdMask)\r
-{\r
-       if (!pDib) return false;\r
-       if (head.biBitCount == 1) return true;\r
-\r
-       if (!pThresholdMask) return false;\r
-       \r
-       if (!pThresholdMask->IsValid() ||\r
-               !pThresholdMask->IsGrayScale() ||\r
-               pThresholdMask->GetWidth() != GetWidth() ||\r
-               pThresholdMask->GetHeight() != GetHeight()){\r
-               strcpy(info.szLastError,"invalid ThresholdMask");\r
-               return false;\r
-       }\r
-\r
-       GrayScale();\r
-\r
-       CxImage tmp(head.biWidth,head.biHeight,1);\r
-       if (!tmp.IsValid()){\r
-               strcpy(info.szLastError,tmp.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       for (long y=0;y<head.biHeight;y++){\r
-               info.nProgress = (long)(100*y/head.biHeight);\r
-               if (info.nEscape) break;\r
-               for (long x=0;x<head.biWidth;x++){\r
-                       if (BlindGetPixelIndex(x,y)>pThresholdMask->BlindGetPixelIndex(x,y))\r
-                               tmp.BlindSetPixelIndex(x,y,1);\r
-                       else\r
-                               tmp.BlindSetPixelIndex(x,y,0);\r
-               }\r
-       }\r
-       tmp.SetPaletteColor(0,0,0,0);\r
-       tmp.SetPaletteColor(1,255,255,255);\r
-       Transfer(tmp);\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Filters only the pixels with a lightness less (or more) than the threshold level,\r
- * and preserves the colors for the unfiltered pixels.\r
- * \param level = the lightness threshold.\r
- * \param bDirection = false: filter dark pixels, true: filter light pixels\r
- * \param nBkgndColor =  filtered pixels are set to nBkgndColor color\r
- * \param bSetAlpha = if true, sets also the alpha component for the filtered pixels, with nBkgndColor.rgbReserved\r
- * \return true if everything is ok\r
- * \author [DP], [wangsongtao]\r
- */\r
-////////////////////////////////////////////////////////////////////////////////\r
-bool CxImage::Threshold2(BYTE level, bool bDirection, RGBQUAD nBkgndColor, bool bSetAlpha)\r
-{\r
-       if (!pDib) return false;\r
-       if (head.biBitCount == 1) return true;\r
-\r
-       CxImage tmp(*this, true, false, false);\r
-       if (!tmp.IsValid()){\r
-               strcpy(info.szLastError,tmp.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       tmp.GrayScale();\r
-\r
-       long xmin,xmax,ymin,ymax;\r
-       if (pSelection){\r
-               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-       } else {\r
-               xmin = ymin = 0;\r
-               xmax = head.biWidth; ymax=head.biHeight;\r
-       }\r
-\r
-       for(long y=ymin; y<ymax; y++){\r
-               info.nProgress = (long)(100*y/head.biHeight);\r
-               if (info.nEscape) break;\r
-               for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                       if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                       {\r
-                               BYTE i = tmp.BlindGetPixelIndex(x,y);\r
-                               if (!bDirection && i<level) BlindSetPixelColor(x,y,nBkgndColor,bSetAlpha);\r
-                               if (bDirection && i>=level) BlindSetPixelColor(x,y,nBkgndColor,bSetAlpha);\r
-                       }\r
-               }\r
-       }\r
-\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Extract RGB channels from the image. Each channel is an 8 bit grayscale image. \r
- * \param r,g,b: pointers to CxImage objects, to store the splited channels\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::SplitRGB(CxImage* r,CxImage* g,CxImage* b)\r
-{\r
-       if (!pDib) return false;\r
-       if (r==NULL && g==NULL && b==NULL) return false;\r
-\r
-       CxImage tmpr(head.biWidth,head.biHeight,8);\r
-       CxImage tmpg(head.biWidth,head.biHeight,8);\r
-       CxImage tmpb(head.biWidth,head.biHeight,8);\r
-\r
-       RGBQUAD color;\r
-       for(long y=0; y<head.biHeight; y++){\r
-               for(long x=0; x<head.biWidth; x++){\r
-                       color = BlindGetPixelColor(x,y);\r
-                       if (r) tmpr.BlindSetPixelIndex(x,y,color.rgbRed);\r
-                       if (g) tmpg.BlindSetPixelIndex(x,y,color.rgbGreen);\r
-                       if (b) tmpb.BlindSetPixelIndex(x,y,color.rgbBlue);\r
-               }\r
-       }\r
-\r
-       if (r) tmpr.SetGrayPalette();\r
-       if (g) tmpg.SetGrayPalette();\r
-       if (b) tmpb.SetGrayPalette();\r
-\r
-       /*for(long j=0; j<256; j++){\r
-               BYTE i=(BYTE)j;\r
-               if (r) tmpr.SetPaletteColor(i,i,0,0);\r
-               if (g) tmpg.SetPaletteColor(i,0,i,0);\r
-               if (b) tmpb.SetPaletteColor(i,0,0,i);\r
-       }*/\r
-\r
-       if (r) r->Transfer(tmpr);\r
-       if (g) g->Transfer(tmpg);\r
-       if (b) b->Transfer(tmpb);\r
-\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Extract CMYK channels from the image. Each channel is an 8 bit grayscale image. \r
- * \param c,m,y,k: pointers to CxImage objects, to store the splited channels\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::SplitCMYK(CxImage* c,CxImage* m,CxImage* y,CxImage* k)\r
-{\r
-       if (!pDib) return false;\r
-       if (c==NULL && m==NULL && y==NULL && k==NULL) return false;\r
-\r
-       CxImage tmpc(head.biWidth,head.biHeight,8);\r
-       CxImage tmpm(head.biWidth,head.biHeight,8);\r
-       CxImage tmpy(head.biWidth,head.biHeight,8);\r
-       CxImage tmpk(head.biWidth,head.biHeight,8);\r
-\r
-       RGBQUAD color;\r
-       for(long yy=0; yy<head.biHeight; yy++){\r
-               for(long xx=0; xx<head.biWidth; xx++){\r
-                       color = BlindGetPixelColor(xx,yy);\r
-                       if (c) tmpc.BlindSetPixelIndex(xx,yy,(BYTE)(255-color.rgbRed));\r
-                       if (m) tmpm.BlindSetPixelIndex(xx,yy,(BYTE)(255-color.rgbGreen));\r
-                       if (y) tmpy.BlindSetPixelIndex(xx,yy,(BYTE)(255-color.rgbBlue));\r
-                       if (k) tmpk.BlindSetPixelIndex(xx,yy,(BYTE)RGB2GRAY(color.rgbRed,color.rgbGreen,color.rgbBlue));\r
-               }\r
-       }\r
-\r
-       if (c) tmpc.SetGrayPalette();\r
-       if (m) tmpm.SetGrayPalette();\r
-       if (y) tmpy.SetGrayPalette();\r
-       if (k) tmpk.SetGrayPalette();\r
-\r
-       if (c) c->Transfer(tmpc);\r
-       if (m) m->Transfer(tmpm);\r
-       if (y) y->Transfer(tmpy);\r
-       if (k) k->Transfer(tmpk);\r
-\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Extract YUV channels from the image. Each channel is an 8 bit grayscale image. \r
- * \param y,u,v: pointers to CxImage objects, to store the splited channels\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::SplitYUV(CxImage* y,CxImage* u,CxImage* v)\r
-{\r
-       if (!pDib) return false;\r
-       if (y==NULL && u==NULL && v==NULL) return false;\r
-\r
-       CxImage tmpy(head.biWidth,head.biHeight,8);\r
-       CxImage tmpu(head.biWidth,head.biHeight,8);\r
-       CxImage tmpv(head.biWidth,head.biHeight,8);\r
-\r
-       RGBQUAD color;\r
-       for(long yy=0; yy<head.biHeight; yy++){\r
-               for(long x=0; x<head.biWidth; x++){\r
-                       color = RGBtoYUV(BlindGetPixelColor(x,yy));\r
-                       if (y) tmpy.BlindSetPixelIndex(x,yy,color.rgbRed);\r
-                       if (u) tmpu.BlindSetPixelIndex(x,yy,color.rgbGreen);\r
-                       if (v) tmpv.BlindSetPixelIndex(x,yy,color.rgbBlue);\r
-               }\r
-       }\r
-\r
-       if (y) tmpy.SetGrayPalette();\r
-       if (u) tmpu.SetGrayPalette();\r
-       if (v) tmpv.SetGrayPalette();\r
-\r
-       if (y) y->Transfer(tmpy);\r
-       if (u) u->Transfer(tmpu);\r
-       if (v) v->Transfer(tmpv);\r
-\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Extract YIQ channels from the image. Each channel is an 8 bit grayscale image. \r
- * \param y,i,q: pointers to CxImage objects, to store the splited channels\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::SplitYIQ(CxImage* y,CxImage* i,CxImage* q)\r
-{\r
-       if (!pDib) return false;\r
-       if (y==NULL && i==NULL && q==NULL) return false;\r
-\r
-       CxImage tmpy(head.biWidth,head.biHeight,8);\r
-       CxImage tmpi(head.biWidth,head.biHeight,8);\r
-       CxImage tmpq(head.biWidth,head.biHeight,8);\r
-\r
-       RGBQUAD color;\r
-       for(long yy=0; yy<head.biHeight; yy++){\r
-               for(long x=0; x<head.biWidth; x++){\r
-                       color = RGBtoYIQ(BlindGetPixelColor(x,yy));\r
-                       if (y) tmpy.BlindSetPixelIndex(x,yy,color.rgbRed);\r
-                       if (i) tmpi.BlindSetPixelIndex(x,yy,color.rgbGreen);\r
-                       if (q) tmpq.BlindSetPixelIndex(x,yy,color.rgbBlue);\r
-               }\r
-       }\r
-\r
-       if (y) tmpy.SetGrayPalette();\r
-       if (i) tmpi.SetGrayPalette();\r
-       if (q) tmpq.SetGrayPalette();\r
-\r
-       if (y) y->Transfer(tmpy);\r
-       if (i) i->Transfer(tmpi);\r
-       if (q) q->Transfer(tmpq);\r
-\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Extract XYZ channels from the image. Each channel is an 8 bit grayscale image. \r
- * \param x,y,z: pointers to CxImage objects, to store the splited channels\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::SplitXYZ(CxImage* x,CxImage* y,CxImage* z)\r
-{\r
-       if (!pDib) return false;\r
-       if (x==NULL && y==NULL && z==NULL) return false;\r
-\r
-       CxImage tmpx(head.biWidth,head.biHeight,8);\r
-       CxImage tmpy(head.biWidth,head.biHeight,8);\r
-       CxImage tmpz(head.biWidth,head.biHeight,8);\r
-\r
-       RGBQUAD color;\r
-       for(long yy=0; yy<head.biHeight; yy++){\r
-               for(long xx=0; xx<head.biWidth; xx++){\r
-                       color = RGBtoXYZ(BlindGetPixelColor(xx,yy));\r
-                       if (x) tmpx.BlindSetPixelIndex(xx,yy,color.rgbRed);\r
-                       if (y) tmpy.BlindSetPixelIndex(xx,yy,color.rgbGreen);\r
-                       if (z) tmpz.BlindSetPixelIndex(xx,yy,color.rgbBlue);\r
-               }\r
-       }\r
-\r
-       if (x) tmpx.SetGrayPalette();\r
-       if (y) tmpy.SetGrayPalette();\r
-       if (z) tmpz.SetGrayPalette();\r
-\r
-       if (x) x->Transfer(tmpx);\r
-       if (y) y->Transfer(tmpy);\r
-       if (z) z->Transfer(tmpz);\r
-\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Extract HSL channels from the image. Each channel is an 8 bit grayscale image. \r
- * \param h,s,l: pointers to CxImage objects, to store the splited channels\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::SplitHSL(CxImage* h,CxImage* s,CxImage* l)\r
-{\r
-       if (!pDib) return false;\r
-       if (h==NULL && s==NULL && l==NULL) return false;\r
-\r
-       CxImage tmph(head.biWidth,head.biHeight,8);\r
-       CxImage tmps(head.biWidth,head.biHeight,8);\r
-       CxImage tmpl(head.biWidth,head.biHeight,8);\r
-\r
-       RGBQUAD color;\r
-       for(long y=0; y<head.biHeight; y++){\r
-               for(long x=0; x<head.biWidth; x++){\r
-                       color = RGBtoHSL(BlindGetPixelColor(x,y));\r
-                       if (h) tmph.BlindSetPixelIndex(x,y,color.rgbRed);\r
-                       if (s) tmps.BlindSetPixelIndex(x,y,color.rgbGreen);\r
-                       if (l) tmpl.BlindSetPixelIndex(x,y,color.rgbBlue);\r
-               }\r
-       }\r
-\r
-       if (h) tmph.SetGrayPalette();\r
-       if (s) tmps.SetGrayPalette();\r
-       if (l) tmpl.SetGrayPalette();\r
-\r
-       /* pseudo-color generator for hue channel (visual debug)\r
-       if (h) for(long j=0; j<256; j++){\r
-               BYTE i=(BYTE)j;\r
-               RGBQUAD hsl={120,240,i,0};\r
-               tmph.SetPaletteColor(i,HSLtoRGB(hsl));\r
-       }*/\r
-\r
-       if (h) h->Transfer(tmph);\r
-       if (s) s->Transfer(tmps);\r
-       if (l) l->Transfer(tmpl);\r
-\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-#define  HSLMAX   255  /* H,L, and S vary over 0-HSLMAX */\r
-#define  RGBMAX   255   /* R,G, and B vary over 0-RGBMAX */\r
-                        /* HSLMAX BEST IF DIVISIBLE BY 6 */\r
-                        /* RGBMAX, HSLMAX must each fit in a BYTE. */\r
-/* Hue is undefined if Saturation is 0 (grey-scale) */\r
-/* This value determines where the Hue scrollbar is */\r
-/* initially set for achromatic colors */\r
-#define HSLUNDEFINED (HSLMAX*2/3)\r
-////////////////////////////////////////////////////////////////////////////////\r
-RGBQUAD CxImage::RGBtoHSL(RGBQUAD lRGBColor)\r
-{\r
-       BYTE R,G,B;                                     /* input RGB values */\r
-       BYTE H,L,S;                                     /* output HSL values */\r
-       BYTE cMax,cMin;                         /* max and min RGB values */\r
-       WORD Rdelta,Gdelta,Bdelta;      /* intermediate value: % of spread from max*/\r
-\r
-       R = lRGBColor.rgbRed;   /* get R, G, and B out of DWORD */\r
-       G = lRGBColor.rgbGreen;\r
-       B = lRGBColor.rgbBlue;\r
-\r
-       cMax = max( max(R,G), B);       /* calculate lightness */\r
-       cMin = min( min(R,G), B);\r
-       L = (BYTE)((((cMax+cMin)*HSLMAX)+RGBMAX)/(2*RGBMAX));\r
-\r
-       if (cMax==cMin){                        /* r=g=b --> achromatic case */\r
-               S = 0;                                  /* saturation */\r
-               H = HSLUNDEFINED;               /* hue */\r
-       } else {                                        /* chromatic case */\r
-               if (L <= (HSLMAX/2))    /* saturation */\r
-                       S = (BYTE)((((cMax-cMin)*HSLMAX)+((cMax+cMin)/2))/(cMax+cMin));\r
-               else\r
-                       S = (BYTE)((((cMax-cMin)*HSLMAX)+((2*RGBMAX-cMax-cMin)/2))/(2*RGBMAX-cMax-cMin));\r
-               /* hue */\r
-               Rdelta = (WORD)((((cMax-R)*(HSLMAX/6)) + ((cMax-cMin)/2) ) / (cMax-cMin));\r
-               Gdelta = (WORD)((((cMax-G)*(HSLMAX/6)) + ((cMax-cMin)/2) ) / (cMax-cMin));\r
-               Bdelta = (WORD)((((cMax-B)*(HSLMAX/6)) + ((cMax-cMin)/2) ) / (cMax-cMin));\r
-\r
-               if (R == cMax)\r
-                       H = (BYTE)(Bdelta - Gdelta);\r
-               else if (G == cMax)\r
-                       H = (BYTE)((HSLMAX/3) + Rdelta - Bdelta);\r
-               else /* B == cMax */\r
-                       H = (BYTE)(((2*HSLMAX)/3) + Gdelta - Rdelta);\r
-\r
-//             if (H < 0) H += HSLMAX;     //always false\r
-               if (H > HSLMAX) H -= HSLMAX;\r
-       }\r
-       RGBQUAD hsl={L,S,H,0};\r
-       return hsl;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-float CxImage::HueToRGB(float n1,float n2, float hue)\r
-{\r
-       //<F. Livraghi> fixed implementation for HSL2RGB routine\r
-       float rValue;\r
-\r
-       if (hue > 360)\r
-               hue = hue - 360;\r
-       else if (hue < 0)\r
-               hue = hue + 360;\r
-\r
-       if (hue < 60)\r
-               rValue = n1 + (n2-n1)*hue/60.0f;\r
-       else if (hue < 180)\r
-               rValue = n2;\r
-       else if (hue < 240)\r
-               rValue = n1+(n2-n1)*(240-hue)/60;\r
-       else\r
-               rValue = n1;\r
-\r
-       return rValue;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-RGBQUAD CxImage::HSLtoRGB(COLORREF cHSLColor)\r
-{\r
-       return HSLtoRGB(RGBtoRGBQUAD(cHSLColor));\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-RGBQUAD CxImage::HSLtoRGB(RGBQUAD lHSLColor)\r
-{ \r
-       //<F. Livraghi> fixed implementation for HSL2RGB routine\r
-       float h,s,l;\r
-       float m1,m2;\r
-       BYTE r,g,b;\r
-\r
-       h = (float)lHSLColor.rgbRed * 360.0f/255.0f;\r
-       s = (float)lHSLColor.rgbGreen/255.0f;\r
-       l = (float)lHSLColor.rgbBlue/255.0f;\r
-\r
-       if (l <= 0.5)   m2 = l * (1+s);\r
-       else                    m2 = l + s - l*s;\r
-\r
-       m1 = 2 * l - m2;\r
-\r
-       if (s == 0) {\r
-               r=g=b=(BYTE)(l*255.0f);\r
-       } else {\r
-               r = (BYTE)(HueToRGB(m1,m2,h+120) * 255.0f);\r
-               g = (BYTE)(HueToRGB(m1,m2,h) * 255.0f);\r
-               b = (BYTE)(HueToRGB(m1,m2,h-120) * 255.0f);\r
-       }\r
-\r
-       RGBQUAD rgb = {b,g,r,0};\r
-       return rgb;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-RGBQUAD CxImage::YUVtoRGB(RGBQUAD lYUVColor)\r
-{\r
-       int U,V,R,G,B;\r
-       float Y = lYUVColor.rgbRed;\r
-       U = lYUVColor.rgbGreen - 128;\r
-       V = lYUVColor.rgbBlue - 128;\r
-\r
-//     R = (int)(1.164 * Y + 2.018 * U);\r
-//     G = (int)(1.164 * Y - 0.813 * V - 0.391 * U);\r
-//     B = (int)(1.164 * Y + 1.596 * V);\r
-       R = (int)( Y + 1.403f * V);\r
-       G = (int)( Y - 0.344f * U - 0.714f * V);\r
-       B = (int)( Y + 1.770f * U);\r
-\r
-       R= min(255,max(0,R));\r
-       G= min(255,max(0,G));\r
-       B= min(255,max(0,B));\r
-       RGBQUAD rgb={(BYTE)B,(BYTE)G,(BYTE)R,0};\r
-       return rgb;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-RGBQUAD CxImage::RGBtoYUV(RGBQUAD lRGBColor)\r
-{\r
-       int Y,U,V,R,G,B;\r
-       R = lRGBColor.rgbRed;\r
-       G = lRGBColor.rgbGreen;\r
-       B = lRGBColor.rgbBlue;\r
-\r
-//     Y = (int)( 0.257 * R + 0.504 * G + 0.098 * B);\r
-//     U = (int)( 0.439 * R - 0.368 * G - 0.071 * B + 128);\r
-//     V = (int)(-0.148 * R - 0.291 * G + 0.439 * B + 128);\r
-       Y = (int)(0.299f * R + 0.587f * G + 0.114f * B);\r
-       U = (int)((B-Y) * 0.565f + 128);\r
-       V = (int)((R-Y) * 0.713f + 128);\r
-\r
-       Y= min(255,max(0,Y));\r
-       U= min(255,max(0,U));\r
-       V= min(255,max(0,V));\r
-       RGBQUAD yuv={(BYTE)V,(BYTE)U,(BYTE)Y,0};\r
-       return yuv;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-RGBQUAD CxImage::YIQtoRGB(RGBQUAD lYIQColor)\r
-{\r
-       int I,Q,R,G,B;\r
-       float Y = lYIQColor.rgbRed;\r
-       I = lYIQColor.rgbGreen - 128;\r
-       Q = lYIQColor.rgbBlue - 128;\r
-\r
-       R = (int)( Y + 0.956f * I + 0.621f * Q);\r
-       G = (int)( Y - 0.273f * I - 0.647f * Q);\r
-       B = (int)( Y - 1.104f * I + 1.701f * Q);\r
-\r
-       R= min(255,max(0,R));\r
-       G= min(255,max(0,G));\r
-       B= min(255,max(0,B));\r
-       RGBQUAD rgb={(BYTE)B,(BYTE)G,(BYTE)R,0};\r
-       return rgb;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-RGBQUAD CxImage::RGBtoYIQ(RGBQUAD lRGBColor)\r
-{\r
-       int Y,I,Q,R,G,B;\r
-       R = lRGBColor.rgbRed;\r
-       G = lRGBColor.rgbGreen;\r
-       B = lRGBColor.rgbBlue;\r
-\r
-       Y = (int)( 0.2992f * R + 0.5868f * G + 0.1140f * B);\r
-       I = (int)( 0.5960f * R - 0.2742f * G - 0.3219f * B + 128);\r
-       Q = (int)( 0.2109f * R - 0.5229f * G + 0.3120f * B + 128);\r
-\r
-       Y= min(255,max(0,Y));\r
-       I= min(255,max(0,I));\r
-       Q= min(255,max(0,Q));\r
-       RGBQUAD yiq={(BYTE)Q,(BYTE)I,(BYTE)Y,0};\r
-       return yiq;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-RGBQUAD CxImage::XYZtoRGB(RGBQUAD lXYZColor)\r
-{\r
-       int X,Y,Z,R,G,B;\r
-       X = lXYZColor.rgbRed;\r
-       Y = lXYZColor.rgbGreen;\r
-       Z = lXYZColor.rgbBlue;\r
-       double k=1.088751;\r
-\r
-       R = (int)(  3.240479f * X - 1.537150f * Y - 0.498535f * Z * k);\r
-       G = (int)( -0.969256f * X + 1.875992f * Y + 0.041556f * Z * k);\r
-       B = (int)(  0.055648f * X - 0.204043f * Y + 1.057311f * Z * k);\r
-\r
-       R= min(255,max(0,R));\r
-       G= min(255,max(0,G));\r
-       B= min(255,max(0,B));\r
-       RGBQUAD rgb={(BYTE)B,(BYTE)G,(BYTE)R,0};\r
-       return rgb;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-RGBQUAD CxImage::RGBtoXYZ(RGBQUAD lRGBColor)\r
-{\r
-       int X,Y,Z,R,G,B;\r
-       R = lRGBColor.rgbRed;\r
-       G = lRGBColor.rgbGreen;\r
-       B = lRGBColor.rgbBlue;\r
-\r
-       X = (int)( 0.412453f * R + 0.357580f * G + 0.180423f * B);\r
-       Y = (int)( 0.212671f * R + 0.715160f * G + 0.072169f * B);\r
-       Z = (int)((0.019334f * R + 0.119193f * G + 0.950227f * B)*0.918483657f);\r
-\r
-       //X= min(255,max(0,X));\r
-       //Y= min(255,max(0,Y));\r
-       //Z= min(255,max(0,Z));\r
-       RGBQUAD xyz={(BYTE)Z,(BYTE)Y,(BYTE)X,0};\r
-       return xyz;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Generates a "rainbow" palette with saturated colors\r
- * \param correction: 1 generates a single hue spectrum. 0.75 is nice for scientific applications.\r
- */\r
-void CxImage::HuePalette(float correction)\r
-{\r
-       if (head.biClrUsed==0) return;\r
-\r
-       for(DWORD j=0; j<head.biClrUsed; j++){\r
-               BYTE i=(BYTE)(j*correction*(255/(head.biClrUsed-1)));\r
-               RGBQUAD hsl={120,240,i,0};\r
-               SetPaletteColor((BYTE)j,HSLtoRGB(hsl));\r
-       }\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Replaces the original hue and saturation values.\r
- * \param hue: hue\r
- * \param sat: saturation\r
- * \param blend: can be from 0 (no effect) to 1 (full effect)\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Colorize(BYTE hue, BYTE sat, float blend)\r
-{\r
-       if (!pDib) return false;\r
-\r
-       if (blend < 0.0f) blend = 0.0f;\r
-       if (blend > 1.0f) blend = 1.0f;\r
-       int a0 = (int)(256*blend);\r
-       int a1 = 256 - a0;\r
-\r
-       bool bFullBlend = false;\r
-       if (blend > 0.999f)     bFullBlend = true;\r
-\r
-       RGBQUAD color,hsl;\r
-       if (head.biClrUsed==0){\r
-\r
-               long xmin,xmax,ymin,ymax;\r
-               if (pSelection){\r
-                       xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-                       ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-               } else {\r
-                       xmin = ymin = 0;\r
-                       xmax = head.biWidth; ymax=head.biHeight;\r
-               }\r
-\r
-               for(long y=ymin; y<ymax; y++){\r
-                       info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));\r
-                       if (info.nEscape) break;\r
-                       for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                               if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                               {\r
-                                       if (bFullBlend){\r
-                                               color = RGBtoHSL(BlindGetPixelColor(x,y));\r
-                                               color.rgbRed=hue;\r
-                                               color.rgbGreen=sat;\r
-                                               BlindSetPixelColor(x,y,HSLtoRGB(color));\r
-                                       } else {\r
-                                               color = BlindGetPixelColor(x,y);\r
-                                               hsl.rgbRed=hue;\r
-                                               hsl.rgbGreen=sat;\r
-                                               hsl.rgbBlue = (BYTE)RGB2GRAY(color.rgbRed,color.rgbGreen,color.rgbBlue);\r
-                                               hsl = HSLtoRGB(hsl);\r
-                                               //BlendPixelColor(x,y,hsl,blend);\r
-                                               //color.rgbRed = (BYTE)(hsl.rgbRed * blend + color.rgbRed * (1.0f - blend));\r
-                                               //color.rgbBlue = (BYTE)(hsl.rgbBlue * blend + color.rgbBlue * (1.0f - blend));\r
-                                               //color.rgbGreen = (BYTE)(hsl.rgbGreen * blend + color.rgbGreen * (1.0f - blend));\r
-                                               color.rgbRed = (BYTE)((hsl.rgbRed * a0 + color.rgbRed * a1)>>8);\r
-                                               color.rgbBlue = (BYTE)((hsl.rgbBlue * a0 + color.rgbBlue * a1)>>8);\r
-                                               color.rgbGreen = (BYTE)((hsl.rgbGreen * a0 + color.rgbGreen * a1)>>8);\r
-                                               BlindSetPixelColor(x,y,color);\r
-                                       }\r
-                               }\r
-                       }\r
-               }\r
-       } else {\r
-               for(DWORD j=0; j<head.biClrUsed; j++){\r
-                       if (bFullBlend){\r
-                               color = RGBtoHSL(GetPaletteColor((BYTE)j));\r
-                               color.rgbRed=hue;\r
-                               color.rgbGreen=sat;\r
-                               SetPaletteColor((BYTE)j,HSLtoRGB(color));\r
-                       } else {\r
-                               color = GetPaletteColor((BYTE)j);\r
-                               hsl.rgbRed=hue;\r
-                               hsl.rgbGreen=sat;\r
-                               hsl.rgbBlue = (BYTE)RGB2GRAY(color.rgbRed,color.rgbGreen,color.rgbBlue);\r
-                               hsl = HSLtoRGB(hsl);\r
-                               color.rgbRed = (BYTE)(hsl.rgbRed * blend + color.rgbRed * (1.0f - blend));\r
-                               color.rgbBlue = (BYTE)(hsl.rgbBlue * blend + color.rgbBlue * (1.0f - blend));\r
-                               color.rgbGreen = (BYTE)(hsl.rgbGreen * blend + color.rgbGreen * (1.0f - blend));\r
-                               SetPaletteColor((BYTE)j,color);\r
-                       }\r
-               }\r
-       }\r
-\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Changes the brightness and the contrast of the image. \r
- * \param brightness: can be from -255 to 255, if brightness is negative, the image becomes dark.\r
- * \param contrast: can be from -100 to 100, the neutral value is 0.\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Light(long brightness, long contrast)\r
-{\r
-       if (!pDib) return false;\r
-       float c=(100 + contrast)/100.0f;\r
-       brightness+=128;\r
-\r
-       BYTE cTable[256]; //<nipper>\r
-       for (int i=0;i<256;i++) {\r
-               cTable[i] = (BYTE)max(0,min(255,(int)((i-128)*c + brightness + 0.5f)));\r
-       }\r
-\r
-       return Lut(cTable);\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * \return mean lightness of the image. Useful with Threshold() and Light()\r
- */\r
-float CxImage::Mean()\r
-{\r
-       if (!pDib) return 0;\r
-\r
-       CxImage tmp(*this,true);\r
-       if (!tmp.IsValid()){\r
-               strcpy(info.szLastError,tmp.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       tmp.GrayScale();\r
-       float sum=0;\r
-\r
-       long xmin,xmax,ymin,ymax;\r
-       if (pSelection){\r
-               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-       } else {\r
-               xmin = ymin = 0;\r
-               xmax = head.biWidth; ymax=head.biHeight;\r
-       }\r
-       if (xmin==xmax || ymin==ymax) return (float)0.0;\r
-\r
-       BYTE *iSrc=tmp.info.pImage;\r
-       iSrc += tmp.info.dwEffWidth*ymin; // necessary for selections <Admir Hodzic>\r
-\r
-       for(long y=ymin; y<ymax; y++){\r
-               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin)); //<zhanghk><Anatoly Ivasyuk>\r
-               for(long x=xmin; x<xmax; x++){\r
-                       sum+=iSrc[x];\r
-               }\r
-               iSrc+=tmp.info.dwEffWidth;\r
-       }\r
-       return sum/(xmax-xmin)/(ymax-ymin);\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * 2D linear filter\r
- * \param kernel: convolving matrix, in row format.\r
- * \param Ksize: size of the kernel.\r
- * \param Kfactor: normalization constant.\r
- * \param Koffset: bias.\r
- * \verbatim Example: the "soften" filter uses this kernel:\r
-       1 1 1\r
-       1 8 1\r
-       1 1 1\r
- the function needs: kernel={1,1,1,1,8,1,1,1,1}; Ksize=3; Kfactor=16; Koffset=0; \endverbatim\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Filter(long* kernel, long Ksize, long Kfactor, long Koffset)\r
-{\r
-       if (!pDib) return false;\r
-\r
-       long k2 = Ksize/2;\r
-       long kmax= Ksize-k2;\r
-       long r,g,b,i;\r
-       long ksumcur,ksumtot;\r
-       RGBQUAD c;\r
-\r
-       CxImage tmp(*this);\r
-       if (!tmp.IsValid()){\r
-               strcpy(info.szLastError,tmp.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       long xmin,xmax,ymin,ymax;\r
-       if (pSelection){\r
-               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-       } else {\r
-               xmin = ymin = 0;\r
-               xmax = head.biWidth; ymax=head.biHeight;\r
-       }\r
-\r
-       ksumtot = 0;\r
-       for(long j=-k2;j<kmax;j++){\r
-               for(long k=-k2;k<kmax;k++){\r
-                       ksumtot += kernel[(j+k2)+Ksize*(k+k2)];\r
-               }\r
-       }\r
-\r
-       if ((head.biBitCount==8) && IsGrayScale())\r
-       {\r
-               unsigned char* cPtr;\r
-               unsigned char* cPtr2;      \r
-               int iCount;\r
-               int iY, iY2, iY1;\r
-               cPtr = info.pImage;\r
-               cPtr2 = (unsigned char *)tmp.info.pImage;\r
-               for(long y=ymin; y<ymax; y++){\r
-                       info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));\r
-                       if (info.nEscape) break;\r
-                       iY1 = y*info.dwEffWidth+xmin;\r
-                       for(long x=xmin; x<xmax; x++, iY1++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                               if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                               {\r
-                                       b=ksumcur=0;\r
-                                       iCount = 0;\r
-                                       iY2 = ((y-k2)*info.dwEffWidth);\r
-                                       for(long j=-k2;j<kmax;j++, iY2+=info.dwEffWidth)\r
-                                       {\r
-                                               if (0>(y+j) || (y+j)>=head.biHeight) continue;\r
-                                               iY = iY2+x;\r
-                                               for(long k=-k2;k<kmax;k++, iCount++)\r
-                                               {\r
-                                                       if (0>(x+k) || (x+k)>=head.biWidth) continue;\r
-                                                       i=kernel[iCount];\r
-                                                       b += cPtr[iY+k] * i;\r
-                                                       ksumcur += i;\r
-                                               }\r
-                                       }\r
-                                       if (Kfactor==0 || ksumcur==0){\r
-                                               cPtr2[iY1] = (BYTE)min(255, max(0,(int)(b + Koffset)));\r
-                                       } else if (ksumtot == ksumcur) {\r
-                                               cPtr2[iY1] = (BYTE)min(255, max(0,(int)(b/Kfactor + Koffset)));\r
-                                       } else {\r
-                                               cPtr2[iY1] = (BYTE)min(255, max(0,(int)((b*ksumtot)/(ksumcur*Kfactor) + Koffset)));\r
-                                       }\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-       else\r
-       {\r
-               for(long y=ymin; y<ymax; y++){\r
-                       info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));\r
-                       if (info.nEscape) break;\r
-                       for(long x=xmin; x<xmax; x++){\r
-       #if CXIMAGE_SUPPORT_SELECTION\r
-                               if (BlindSelectionIsInside(x,y))\r
-       #endif //CXIMAGE_SUPPORT_SELECTION\r
-                                       {\r
-                                       r=b=g=ksumcur=0;\r
-                                       for(long j=-k2;j<kmax;j++){\r
-                                               for(long k=-k2;k<kmax;k++){\r
-                                                       if (!IsInside(x+j,y+k)) continue;\r
-                                                       c = BlindGetPixelColor(x+j,y+k);\r
-                                                       i = kernel[(j+k2)+Ksize*(k+k2)];\r
-                                                       r += c.rgbRed * i;\r
-                                                       g += c.rgbGreen * i;\r
-                                                       b += c.rgbBlue * i;\r
-                                                       ksumcur += i;\r
-                                               }\r
-                                       }\r
-                                       if (Kfactor==0 || ksumcur==0){\r
-                                               c.rgbRed   = (BYTE)min(255, max(0,(int)(r + Koffset)));\r
-                                               c.rgbGreen = (BYTE)min(255, max(0,(int)(g + Koffset)));\r
-                                               c.rgbBlue  = (BYTE)min(255, max(0,(int)(b + Koffset)));\r
-                                       } else if (ksumtot == ksumcur) {\r
-                                               c.rgbRed   = (BYTE)min(255, max(0,(int)(r/Kfactor + Koffset)));\r
-                                               c.rgbGreen = (BYTE)min(255, max(0,(int)(g/Kfactor + Koffset)));\r
-                                               c.rgbBlue  = (BYTE)min(255, max(0,(int)(b/Kfactor + Koffset)));\r
-                                       } else {\r
-                                               c.rgbRed   = (BYTE)min(255, max(0,(int)((r*ksumtot)/(ksumcur*Kfactor) + Koffset)));\r
-                                               c.rgbGreen = (BYTE)min(255, max(0,(int)((g*ksumtot)/(ksumcur*Kfactor) + Koffset)));\r
-                                               c.rgbBlue  = (BYTE)min(255, max(0,(int)((b*ksumtot)/(ksumcur*Kfactor) + Koffset)));\r
-                                       }\r
-                                       tmp.BlindSetPixelColor(x,y,c);\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-       Transfer(tmp);\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Enhance the dark areas of the image\r
- * \param Ksize: size of the kernel.\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Erode(long Ksize)\r
-{\r
-       if (!pDib) return false;\r
-\r
-       long k2 = Ksize/2;\r
-       long kmax= Ksize-k2;\r
-       BYTE r,g,b;\r
-       RGBQUAD c;\r
-\r
-       CxImage tmp(*this);\r
-       if (!tmp.IsValid()){\r
-               strcpy(info.szLastError,tmp.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       long xmin,xmax,ymin,ymax;\r
-       if (pSelection){\r
-               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-       } else {\r
-               xmin = ymin = 0;\r
-               xmax = head.biWidth; ymax=head.biHeight;\r
-       }\r
-\r
-       for(long y=ymin; y<ymax; y++){\r
-               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));\r
-               if (info.nEscape) break;\r
-               for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                       if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                       {\r
-                               r=b=g=255;\r
-                               for(long j=-k2;j<kmax;j++){\r
-                                       for(long k=-k2;k<kmax;k++){\r
-                                               if (!IsInside(x+j,y+k)) continue;\r
-                                               c = BlindGetPixelColor(x+j,y+k);\r
-                                               if (c.rgbRed < r) r=c.rgbRed;\r
-                                               if (c.rgbGreen < g) g=c.rgbGreen;\r
-                                               if (c.rgbBlue < b) b=c.rgbBlue;\r
-                                       }\r
-                               }\r
-                               c.rgbRed   = r;\r
-                               c.rgbGreen = g;\r
-                               c.rgbBlue  = b;\r
-                               tmp.BlindSetPixelColor(x,y,c);\r
-                       }\r
-               }\r
-       }\r
-       Transfer(tmp);\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Enhance the light areas of the image\r
- * \param Ksize: size of the kernel.\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Dilate(long Ksize)\r
-{\r
-       if (!pDib) return false;\r
-\r
-       long k2 = Ksize/2;\r
-       long kmax= Ksize-k2;\r
-       BYTE r,g,b;\r
-       RGBQUAD c;\r
-\r
-       CxImage tmp(*this);\r
-       if (!tmp.IsValid()){\r
-               strcpy(info.szLastError,tmp.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       long xmin,xmax,ymin,ymax;\r
-       if (pSelection){\r
-               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-       } else {\r
-               xmin = ymin = 0;\r
-               xmax = head.biWidth; ymax=head.biHeight;\r
-       }\r
-\r
-       for(long y=ymin; y<ymax; y++){\r
-               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));\r
-               if (info.nEscape) break;\r
-               for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                       if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                       {\r
-                               r=b=g=0;\r
-                               for(long j=-k2;j<kmax;j++){\r
-                                       for(long k=-k2;k<kmax;k++){\r
-                                               if (!IsInside(x+j,y+k)) continue;\r
-                                               c = BlindGetPixelColor(x+j,y+k);\r
-                                               if (c.rgbRed > r) r=c.rgbRed;\r
-                                               if (c.rgbGreen > g) g=c.rgbGreen;\r
-                                               if (c.rgbBlue > b) b=c.rgbBlue;\r
-                                       }\r
-                               }\r
-                               c.rgbRed   = r;\r
-                               c.rgbGreen = g;\r
-                               c.rgbBlue  = b;\r
-                               tmp.BlindSetPixelColor(x,y,c);\r
-                       }\r
-               }\r
-       }\r
-       Transfer(tmp);\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Enhance the variations between adjacent pixels.\r
- * Similar results can be achieved using Filter(),\r
- * but the algorithms are different both in Edge() and in Contour().\r
- * \param Ksize: size of the kernel.\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Edge(long Ksize)\r
-{\r
-       if (!pDib) return false;\r
-\r
-       long k2 = Ksize/2;\r
-       long kmax= Ksize-k2;\r
-       BYTE r,g,b,rr,gg,bb;\r
-       RGBQUAD c;\r
-\r
-       CxImage tmp(*this);\r
-       if (!tmp.IsValid()){\r
-               strcpy(info.szLastError,tmp.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       long xmin,xmax,ymin,ymax;\r
-       if (pSelection){\r
-               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-       } else {\r
-               xmin = ymin = 0;\r
-               xmax = head.biWidth; ymax=head.biHeight;\r
-       }\r
-\r
-       for(long y=ymin; y<ymax; y++){\r
-               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));\r
-               if (info.nEscape) break;\r
-               for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                       if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                       {\r
-                               r=b=g=0;\r
-                               rr=bb=gg=255;\r
-                               for(long j=-k2;j<kmax;j++){\r
-                                       for(long k=-k2;k<kmax;k++){\r
-                                               if (!IsInside(x+j,y+k)) continue;\r
-                                               c = BlindGetPixelColor(x+j,y+k);\r
-                                               if (c.rgbRed > r) r=c.rgbRed;\r
-                                               if (c.rgbGreen > g) g=c.rgbGreen;\r
-                                               if (c.rgbBlue > b) b=c.rgbBlue;\r
-\r
-                                               if (c.rgbRed < rr) rr=c.rgbRed;\r
-                                               if (c.rgbGreen < gg) gg=c.rgbGreen;\r
-                                               if (c.rgbBlue < bb) bb=c.rgbBlue;\r
-                                       }\r
-                               }\r
-                               c.rgbRed   = (BYTE)(255-abs(r-rr));\r
-                               c.rgbGreen = (BYTE)(255-abs(g-gg));\r
-                               c.rgbBlue  = (BYTE)(255-abs(b-bb));\r
-                               tmp.BlindSetPixelColor(x,y,c);\r
-                       }\r
-               }\r
-       }\r
-       Transfer(tmp);\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Blends two images\r
- * \param imgsrc2: image to be mixed with this\r
- * \param op: blending method; see ImageOpType\r
- * \param lXOffset, lYOffset: image displacement\r
- * \param bMixAlpha: if true and imgsrc2 has a valid alpha layer, it will be mixed in the destination image.\r
- * \return true if everything is ok\r
- *\r
- * thanks to Mwolski\r
- */\r
-// \r
-void CxImage::Mix(CxImage & imgsrc2, ImageOpType op, long lXOffset, long lYOffset, bool bMixAlpha)\r
-{\r
-    long lWide = min(GetWidth(),imgsrc2.GetWidth()-lXOffset);\r
-    long lHeight = min(GetHeight(),imgsrc2.GetHeight()-lYOffset);\r
-\r
-       bool bEditAlpha = imgsrc2.AlphaIsValid() & bMixAlpha;\r
-\r
-       if (bEditAlpha && AlphaIsValid()==false){\r
-               AlphaCreate();\r
-       }\r
-\r
-    RGBQUAD rgbBackgrnd1 = GetTransColor();\r
-    RGBQUAD rgb1, rgb2, rgbDest;\r
-\r
-    for(long lY=0;lY<lHeight;lY++)\r
-    {\r
-               info.nProgress = (long)(100*lY/head.biHeight);\r
-               if (info.nEscape) break;\r
-\r
-        for(long lX=0;lX<lWide;lX++)\r
-        {\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                       if (SelectionIsInside(lX,lY) && imgsrc2.SelectionIsInside(lX+lXOffset,lY+lYOffset))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                       {\r
-                               rgb1 = GetPixelColor(lX,lY);\r
-                               rgb2 = imgsrc2.GetPixelColor(lX+lXOffset,lY+lYOffset);\r
-                               switch(op)\r
-                               {\r
-                                       case OpAvg:\r
-                                               rgbDest.rgbBlue =  (BYTE)((rgb1.rgbBlue+rgb2.rgbBlue)/2);\r
-                                               rgbDest.rgbGreen = (BYTE)((rgb1.rgbGreen+rgb2.rgbGreen)/2);\r
-                                               rgbDest.rgbRed =   (BYTE)((rgb1.rgbRed+rgb2.rgbRed)/2);\r
-                                               if (bEditAlpha) rgbDest.rgbReserved = (BYTE)((rgb1.rgbReserved+rgb2.rgbReserved)/2);\r
-                                       break;\r
-                                       case OpAdd:\r
-                                               rgbDest.rgbBlue = (BYTE)max(0,min(255,rgb1.rgbBlue+rgb2.rgbBlue));\r
-                                               rgbDest.rgbGreen = (BYTE)max(0,min(255,rgb1.rgbGreen+rgb2.rgbGreen));\r
-                                               rgbDest.rgbRed = (BYTE)max(0,min(255,rgb1.rgbRed+rgb2.rgbRed));\r
-                                               if (bEditAlpha) rgbDest.rgbReserved = (BYTE)max(0,min(255,rgb1.rgbReserved+rgb2.rgbReserved));\r
-                                       break;\r
-                                       case OpSub:\r
-                                               rgbDest.rgbBlue = (BYTE)max(0,min(255,rgb1.rgbBlue-rgb2.rgbBlue));\r
-                                               rgbDest.rgbGreen = (BYTE)max(0,min(255,rgb1.rgbGreen-rgb2.rgbGreen));\r
-                                               rgbDest.rgbRed = (BYTE)max(0,min(255,rgb1.rgbRed-rgb2.rgbRed));\r
-                                               if (bEditAlpha) rgbDest.rgbReserved = (BYTE)max(0,min(255,rgb1.rgbReserved-rgb2.rgbReserved));\r
-                                       break;\r
-                                       case OpAnd:\r
-                                               rgbDest.rgbBlue = (BYTE)(rgb1.rgbBlue&rgb2.rgbBlue);\r
-                                               rgbDest.rgbGreen = (BYTE)(rgb1.rgbGreen&rgb2.rgbGreen);\r
-                                               rgbDest.rgbRed = (BYTE)(rgb1.rgbRed&rgb2.rgbRed);\r
-                                               if (bEditAlpha) rgbDest.rgbReserved = (BYTE)(rgb1.rgbReserved&rgb2.rgbReserved);\r
-                                       break;\r
-                                       case OpXor:\r
-                                               rgbDest.rgbBlue = (BYTE)(rgb1.rgbBlue^rgb2.rgbBlue);\r
-                                               rgbDest.rgbGreen = (BYTE)(rgb1.rgbGreen^rgb2.rgbGreen);\r
-                                               rgbDest.rgbRed = (BYTE)(rgb1.rgbRed^rgb2.rgbRed);\r
-                                               if (bEditAlpha) rgbDest.rgbReserved = (BYTE)(rgb1.rgbReserved^rgb2.rgbReserved);\r
-                                       break;\r
-                                       case OpOr:\r
-                                               rgbDest.rgbBlue = (BYTE)(rgb1.rgbBlue|rgb2.rgbBlue);\r
-                                               rgbDest.rgbGreen = (BYTE)(rgb1.rgbGreen|rgb2.rgbGreen);\r
-                                               rgbDest.rgbRed = (BYTE)(rgb1.rgbRed|rgb2.rgbRed);\r
-                                               if (bEditAlpha) rgbDest.rgbReserved = (BYTE)(rgb1.rgbReserved|rgb2.rgbReserved);\r
-                                       break;\r
-                                       case OpMask:\r
-                                               if(rgb2.rgbBlue==0 && rgb2.rgbGreen==0 && rgb2.rgbRed==0)\r
-                                                       rgbDest = rgbBackgrnd1;\r
-                                               else\r
-                                                       rgbDest = rgb1;\r
-                                               break;\r
-                                       case OpSrcCopy:\r
-                                               if(IsTransparent(lX,lY))\r
-                                                       rgbDest = rgb2;\r
-                                               else // copy straight over\r
-                                                       rgbDest = rgb1;\r
-                                               break;\r
-                                       case OpDstCopy:\r
-                                               if(imgsrc2.IsTransparent(lX+lXOffset,lY+lYOffset))\r
-                                                       rgbDest = rgb1;\r
-                                               else // copy straight over\r
-                                                       rgbDest = rgb2;\r
-                                               break;\r
-                                       case OpScreen:\r
-                                               { \r
-                                                       BYTE a,a1; \r
-                                                       \r
-                                                       if (imgsrc2.IsTransparent(lX+lXOffset,lY+lYOffset)){\r
-                                                               a=0;\r
-                                                       } else if (imgsrc2.AlphaIsValid()){\r
-                                                               a=imgsrc2.AlphaGet(lX+lXOffset,lY+lYOffset);\r
-                                                               a =(BYTE)((a*imgsrc2.info.nAlphaMax)/255);\r
-                                                       } else {\r
-                                                               a=255;\r
-                                                       }\r
-\r
-                                                       if (a==0){ //transparent \r
-                                                               rgbDest = rgb1; \r
-                                                       } else if (a==255){ //opaque \r
-                                                               rgbDest = rgb2; \r
-                                                       } else { //blend \r
-                                                               a1 = (BYTE)~a; \r
-                                                               rgbDest.rgbBlue = (BYTE)((rgb1.rgbBlue*a1+rgb2.rgbBlue*a)/255); \r
-                                                               rgbDest.rgbGreen = (BYTE)((rgb1.rgbGreen*a1+rgb2.rgbGreen*a)/255); \r
-                                                               rgbDest.rgbRed = (BYTE)((rgb1.rgbRed*a1+rgb2.rgbRed*a)/255);  \r
-                                                       }\r
-\r
-                                                       if (bEditAlpha) rgbDest.rgbReserved = (BYTE)((rgb1.rgbReserved*a)/255);\r
-                                               } \r
-                                               break; \r
-                                       case OpSrcBlend:\r
-                                               if(IsTransparent(lX,lY))\r
-                                                       rgbDest = rgb2;\r
-                                               else\r
-                                               {\r
-                                                       long lBDiff = abs(rgb1.rgbBlue - rgbBackgrnd1.rgbBlue);\r
-                                                       long lGDiff = abs(rgb1.rgbGreen - rgbBackgrnd1.rgbGreen);\r
-                                                       long lRDiff = abs(rgb1.rgbRed - rgbBackgrnd1.rgbRed);\r
-\r
-                                                       double lAverage = (lBDiff+lGDiff+lRDiff)/3;\r
-                                                       double lThresh = 16;\r
-                                                       double dLarge = lAverage/lThresh;\r
-                                                       double dSmall = (lThresh-lAverage)/lThresh;\r
-                                                       double dSmallAmt = dSmall*((double)rgb2.rgbBlue);\r
-\r
-                                                       if( lAverage < lThresh+1){\r
-                                                               rgbDest.rgbBlue = (BYTE)max(0,min(255,(int)(dLarge*((double)rgb1.rgbBlue) +\r
-                                                                                               dSmallAmt)));\r
-                                                               rgbDest.rgbGreen = (BYTE)max(0,min(255,(int)(dLarge*((double)rgb1.rgbGreen) +\r
-                                                                                               dSmallAmt)));\r
-                                                               rgbDest.rgbRed = (BYTE)max(0,min(255,(int)(dLarge*((double)rgb1.rgbRed) +\r
-                                                                                               dSmallAmt)));\r
-                                                       }\r
-                                                       else\r
-                                                               rgbDest = rgb1;\r
-                                               }\r
-                                               break;\r
-                                               default:\r
-                                               return;\r
-                               }\r
-                               SetPixelColor(lX,lY,rgbDest,bEditAlpha);\r
-                       }\r
-               }\r
-       }\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-// thanks to Kenneth Ballard\r
-void CxImage::MixFrom(CxImage & imagesrc2, long lXOffset, long lYOffset)\r
-{\r
-    long width = imagesrc2.GetWidth();\r
-    long height = imagesrc2.GetHeight();\r
-\r
-    int x, y;\r
-\r
-       if (imagesrc2.IsTransparent()) {\r
-               for(x = 0; x < width; x++) {\r
-                       for(y = 0; y < height; y++) {\r
-                               if(!imagesrc2.IsTransparent(x,y)){\r
-                                       SetPixelColor(x + lXOffset, y + lYOffset, imagesrc2.BlindGetPixelColor(x, y));\r
-                               }\r
-                       }\r
-               }\r
-       } else { //no transparency so just set it <Matt>\r
-               for(x = 0; x < width; x++) {\r
-                       for(y = 0; y < height; y++) {\r
-                               SetPixelColor(x + lXOffset, y + lYOffset, imagesrc2.BlindGetPixelColor(x, y)); \r
-                       }\r
-               }\r
-       }\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Adjusts separately the red, green, and blue values in the image.\r
- * \param r, g, b: can be from -255 to +255.\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::ShiftRGB(long r, long g, long b)\r
-{\r
-       if (!pDib) return false;\r
-       RGBQUAD color;\r
-       if (head.biClrUsed==0){\r
-\r
-               long xmin,xmax,ymin,ymax;\r
-               if (pSelection){\r
-                       xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-                       ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-               } else {\r
-                       xmin = ymin = 0;\r
-                       xmax = head.biWidth; ymax=head.biHeight;\r
-               }\r
-\r
-               for(long y=ymin; y<ymax; y++){\r
-                       for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                               if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                               {\r
-                                       color = BlindGetPixelColor(x,y);\r
-                                       color.rgbRed = (BYTE)max(0,min(255,(int)(color.rgbRed + r)));\r
-                                       color.rgbGreen = (BYTE)max(0,min(255,(int)(color.rgbGreen + g)));\r
-                                       color.rgbBlue = (BYTE)max(0,min(255,(int)(color.rgbBlue + b)));\r
-                                       BlindSetPixelColor(x,y,color);\r
-                               }\r
-                       }\r
-               }\r
-       } else {\r
-               for(DWORD j=0; j<head.biClrUsed; j++){\r
-                       color = GetPaletteColor((BYTE)j);\r
-                       color.rgbRed = (BYTE)max(0,min(255,(int)(color.rgbRed + r)));\r
-                       color.rgbGreen = (BYTE)max(0,min(255,(int)(color.rgbGreen + g)));\r
-                       color.rgbBlue = (BYTE)max(0,min(255,(int)(color.rgbBlue + b)));\r
-                       SetPaletteColor((BYTE)j,color);\r
-               }\r
-       }\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Adjusts the color balance of the image\r
- * \param gamma can be from 0.1 to 5.\r
- * \return true if everything is ok\r
- * \sa GammaRGB\r
- */\r
-bool CxImage::Gamma(float gamma)\r
-{\r
-       if (!pDib) return false;\r
-\r
-       if (gamma <= 0.0f) return false;\r
-\r
-       double dinvgamma = 1/gamma;\r
-       double dMax = pow(255.0, dinvgamma) / 255.0;\r
-\r
-       BYTE cTable[256]; //<nipper>\r
-       for (int i=0;i<256;i++) {\r
-               cTable[i] = (BYTE)max(0,min(255,(int)( pow((double)i, dinvgamma) / dMax)));\r
-       }\r
-\r
-       return Lut(cTable);\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Adjusts the color balance indipendent for each color channel\r
- * \param gammaR, gammaG, gammaB  can be from 0.1 to 5.\r
- * \return true if everything is ok\r
- * \sa Gamma\r
- */\r
-bool CxImage::GammaRGB(float gammaR, float gammaG, float gammaB)\r
-{\r
-       if (!pDib) return false;\r
-\r
-       if (gammaR <= 0.0f) return false;\r
-       if (gammaG <= 0.0f) return false;\r
-       if (gammaB <= 0.0f) return false;\r
-\r
-       double dinvgamma, dMax;\r
-       int i;\r
-\r
-       dinvgamma = 1/gammaR;\r
-       dMax = pow(255.0, dinvgamma) / 255.0;\r
-       BYTE cTableR[256];\r
-       for (i=0;i<256;i++)     {\r
-               cTableR[i] = (BYTE)max(0,min(255,(int)( pow((double)i, dinvgamma) / dMax)));\r
-       }\r
-\r
-       dinvgamma = 1/gammaG;\r
-       dMax = pow(255.0, dinvgamma) / 255.0;\r
-       BYTE cTableG[256];\r
-       for (i=0;i<256;i++)     {\r
-               cTableG[i] = (BYTE)max(0,min(255,(int)( pow((double)i, dinvgamma) / dMax)));\r
-       }\r
-\r
-       dinvgamma = 1/gammaB;\r
-       dMax = pow(255.0, dinvgamma) / 255.0;\r
-       BYTE cTableB[256];\r
-       for (i=0;i<256;i++)     {\r
-               cTableB[i] = (BYTE)max(0,min(255,(int)( pow((double)i, dinvgamma) / dMax)));\r
-       }\r
-\r
-       return Lut(cTableR, cTableG, cTableB);\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-\r
-//#if !defined (_WIN32_WCE)\r
-/**\r
- * Adjusts the intensity of each pixel to the median intensity of its surrounding pixels.\r
- * \param Ksize: size of the kernel.\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Median(long Ksize)\r
-{\r
-       if (!pDib) return false;\r
-\r
-       long k2 = Ksize/2;\r
-       long kmax= Ksize-k2;\r
-       long i,j,k;\r
-\r
-       RGBQUAD* kernel = (RGBQUAD*)malloc(Ksize*Ksize*sizeof(RGBQUAD));\r
-\r
-       CxImage tmp(*this);\r
-       if (!tmp.IsValid()){\r
-               strcpy(info.szLastError,tmp.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       long xmin,xmax,ymin,ymax;\r
-       if (pSelection){\r
-               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-       } else {\r
-               xmin = ymin = 0;\r
-               xmax = head.biWidth; ymax=head.biHeight;\r
-       }\r
-\r
-       for(long y=ymin; y<ymax; y++){\r
-               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));\r
-               if (info.nEscape) break;\r
-               for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                       if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                               {\r
-                               for(j=-k2, i=0;j<kmax;j++)\r
-                                       for(k=-k2;k<kmax;k++)\r
-                                               if (IsInside(x+j,y+k))\r
-                                                       kernel[i++]=BlindGetPixelColor(x+j,y+k);\r
-\r
-                               qsort(kernel, i, sizeof(RGBQUAD), CompareColors);\r
-                               tmp.SetPixelColor(x,y,kernel[i/2]);\r
-                       }\r
-               }\r
-       }\r
-       free(kernel);\r
-       Transfer(tmp);\r
-       return true;\r
-}\r
-//#endif //_WIN32_WCE\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Adds an uniform noise to the image\r
- * \param level: can be from 0 (no noise) to 255 (lot of noise).\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Noise(long level)\r
-{\r
-       if (!pDib) return false;\r
-       RGBQUAD color;\r
-\r
-       long xmin,xmax,ymin,ymax,n;\r
-       if (pSelection){\r
-               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-       } else {\r
-               xmin = ymin = 0;\r
-               xmax = head.biWidth; ymax=head.biHeight;\r
-       }\r
-\r
-       for(long y=ymin; y<ymax; y++){\r
-               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin)); //<zhanghk><Anatoly Ivasyuk>\r
-               for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                       if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                       {\r
-                               color = BlindGetPixelColor(x,y);\r
-                               n=(long)((rand()/(float)RAND_MAX - 0.5)*level);\r
-                               color.rgbRed = (BYTE)max(0,min(255,(int)(color.rgbRed + n)));\r
-                               n=(long)((rand()/(float)RAND_MAX - 0.5)*level);\r
-                               color.rgbGreen = (BYTE)max(0,min(255,(int)(color.rgbGreen + n)));\r
-                               n=(long)((rand()/(float)RAND_MAX - 0.5)*level);\r
-                               color.rgbBlue = (BYTE)max(0,min(255,(int)(color.rgbBlue + n)));\r
-                               BlindSetPixelColor(x,y,color);\r
-                       }\r
-               }\r
-       }\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Computes the bidimensional FFT or DFT of the image.\r
- * - The images are processed as grayscale\r
- * - If the dimensions of the image are a power of, 2 the FFT is performed automatically.\r
- * - If dstReal and/or dstImag are NULL, the resulting images replaces the original(s).\r
- * - Note: with 8 bits there is a HUGE loss in the dynamics. The function tries\r
- *   to keep an acceptable SNR, but 8bit = 48dB...\r
- *\r
- * \param srcReal, srcImag: source images: One can be NULL, but not both\r
- * \param dstReal, dstImag: destination images. Can be NULL.\r
- * \param direction: 1 = forward, -1 = inverse.\r
- * \param bForceFFT: if true, the images are resampled to make the dimensions a power of 2.\r
- * \param bMagnitude: if true, the real part returns the magnitude, the imaginary part returns the phase\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::FFT2(CxImage* srcReal, CxImage* srcImag, CxImage* dstReal, CxImage* dstImag,\r
-                                  long direction, bool bForceFFT, bool bMagnitude)\r
-{\r
-       //check if there is something to convert\r
-       if (srcReal==NULL && srcImag==NULL) return false;\r
-\r
-       long w,h;\r
-       //get width and height\r
-       if (srcReal) {\r
-               w=srcReal->GetWidth();\r
-               h=srcReal->GetHeight();\r
-       } else {\r
-               w=srcImag->GetWidth();\r
-               h=srcImag->GetHeight();\r
-       }\r
-\r
-       bool bXpow2 = IsPowerof2(w);\r
-       bool bYpow2 = IsPowerof2(h);\r
-       //if bForceFFT, width AND height must be powers of 2\r
-       if (bForceFFT && !(bXpow2 && bYpow2)) {\r
-               long i;\r
-               \r
-               i=0;\r
-               while((1<<i)<w) i++;\r
-               w=1<<i;\r
-               bXpow2=true;\r
-\r
-               i=0;\r
-               while((1<<i)<h) i++;\r
-               h=1<<i;\r
-               bYpow2=true;\r
-       }\r
-\r
-       // I/O images for FFT\r
-       CxImage *tmpReal,*tmpImag;\r
-\r
-       // select output\r
-       tmpReal = (dstReal) ? dstReal : srcReal;\r
-       tmpImag = (dstImag) ? dstImag : srcImag;\r
-\r
-       // src!=dst -> copy the image\r
-       if (srcReal && dstReal) tmpReal->Copy(*srcReal,true,false,false);\r
-       if (srcImag && dstImag) tmpImag->Copy(*srcImag,true,false,false);\r
-\r
-       // dst&&src are empty -> create new one, else turn to GrayScale\r
-       if (srcReal==0 && dstReal==0){\r
-               tmpReal = new CxImage(w,h,8);\r
-               tmpReal->Clear(0);\r
-               tmpReal->SetGrayPalette();\r
-       } else {\r
-               if (!tmpReal->IsGrayScale()) tmpReal->GrayScale();\r
-       }\r
-       if (srcImag==0 && dstImag==0){\r
-               tmpImag = new CxImage(w,h,8);\r
-               tmpImag->Clear(0);\r
-               tmpImag->SetGrayPalette();\r
-       } else {\r
-               if (!tmpImag->IsGrayScale()) tmpImag->GrayScale();\r
-       }\r
-\r
-       if (!(tmpReal->IsValid() && tmpImag->IsValid())){\r
-               if (srcReal==0 && dstReal==0) delete tmpReal;\r
-               if (srcImag==0 && dstImag==0) delete tmpImag;\r
-               return false;\r
-       }\r
-\r
-       //resample for FFT, if necessary \r
-       tmpReal->Resample(w,h,0);\r
-       tmpImag->Resample(w,h,0);\r
-\r
-       //ok, here we have 2 (w x h), grayscale images ready for a FFT\r
-\r
-       double* real;\r
-       double* imag;\r
-       long j,k,m;\r
-\r
-       _complex **grid;\r
-       //double mean = tmpReal->Mean();\r
-       /* Allocate memory for the grid */\r
-       grid = (_complex **)malloc(w * sizeof(_complex));\r
-       for (k=0;k<w;k++) {\r
-               grid[k] = (_complex *)malloc(h * sizeof(_complex));\r
-       }\r
-       for (j=0;j<h;j++) {\r
-               for (k=0;k<w;k++) {\r
-                       grid[k][j].x = tmpReal->GetPixelIndex(k,j)-128;\r
-                       grid[k][j].y = tmpImag->GetPixelIndex(k,j)-128;\r
-               }\r
-       }\r
-\r
-       //DFT buffers\r
-       double *real2,*imag2;\r
-       real2 = (double*)malloc(max(w,h) * sizeof(double));\r
-       imag2 = (double*)malloc(max(w,h) * sizeof(double));\r
-\r
-       /* Transform the rows */\r
-       real = (double *)malloc(w * sizeof(double));\r
-       imag = (double *)malloc(w * sizeof(double));\r
-\r
-       m=0;\r
-       while((1<<m)<w) m++;\r
-\r
-       for (j=0;j<h;j++) {\r
-               for (k=0;k<w;k++) {\r
-                       real[k] = grid[k][j].x;\r
-                       imag[k] = grid[k][j].y;\r
-               }\r
-\r
-               if (bXpow2) FFT(direction,m,real,imag);\r
-               else            DFT(direction,w,real,imag,real2,imag2);\r
-\r
-               for (k=0;k<w;k++) {\r
-                       grid[k][j].x = real[k];\r
-                       grid[k][j].y = imag[k];\r
-               }\r
-       }\r
-       free(real);\r
-       free(imag);\r
-\r
-       /* Transform the columns */\r
-       real = (double *)malloc(h * sizeof(double));\r
-       imag = (double *)malloc(h * sizeof(double));\r
-\r
-       m=0;\r
-       while((1<<m)<h) m++;\r
-\r
-       for (k=0;k<w;k++) {\r
-               for (j=0;j<h;j++) {\r
-                       real[j] = grid[k][j].x;\r
-                       imag[j] = grid[k][j].y;\r
-               }\r
-\r
-               if (bYpow2) FFT(direction,m,real,imag);\r
-               else            DFT(direction,h,real,imag,real2,imag2);\r
-\r
-               for (j=0;j<h;j++) {\r
-                       grid[k][j].x = real[j];\r
-                       grid[k][j].y = imag[j];\r
-               }\r
-       }\r
-       free(real);\r
-       free(imag);\r
-\r
-       free(real2);\r
-       free(imag2);\r
-\r
-       /* converting from double to byte, there is a HUGE loss in the dynamics\r
-         "nn" tries to keep an acceptable SNR, but 8bit=48dB: don't ask more */\r
-       double nn=pow((double)2,(double)log((double)max(w,h))/(double)log((double)2)-4);\r
-       //reversed gain for reversed transform\r
-       if (direction==-1) nn=1/nn;\r
-       //bMagnitude : just to see it on the screen\r
-       if (bMagnitude) nn*=4;\r
-\r
-       for (j=0;j<h;j++) {\r
-               for (k=0;k<w;k++) {\r
-                       if (bMagnitude){\r
-                               tmpReal->SetPixelIndex(k,j,(BYTE)max(0,min(255,(nn*(3+log(_cabs(grid[k][j])))))));\r
-                               if (grid[k][j].x==0){\r
-                                       tmpImag->SetPixelIndex(k,j,(BYTE)max(0,min(255,(128+(atan(grid[k][j].y/0.0000000001)*nn)))));\r
-                               } else {\r
-                                       tmpImag->SetPixelIndex(k,j,(BYTE)max(0,min(255,(128+(atan(grid[k][j].y/grid[k][j].x)*nn)))));\r
-                               }\r
-                       } else {\r
-                               tmpReal->SetPixelIndex(k,j,(BYTE)max(0,min(255,(128 + grid[k][j].x*nn))));\r
-                               tmpImag->SetPixelIndex(k,j,(BYTE)max(0,min(255,(128 + grid[k][j].y*nn))));\r
-                       }\r
-               }\r
-       }\r
-\r
-       for (k=0;k<w;k++) free (grid[k]);\r
-       free (grid);\r
-\r
-       if (srcReal==0 && dstReal==0) delete tmpReal;\r
-       if (srcImag==0 && dstImag==0) delete tmpImag;\r
-\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-bool CxImage::IsPowerof2(long x)\r
-{\r
-       long i=0;\r
-       while ((1<<i)<x) i++;\r
-       if (x==(1<<i)) return true;\r
-       return false;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
-   This computes an in-place complex-to-complex FFT \r
-   x and y are the real and imaginary arrays of n=2^m points.\r
-   o(n)=n*log2(n)\r
-   dir =  1 gives forward transform\r
-   dir = -1 gives reverse transform \r
-   Written by Paul Bourke, July 1998\r
-   FFT algorithm by Cooley and Tukey, 1965 \r
-*/\r
-bool CxImage::FFT(int dir,int m,double *x,double *y)\r
-{\r
-       long nn,i,i1,j,k,i2,l,l1,l2;\r
-       double c1,c2,tx,ty,t1,t2,u1,u2,z;\r
-\r
-       /* Calculate the number of points */\r
-       nn = 1<<m;\r
-\r
-       /* Do the bit reversal */\r
-       i2 = nn >> 1;\r
-       j = 0;\r
-       for (i=0;i<nn-1;i++) {\r
-               if (i < j) {\r
-                       tx = x[i];\r
-                       ty = y[i];\r
-                       x[i] = x[j];\r
-                       y[i] = y[j];\r
-                       x[j] = tx;\r
-                       y[j] = ty;\r
-               }\r
-               k = i2;\r
-               while (k <= j) {\r
-                       j -= k;\r
-                       k >>= 1;\r
-               }\r
-               j += k;\r
-       }\r
-\r
-       /* Compute the FFT */\r
-       c1 = -1.0;\r
-       c2 = 0.0;\r
-       l2 = 1;\r
-       for (l=0;l<m;l++) {\r
-               l1 = l2;\r
-               l2 <<= 1;\r
-               u1 = 1.0;\r
-               u2 = 0.0;\r
-               for (j=0;j<l1;j++) {\r
-                       for (i=j;i<nn;i+=l2) {\r
-                               i1 = i + l1;\r
-                               t1 = u1 * x[i1] - u2 * y[i1];\r
-                               t2 = u1 * y[i1] + u2 * x[i1];\r
-                               x[i1] = x[i] - t1;\r
-                               y[i1] = y[i] - t2;\r
-                               x[i] += t1;\r
-                               y[i] += t2;\r
-                       }\r
-                       z =  u1 * c1 - u2 * c2;\r
-                       u2 = u1 * c2 + u2 * c1;\r
-                       u1 = z;\r
-               }\r
-               c2 = sqrt((1.0 - c1) / 2.0);\r
-               if (dir == 1)\r
-                       c2 = -c2;\r
-               c1 = sqrt((1.0 + c1) / 2.0);\r
-       }\r
-\r
-       /* Scaling for forward transform */\r
-       if (dir == 1) {\r
-               for (i=0;i<nn;i++) {\r
-                       x[i] /= (double)nn;\r
-                       y[i] /= (double)nn;\r
-               }\r
-       }\r
-\r
-   return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
-   Direct fourier transform o(n)=n^2\r
-   Written by Paul Bourke, July 1998 \r
-*/\r
-bool CxImage::DFT(int dir,long m,double *x1,double *y1,double *x2,double *y2)\r
-{\r
-   long i,k;\r
-   double arg;\r
-   double cosarg,sinarg;\r
-   \r
-   for (i=0;i<m;i++) {\r
-      x2[i] = 0;\r
-      y2[i] = 0;\r
-      arg = - dir * 2.0 * PI * i / (double)m;\r
-      for (k=0;k<m;k++) {\r
-         cosarg = cos(k * arg);\r
-         sinarg = sin(k * arg);\r
-         x2[i] += (x1[k] * cosarg - y1[k] * sinarg);\r
-         y2[i] += (x1[k] * sinarg + y1[k] * cosarg);\r
-      }\r
-   }\r
-   \r
-   /* Copy the data back */\r
-   if (dir == 1) {\r
-      for (i=0;i<m;i++) {\r
-         x1[i] = x2[i] / m;\r
-         y1[i] = y2[i] / m;\r
-      }\r
-   } else {\r
-      for (i=0;i<m;i++) {\r
-         x1[i] = x2[i];\r
-         y1[i] = y2[i];\r
-      }\r
-   }\r
-   \r
-   return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Combines different color components into a single image\r
- * \param r,g,b: color channels\r
- * \param a: alpha layer, can be NULL\r
- * \param colorspace: 0 = RGB, 1 = HSL, 2 = YUV, 3 = YIQ, 4 = XYZ \r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Combine(CxImage* r,CxImage* g,CxImage* b,CxImage* a, long colorspace)\r
-{\r
-       if (r==0 || g==0 || b==0) return false;\r
-\r
-       long w = r->GetWidth();\r
-       long h = r->GetHeight();\r
-\r
-       Create(w,h,24);\r
-\r
-       g->Resample(w,h);\r
-       b->Resample(w,h);\r
-\r
-       if (a) {\r
-               a->Resample(w,h);\r
-#if CXIMAGE_SUPPORT_ALPHA\r
-               AlphaCreate();\r
-#endif //CXIMAGE_SUPPORT_ALPHA\r
-       }\r
-\r
-       RGBQUAD c;\r
-       for (long y=0;y<h;y++){\r
-               info.nProgress = (long)(100*y/h); //<Anatoly Ivasyuk>\r
-               for (long x=0;x<w;x++){\r
-                       c.rgbRed=r->GetPixelIndex(x,y);\r
-                       c.rgbGreen=g->GetPixelIndex(x,y);\r
-                       c.rgbBlue=b->GetPixelIndex(x,y);\r
-                       switch (colorspace){\r
-                       case 1:\r
-                               BlindSetPixelColor(x,y,HSLtoRGB(c));\r
-                               break;\r
-                       case 2:\r
-                               BlindSetPixelColor(x,y,YUVtoRGB(c));\r
-                               break;\r
-                       case 3:\r
-                               BlindSetPixelColor(x,y,YIQtoRGB(c));\r
-                               break;\r
-                       case 4:\r
-                               BlindSetPixelColor(x,y,XYZtoRGB(c));\r
-                               break;\r
-                       default:\r
-                               BlindSetPixelColor(x,y,c);\r
-                       }\r
-#if CXIMAGE_SUPPORT_ALPHA\r
-                       if (a) AlphaSet(x,y,a->GetPixelIndex(x,y));\r
-#endif //CXIMAGE_SUPPORT_ALPHA\r
-               }\r
-       }\r
-\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Smart blurring to remove small defects, dithering or artifacts.\r
- * \param radius: normally between 0.01 and 0.5\r
- * \param niterations: should be trimmed with radius, to avoid blurring should be (radius*niterations)<1\r
- * \param colorspace: 0 = RGB, 1 = HSL, 2 = YUV, 3 = YIQ, 4 = XYZ \r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Repair(float radius, long niterations, long colorspace)\r
-{\r
-       if (!IsValid()) return false;\r
-\r
-       long w = GetWidth();\r
-       long h = GetHeight();\r
-\r
-       CxImage r,g,b;\r
-\r
-       r.Create(w,h,8);\r
-       g.Create(w,h,8);\r
-       b.Create(w,h,8);\r
-\r
-       switch (colorspace){\r
-       case 1:\r
-               SplitHSL(&r,&g,&b);\r
-               break;\r
-       case 2:\r
-               SplitYUV(&r,&g,&b);\r
-               break;\r
-       case 3:\r
-               SplitYIQ(&r,&g,&b);\r
-               break;\r
-       case 4:\r
-               SplitXYZ(&r,&g,&b);\r
-               break;\r
-       default:\r
-               SplitRGB(&r,&g,&b);\r
-       }\r
-       \r
-       for (int i=0; i<niterations; i++){\r
-               RepairChannel(&r,radius);\r
-               RepairChannel(&g,radius);\r
-               RepairChannel(&b,radius);\r
-       }\r
-\r
-       CxImage* a=NULL;\r
-#if CXIMAGE_SUPPORT_ALPHA\r
-       if (AlphaIsValid()){\r
-               a = new CxImage();\r
-               AlphaSplit(a);\r
-       }\r
-#endif\r
-\r
-       Combine(&r,&g,&b,a,colorspace);\r
-\r
-       delete a;\r
-\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-bool CxImage::RepairChannel(CxImage *ch, float radius)\r
-{\r
-       if (ch==NULL) return false;\r
-\r
-       CxImage tmp(*ch);\r
-       if (!tmp.IsValid()){\r
-               strcpy(info.szLastError,tmp.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       long w = ch->GetWidth()-1;\r
-       long h = ch->GetHeight()-1;\r
-\r
-       double correction,ix,iy,ixx,ixy,iyy;\r
-       int x,y,xy0,xp1,xm1,yp1,ym1;\r
-\r
-       for(x=1; x<w; x++){\r
-               for(y=1; y<h; y++){\r
-\r
-                       xy0 = ch->BlindGetPixelIndex(x,y);\r
-                       xm1 = ch->BlindGetPixelIndex(x-1,y);\r
-                       xp1 = ch->BlindGetPixelIndex(x+1,y);\r
-                       ym1 = ch->BlindGetPixelIndex(x,y-1);\r
-                       yp1 = ch->BlindGetPixelIndex(x,y+1);\r
-\r
-                       ix= (xp1-xm1)/2.0;\r
-                       iy= (yp1-ym1)/2.0;\r
-                       ixx= xp1 - 2.0 * xy0 + xm1;\r
-                       iyy= yp1 - 2.0 * xy0 + ym1;\r
-                       ixy=(ch->BlindGetPixelIndex(x+1,y+1) + ch->BlindGetPixelIndex(x-1,y-1) -\r
-                                ch->BlindGetPixelIndex(x-1,y+1) - ch->BlindGetPixelIndex(x+1,y-1))/4.0;\r
-\r
-                       correction = ((1.0+iy*iy)*ixx - ix*iy*ixy + (1.0+ix*ix)*iyy)/(1.0+ix*ix+iy*iy);\r
-\r
-                       tmp.BlindSetPixelIndex(x,y,(BYTE)min(255,max(0,(xy0 + radius * correction + 0.5))));\r
-               }\r
-       }\r
-\r
-       for (x=0;x<=w;x++){\r
-               for(y=0; y<=h; y+=h){\r
-                       xy0 = ch->BlindGetPixelIndex(x,y);\r
-                       xm1 = ch->GetPixelIndex(x-1,y);\r
-                       xp1 = ch->GetPixelIndex(x+1,y);\r
-                       ym1 = ch->GetPixelIndex(x,y-1);\r
-                       yp1 = ch->GetPixelIndex(x,y+1);\r
-\r
-                       ix= (xp1-xm1)/2.0;\r
-                       iy= (yp1-ym1)/2.0;\r
-                       ixx= xp1 - 2.0 * xy0 + xm1;\r
-                       iyy= yp1 - 2.0 * xy0 + ym1;\r
-                       ixy=(ch->GetPixelIndex(x+1,y+1) + ch->GetPixelIndex(x-1,y-1) -\r
-                                ch->GetPixelIndex(x-1,y+1) - ch->GetPixelIndex(x+1,y-1))/4.0;\r
-\r
-                       correction = ((1.0+iy*iy)*ixx - ix*iy*ixy + (1.0+ix*ix)*iyy)/(1.0+ix*ix+iy*iy);\r
-\r
-                       tmp.BlindSetPixelIndex(x,y,(BYTE)min(255,max(0,(xy0 + radius * correction + 0.5))));\r
-               }\r
-       }\r
-       for (x=0;x<=w;x+=w){\r
-               for (y=0;y<=h;y++){\r
-                       xy0 = ch->BlindGetPixelIndex(x,y);\r
-                       xm1 = ch->GetPixelIndex(x-1,y);\r
-                       xp1 = ch->GetPixelIndex(x+1,y);\r
-                       ym1 = ch->GetPixelIndex(x,y-1);\r
-                       yp1 = ch->GetPixelIndex(x,y+1);\r
-\r
-                       ix= (xp1-xm1)/2.0;\r
-                       iy= (yp1-ym1)/2.0;\r
-                       ixx= xp1 - 2.0 * xy0 + xm1;\r
-                       iyy= yp1 - 2.0 * xy0 + ym1;\r
-                       ixy=(ch->GetPixelIndex(x+1,y+1) + ch->GetPixelIndex(x-1,y-1) -\r
-                                ch->GetPixelIndex(x-1,y+1) - ch->GetPixelIndex(x+1,y-1))/4.0;\r
-\r
-                       correction = ((1.0+iy*iy)*ixx - ix*iy*ixy + (1.0+ix*ix)*iyy)/(1.0+ix*ix+iy*iy);\r
-\r
-                       tmp.BlindSetPixelIndex(x,y,(BYTE)min(255,max(0,(xy0 + radius * correction + 0.5))));\r
-               }\r
-       }\r
-\r
-       ch->Transfer(tmp);\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Enhance the variations between adjacent pixels.\r
- * Similar results can be achieved using Filter(),\r
- * but the algorithms are different both in Edge() and in Contour().\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Contour()\r
-{\r
-       if (!pDib) return false;\r
-\r
-       long Ksize = 3;\r
-       long k2 = Ksize/2;\r
-       long kmax= Ksize-k2;\r
-       long i,j,k;\r
-       BYTE maxr,maxg,maxb;\r
-       RGBQUAD pix1,pix2;\r
-\r
-       CxImage tmp(*this);\r
-       if (!tmp.IsValid()){\r
-               strcpy(info.szLastError,tmp.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       long xmin,xmax,ymin,ymax;\r
-       if (pSelection){\r
-               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-       } else {\r
-               xmin = ymin = 0;\r
-               xmax = head.biWidth; ymax=head.biHeight;\r
-       }\r
-\r
-       for(long y=ymin; y<ymax; y++){\r
-               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));\r
-               if (info.nEscape) break;\r
-               for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                       if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                               {\r
-                               pix1 = BlindGetPixelColor(x,y);\r
-                               maxr=maxg=maxb=0;\r
-                               for(j=-k2, i=0;j<kmax;j++){\r
-                                       for(k=-k2;k<kmax;k++, i++){\r
-                                               if (!IsInside(x+j,y+k)) continue;\r
-                                               pix2 = BlindGetPixelColor(x+j,y+k);\r
-                                               if ((pix2.rgbBlue-pix1.rgbBlue)>maxb) maxb = pix2.rgbBlue;\r
-                                               if ((pix2.rgbGreen-pix1.rgbGreen)>maxg) maxg = pix2.rgbGreen;\r
-                                               if ((pix2.rgbRed-pix1.rgbRed)>maxr) maxr = pix2.rgbRed;\r
-                                       }\r
-                               }\r
-                               pix1.rgbBlue=(BYTE)(255-maxb);\r
-                               pix1.rgbGreen=(BYTE)(255-maxg);\r
-                               pix1.rgbRed=(BYTE)(255-maxr);\r
-                               tmp.BlindSetPixelColor(x,y,pix1);\r
-                       }\r
-               }\r
-       }\r
-       Transfer(tmp);\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Adds a random offset to each pixel in the image\r
- * \param radius: maximum pixel displacement\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Jitter(long radius)\r
-{\r
-       if (!pDib) return false;\r
-\r
-       long nx,ny;\r
-\r
-       CxImage tmp(*this);\r
-       if (!tmp.IsValid()){\r
-               strcpy(info.szLastError,tmp.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       long xmin,xmax,ymin,ymax;\r
-       if (pSelection){\r
-               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-       } else {\r
-               xmin = ymin = 0;\r
-               xmax = head.biWidth; ymax=head.biHeight;\r
-       }\r
-\r
-       for(long y=ymin; y<ymax; y++){\r
-               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));\r
-               if (info.nEscape) break;\r
-               for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                       if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                       {\r
-                               nx=x+(long)((rand()/(float)RAND_MAX - 0.5)*(radius*2));\r
-                               ny=y+(long)((rand()/(float)RAND_MAX - 0.5)*(radius*2));\r
-                               if (!IsInside(nx,ny)) {\r
-                                       nx=x;\r
-                                       ny=y;\r
-                               }\r
-                               if (head.biClrUsed==0){\r
-                                       tmp.BlindSetPixelColor(x,y,BlindGetPixelColor(nx,ny));\r
-                               } else {\r
-                                       tmp.BlindSetPixelIndex(x,y,BlindGetPixelIndex(nx,ny));\r
-                               }\r
-#if CXIMAGE_SUPPORT_ALPHA\r
-                               tmp.AlphaSet(x,y,AlphaGet(nx,ny));\r
-#endif //CXIMAGE_SUPPORT_ALPHA\r
-                       }\r
-               }\r
-       }\r
-       Transfer(tmp);\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/** \r
- * generates a 1-D convolution matrix to be used for each pass of \r
- * a two-pass gaussian blur.  Returns the length of the matrix.\r
- * \author [nipper]\r
- */\r
-int CxImage::gen_convolve_matrix (float radius, float **cmatrix_p)\r
-{\r
-       int matrix_length;\r
-       int matrix_midpoint;\r
-       float* cmatrix;\r
-       int i,j;\r
-       float std_dev;\r
-       float sum;\r
-       \r
-       /* we want to generate a matrix that goes out a certain radius\r
-       * from the center, so we have to go out ceil(rad-0.5) pixels,\r
-       * inlcuding the center pixel.  Of course, that's only in one direction,\r
-       * so we have to go the same amount in the other direction, but not count\r
-       * the center pixel again.  So we double the previous result and subtract\r
-       * one.\r
-       * The radius parameter that is passed to this function is used as\r
-       * the standard deviation, and the radius of effect is the\r
-       * standard deviation * 2.  It's a little confusing.\r
-       * <DP> modified scaling, so that matrix_lenght = 1+2*radius parameter\r
-       */\r
-       radius = (float)fabs(0.5*radius) + 0.25f;\r
-       \r
-       std_dev = radius;\r
-       radius = std_dev * 2;\r
-       \r
-       /* go out 'radius' in each direction */\r
-       matrix_length = int (2 * ceil(radius-0.5) + 1);\r
-       if (matrix_length <= 0) matrix_length = 1;\r
-       matrix_midpoint = matrix_length/2 + 1;\r
-       *cmatrix_p = new float[matrix_length];\r
-       cmatrix = *cmatrix_p;\r
-       \r
-       /*  Now we fill the matrix by doing a numeric integration approximation\r
-       * from -2*std_dev to 2*std_dev, sampling 50 points per pixel.\r
-       * We do the bottom half, mirror it to the top half, then compute the\r
-       * center point.  Otherwise asymmetric quantization errors will occur.\r
-       *  The formula to integrate is e^-(x^2/2s^2).\r
-       */\r
-       \r
-       /* first we do the top (right) half of matrix */\r
-       for (i = matrix_length/2 + 1; i < matrix_length; i++)\r
-    {\r
-               float base_x = i - (float)floor((float)(matrix_length/2)) - 0.5f;\r
-               sum = 0;\r
-               for (j = 1; j <= 50; j++)\r
-               {\r
-                       if ( base_x+0.02*j <= radius ) \r
-                               sum += (float)exp (-(base_x+0.02*j)*(base_x+0.02*j) / \r
-                               (2*std_dev*std_dev));\r
-               }\r
-               cmatrix[i] = sum/50;\r
-    }\r
-       \r
-       /* mirror the thing to the bottom half */\r
-       for (i=0; i<=matrix_length/2; i++) {\r
-               cmatrix[i] = cmatrix[matrix_length-1-i];\r
-       }\r
-       \r
-       /* find center val -- calculate an odd number of quanta to make it symmetric,\r
-       * even if the center point is weighted slightly higher than others. */\r
-       sum = 0;\r
-       for (j=0; j<=50; j++)\r
-    {\r
-               sum += (float)exp (-(0.5+0.02*j)*(0.5+0.02*j) /\r
-                       (2*std_dev*std_dev));\r
-    }\r
-       cmatrix[matrix_length/2] = sum/51;\r
-       \r
-       /* normalize the distribution by scaling the total sum to one */\r
-       sum=0;\r
-       for (i=0; i<matrix_length; i++) sum += cmatrix[i];\r
-       for (i=0; i<matrix_length; i++) cmatrix[i] = cmatrix[i] / sum;\r
-       \r
-       return matrix_length;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * generates a lookup table for every possible product of 0-255 and\r
- * each value in the convolution matrix.  The returned array is\r
- * indexed first by matrix position, then by input multiplicand (?)\r
- * value.\r
- * \author [nipper]\r
- */\r
-float* CxImage::gen_lookup_table (float *cmatrix, int cmatrix_length)\r
-{\r
-       float* lookup_table = new float[cmatrix_length * 256];\r
-       float* lookup_table_p = lookup_table;\r
-       float* cmatrix_p      = cmatrix;\r
-       \r
-       for (int i=0; i<cmatrix_length; i++)\r
-    {\r
-               for (int j=0; j<256; j++)\r
-               {\r
-                       *(lookup_table_p++) = *cmatrix_p * (float)j;\r
-               }\r
-               cmatrix_p++;\r
-    }\r
-       \r
-       return lookup_table;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * this function is written as if it is blurring a column at a time,\r
- * even though it can operate on rows, too.  There is no difference\r
- * in the processing of the lines, at least to the blur_line function.\r
- * \author [nipper]\r
- */\r
-void CxImage::blur_line (float *ctable, float *cmatrix, int cmatrix_length, BYTE* cur_col, BYTE* dest_col, int y, long bytes)\r
-{\r
-       float scale;\r
-       float sum;\r
-       int i=0, j=0;\r
-       int row;\r
-       int cmatrix_middle = cmatrix_length/2;\r
-       \r
-       float *cmatrix_p;\r
-       BYTE  *cur_col_p;\r
-       BYTE  *cur_col_p1;\r
-       BYTE  *dest_col_p;\r
-       float *ctable_p;\r
-       \r
-       /* this first block is the same as the non-optimized version --\r
-       * it is only used for very small pictures, so speed isn't a\r
-       * big concern.\r
-       */\r
-       if (cmatrix_length > y)\r
-    {\r
-               for (row = 0; row < y ; row++)\r
-               {\r
-                       scale=0;\r
-                       /* find the scale factor */\r
-                       for (j = 0; j < y ; j++)\r
-                       {\r
-                               /* if the index is in bounds, add it to the scale counter */\r
-                               if ((j + cmatrix_middle - row >= 0) &&\r
-                                       (j + cmatrix_middle - row < cmatrix_length))\r
-                                       scale += cmatrix[j + cmatrix_middle - row];\r
-                       }\r
-                       for (i = 0; i<bytes; i++)\r
-                       {\r
-                               sum = 0;\r
-                               for (j = 0; j < y; j++)\r
-                               {\r
-                                       if ((j >= row - cmatrix_middle) &&\r
-                                               (j <= row + cmatrix_middle))\r
-                                               sum += cur_col[j*bytes + i] * cmatrix[j];\r
-                               }\r
-                               dest_col[row*bytes + i] = (BYTE)(0.5f + sum / scale);\r
-                       }\r
-               }\r
-    }\r
-       else\r
-    {\r
-               /* for the edge condition, we only use available info and scale to one */\r
-               for (row = 0; row < cmatrix_middle; row++)\r
-               {\r
-                       /* find scale factor */\r
-                       scale=0;\r
-                       for (j = cmatrix_middle - row; j<cmatrix_length; j++)\r
-                               scale += cmatrix[j];\r
-                       for (i = 0; i<bytes; i++)\r
-                       {\r
-                               sum = 0;\r
-                               for (j = cmatrix_middle - row; j<cmatrix_length; j++)\r
-                               {\r
-                                       sum += cur_col[(row + j-cmatrix_middle)*bytes + i] * cmatrix[j];\r
-                               }\r
-                               dest_col[row*bytes + i] = (BYTE)(0.5f + sum / scale);\r
-                       }\r
-               }\r
-               /* go through each pixel in each col */\r
-               dest_col_p = dest_col + row*bytes;\r
-               for (; row < y-cmatrix_middle; row++)\r
-               {\r
-                       cur_col_p = (row - cmatrix_middle) * bytes + cur_col;\r
-                       for (i = 0; i<bytes; i++)\r
-                       {\r
-                               sum = 0;\r
-                               cmatrix_p = cmatrix;\r
-                               cur_col_p1 = cur_col_p;\r
-                               ctable_p = ctable;\r
-                               for (j = cmatrix_length; j>0; j--)\r
-                               {\r
-                                       sum += *(ctable_p + *cur_col_p1);\r
-                                       cur_col_p1 += bytes;\r
-                                       ctable_p += 256;\r
-                               }\r
-                               cur_col_p++;\r
-                               *(dest_col_p++) = (BYTE)(0.5f + sum);\r
-                       }\r
-               }\r
-               \r
-               /* for the edge condition , we only use available info, and scale to one */\r
-               for (; row < y; row++)\r
-               {\r
-                       /* find scale factor */\r
-                       scale=0;\r
-                       for (j = 0; j< y-row + cmatrix_middle; j++)\r
-                               scale += cmatrix[j];\r
-                       for (i = 0; i<bytes; i++)\r
-                       {\r
-                               sum = 0;\r
-                               for (j = 0; j<y-row + cmatrix_middle; j++)\r
-                               {\r
-                                       sum += cur_col[(row + j-cmatrix_middle)*bytes + i] * cmatrix[j];\r
-                               }\r
-                               dest_col[row*bytes + i] = (BYTE) (0.5f + sum / scale);\r
-                       }\r
-               }\r
-    }\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * \author [DP]\r
- */\r
-void CxImage::blur_text (BYTE threshold, BYTE decay, BYTE max_depth, CxImage* iSrc, CxImage* iDst, BYTE bytes)\r
-{\r
-       long x,y,z,m;\r
-       BYTE *pSrc, *pSrc2, *pSrc3, *pDst;\r
-       BYTE step,n;\r
-       int pivot;\r
-\r
-       if (max_depth<1) max_depth = 1;\r
-\r
-       long nmin,nmax,xmin,xmax,ymin,ymax;\r
-       xmin = ymin = 0;\r
-       xmax = iSrc->head.biWidth;\r
-       ymax = iSrc->head.biHeight;\r
-\r
-       if (xmin==xmax || ymin==ymax) return;\r
-\r
-       nmin = xmin * bytes;\r
-       nmax = xmax * bytes;\r
-\r
-       CImageIterator itSrc(iSrc);\r
-       CImageIterator itTmp(iDst);\r
-\r
-       double dbScaler = 100.0f/(ymax-ymin)/bytes;\r
-\r
-       for (n=0; n<bytes; n++){\r
-               for (y=ymin+1;y<(ymax-1);y++)\r
-               {\r
-                       if (info.nEscape) break;\r
-                       info.nProgress = (long)((y-ymin)*dbScaler*(1+n));\r
-\r
-                       pSrc  = itSrc.GetRow(y);\r
-                       pSrc2 = itSrc.GetRow(y+1);\r
-                       pSrc3 = itSrc.GetRow(y-1);\r
-                       pDst  = itTmp.GetRow(y);\r
-\r
-                       //scan left to right\r
-                       for (x=n+nmin /*,i=xmin*/; x<(nmax-1); x+=bytes /*,i++*/)\r
-                       {\r
-                               z=x+bytes;\r
-                               pivot = pSrc[z]-threshold;\r
-                               //find upper corner\r
-                               if (pSrc[x]<pivot && pSrc2[z]<pivot && pSrc3[x]>=pivot){\r
-                                       while (z<nmax && pSrc2[z]<pSrc[x+bytes] && pSrc[x+bytes]<=pSrc[z]){\r
-                                               z+=bytes;\r
-                                       }\r
-                                       m = z-x;\r
-                                       m = (decay>1) ? ((m/bytes)/decay+1) : m/bytes;\r
-                                       if (m>max_depth) m = max_depth;\r
-                                       step = (BYTE)((pSrc[x+bytes]-pSrc[x])/(m+1));\r
-                                       while (m-->1){\r
-                                               pDst[x+m*bytes] = (BYTE)(pDst[x]+(step*(m+1)));\r
-                                       }\r
-                               }\r
-                               //find lower corner\r
-                               z=x+bytes;\r
-                               if (pSrc[x]<pivot && pSrc3[z]<pivot && pSrc2[x]>=pivot){\r
-                                       while (z<nmax && pSrc3[z]<pSrc[x+bytes] && pSrc[x+bytes]<=pSrc[z]){\r
-                                               z+=bytes;\r
-                                       }\r
-                                       m = z-x;\r
-                                       m = (decay>1) ? ((m/bytes)/decay+1) : m/bytes;\r
-                                       if (m>max_depth) m = max_depth;\r
-                                       step = (BYTE)((pSrc[x+bytes]-pSrc[x])/(m+1));\r
-                                       while (m-->1){\r
-                                               pDst[x+m*bytes] = (BYTE)(pDst[x]+(step*(m+1)));\r
-                                       }\r
-                               }\r
-                       }\r
-                       //scan right to left\r
-                       for (x=nmax-1-n /*,i=(xmax-1)*/; x>0; x-=bytes /*,i--*/)\r
-                       {\r
-                               z=x-bytes;\r
-                               pivot = pSrc[z]-threshold;\r
-                               //find upper corner\r
-                               if (pSrc[x]<pivot && pSrc2[z]<pivot && pSrc3[x]>=pivot){\r
-                                       while (z>n && pSrc2[z]<pSrc[x-bytes] && pSrc[x-bytes]<=pSrc[z]){\r
-                                               z-=bytes;\r
-                                       }\r
-                                       m = x-z;\r
-                                       m = (decay>1) ? ((m/bytes)/decay+1) : m/bytes;\r
-                                       if (m>max_depth) m = max_depth;\r
-                                       step = (BYTE)((pSrc[x-bytes]-pSrc[x])/(m+1));\r
-                                       while (m-->1){\r
-                                               pDst[x-m*bytes] = (BYTE)(pDst[x]+(step*(m+1)));\r
-                                       }\r
-                               }\r
-                               //find lower corner\r
-                               z=x-bytes;\r
-                               if (pSrc[x]<pivot && pSrc3[z]<pivot && pSrc2[x]>=pivot){\r
-                                       while (z>n && pSrc3[z]<pSrc[x-bytes] && pSrc[x-bytes]<=pSrc[z]){\r
-                                               z-=bytes;\r
-                                       }\r
-                                       m = x-z;\r
-                                       m = (decay>1) ? ((m/bytes)/decay+1) : m/bytes;\r
-                                       if (m>max_depth) m = max_depth;\r
-                                       step = (BYTE)((pSrc[x-bytes]-pSrc[x])/(m+1));\r
-                                       while (m-->1){\r
-                                               pDst[x-m*bytes] = (BYTE)(pDst[x]+(step*(m+1)));\r
-                                       }\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * \author [DP]\r
- */\r
-bool CxImage::TextBlur(BYTE threshold, BYTE decay, BYTE max_depth, bool bBlurHorizontal, bool bBlurVertical, CxImage* iDst)\r
-{\r
-       if (!pDib) return false;\r
-\r
-       RGBQUAD* pPalette=NULL;\r
-       WORD bpp = GetBpp();\r
-\r
-       //the routine is optimized for RGB or GrayScale images\r
-       if (!(head.biBitCount == 24 || IsGrayScale())){\r
-               pPalette = new RGBQUAD[head.biClrUsed];\r
-               memcpy(pPalette, GetPalette(),GetPaletteSize());\r
-               if (!IncreaseBpp(24))\r
-                       return false;\r
-       }\r
-\r
-       CxImage tmp(*this);\r
-       if (!tmp.IsValid()){\r
-               strcpy(info.szLastError,tmp.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       if (bBlurHorizontal)\r
-               blur_text(threshold, decay, max_depth, this, &tmp, head.biBitCount>>3);\r
-\r
-       if (bBlurVertical){\r
-               CxImage src2(*this);\r
-               src2.RotateLeft();\r
-               tmp.RotateLeft();\r
-               blur_text(threshold, decay, max_depth, &src2, &tmp, head.biBitCount>>3);\r
-               tmp.RotateRight();\r
-       }\r
-\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-       //restore the non selected region\r
-       if (pSelection){\r
-               for(long y=0; y<head.biHeight; y++){\r
-                       for(long x=0; x<head.biWidth; x++){\r
-                               if (!BlindSelectionIsInside(x,y)){\r
-                                       tmp.BlindSetPixelColor(x,y,BlindGetPixelColor(x,y));\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-\r
-       //if necessary, restore the original BPP and palette\r
-       if (pPalette){\r
-               tmp.DecreaseBpp(bpp, true, pPalette);\r
-               delete [] pPalette;\r
-       }\r
-\r
-       if (iDst) iDst->Transfer(tmp);\r
-       else Transfer(tmp);\r
-\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * \author [nipper]; changes [DP]\r
- */\r
-bool CxImage::GaussianBlur(float radius /*= 1.0f*/, CxImage* iDst /*= 0*/)\r
-{\r
-       if (!pDib) return false;\r
-\r
-       RGBQUAD* pPalette=NULL;\r
-       WORD bpp = GetBpp();\r
-\r
-       //the routine is optimized for RGB or GrayScale images\r
-       if (!(head.biBitCount == 24 || IsGrayScale())){\r
-               pPalette = new RGBQUAD[head.biClrUsed];\r
-               memcpy(pPalette, GetPalette(),GetPaletteSize());\r
-               if (!IncreaseBpp(24))\r
-                       return false;\r
-       }\r
-\r
-       CxImage tmp_x(*this, false, true, true);\r
-       if (!tmp_x.IsValid()){\r
-               strcpy(info.szLastError,tmp_x.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       // generate convolution matrix and make sure it's smaller than each dimension\r
-       float *cmatrix = NULL;\r
-       int cmatrix_length = gen_convolve_matrix(radius, &cmatrix);\r
-       // generate lookup table\r
-       float *ctable = gen_lookup_table(cmatrix, cmatrix_length);\r
-\r
-       long x,y;\r
-       int bypp = head.biBitCount>>3;\r
-\r
-       CImageIterator itSrc(this);\r
-       CImageIterator itTmp(&tmp_x);\r
-\r
-       double dbScaler = 50.0f/head.biHeight;\r
-\r
-       // blur the rows\r
-    for (y=0;y<head.biHeight;y++)\r
-       {\r
-               if (info.nEscape) break;\r
-               info.nProgress = (long)(y*dbScaler);\r
-\r
-               blur_line(ctable, cmatrix, cmatrix_length, itSrc.GetRow(y), itTmp.GetRow(y), head.biWidth, bypp);\r
-       }\r
-\r
-       CxImage tmp_y(tmp_x, false, true, true);\r
-       if (!tmp_y.IsValid()){\r
-               strcpy(info.szLastError,tmp_y.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       CImageIterator itDst(&tmp_y);\r
-\r
-       // blur the cols\r
-    BYTE* cur_col = (BYTE*)malloc(bypp*head.biHeight);\r
-    BYTE* dest_col = (BYTE*)malloc(bypp*head.biHeight);\r
-\r
-       dbScaler = 50.0f/head.biWidth;\r
-\r
-       for (x=0;x<head.biWidth;x++)\r
-       {\r
-               if (info.nEscape) break;\r
-               info.nProgress = (long)(50.0f+x*dbScaler);\r
-\r
-               itTmp.GetCol(cur_col, x);\r
-               itDst.GetCol(dest_col, x);\r
-               blur_line(ctable, cmatrix, cmatrix_length, cur_col, dest_col, head.biHeight, bypp);\r
-               itDst.SetCol(dest_col, x);\r
-       }\r
-\r
-       free(cur_col);\r
-       free(dest_col);\r
-\r
-       delete [] cmatrix;\r
-       delete [] ctable;\r
-\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-       //restore the non selected region\r
-       if (pSelection){\r
-               for(y=0; y<head.biHeight; y++){\r
-                       for(x=0; x<head.biWidth; x++){\r
-                               if (!BlindSelectionIsInside(x,y)){\r
-                                       tmp_y.BlindSetPixelColor(x,y,BlindGetPixelColor(x,y));\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-\r
-       //if necessary, restore the original BPP and palette\r
-       if (pPalette){\r
-               tmp_y.DecreaseBpp(bpp, false, pPalette);\r
-               if (iDst) DecreaseBpp(bpp, false, pPalette);\r
-               delete [] pPalette;\r
-       }\r
-\r
-       if (iDst) iDst->Transfer(tmp_y);\r
-       else Transfer(tmp_y);\r
-\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * \author [DP],[nipper]\r
- */\r
-bool CxImage::SelectiveBlur(float radius, BYTE threshold, CxImage* iDst)\r
-{\r
-       if (!pDib) return false;\r
-\r
-       RGBQUAD* pPalette=NULL;\r
-       WORD bpp = GetBpp();\r
-\r
-       CxImage Tmp(*this, true, true, true);\r
-       if (!Tmp.IsValid()){\r
-               strcpy(info.szLastError,Tmp.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       //the routine is optimized for RGB or GrayScale images\r
-       if (!(head.biBitCount == 24 || IsGrayScale())){\r
-               pPalette = new RGBQUAD[head.biClrUsed];\r
-               memcpy(pPalette, GetPalette(),GetPaletteSize());\r
-               if (!Tmp.IncreaseBpp(24))\r
-                       return false;\r
-       }\r
-\r
-       CxImage Dst(Tmp, true, true, true);\r
-       if (!Dst.IsValid()){\r
-               strcpy(info.szLastError,Dst.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       //build the difference mask\r
-       BYTE thresh_dw = (BYTE)max( 0 ,(int)(128 - threshold));\r
-       BYTE thresh_up = (BYTE)min(255,(int)(128 + threshold));\r
-       long kernel[]={-100,-100,-100,-100,801,-100,-100,-100,-100};\r
-       if (!Tmp.Filter(kernel,3,800,128)){\r
-               strcpy(info.szLastError,Tmp.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       //if the image has no selection, build a selection for the whole image\r
-       if (!Tmp.SelectionIsValid()){\r
-               Tmp.SelectionCreate();\r
-               Tmp.SelectionClear(255);\r
-       }\r
-\r
-       long xmin,xmax,ymin,ymax;\r
-       xmin = Tmp.info.rSelectionBox.left;\r
-       xmax = Tmp.info.rSelectionBox.right;\r
-       ymin = Tmp.info.rSelectionBox.bottom;\r
-       ymax = Tmp.info.rSelectionBox.top;\r
-\r
-       //modify the selection where the difference mask is over the threshold\r
-       for(long y=ymin; y<ymax; y++){\r
-               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));\r
-               if (info.nEscape) break;\r
-               for(long x=xmin; x<xmax; x++){\r
-                       if(Tmp.BlindSelectionIsInside(x,y)){\r
-                               RGBQUAD c = Tmp.BlindGetPixelColor(x,y);\r
-                               if ((c.rgbRed   < thresh_dw || c.rgbRed   > thresh_up) ||\r
-                                       (c.rgbGreen < thresh_dw || c.rgbGreen > thresh_up) ||\r
-                                       (c.rgbBlue  < thresh_dw || c.rgbBlue  > thresh_up))\r
-                               {\r
-                                       Tmp.SelectionSet(x,y,0);\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-\r
-       //blur the image (only in the selected pixels)\r
-       Dst.SelectionCopy(Tmp);\r
-       if (!Dst.GaussianBlur(radius)){\r
-               strcpy(info.szLastError,Dst.GetLastError());\r
-               return false;\r
-       }\r
-\r
-       //restore the original selection\r
-       Dst.SelectionCopy(*this);\r
-\r
-       //if necessary, restore the original BPP and palette\r
-       if (pPalette){\r
-               Dst.DecreaseBpp(bpp, false, pPalette);\r
-               delete [] pPalette;\r
-       }\r
-\r
-       if (iDst) iDst->Transfer(Dst);\r
-       else Transfer(Dst);\r
-\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * sharpen the image by subtracting a blurred copy from the original image.\r
- * \param radius: width in pixels of the blurring effect. Range: >0; default = 5.\r
- * \param amount: strength of the filter. Range: 0.0 (none) to 1.0 (max); default = 0.5\r
- * \param threshold: difference, between blurred and original pixel, to trigger the filter\r
- *                   Range: 0 (always triggered) to 255 (never triggered); default = 0.\r
- * \return true if everything is ok\r
- * \author [nipper]; changes [DP]\r
- */\r
-bool CxImage::UnsharpMask(float radius /*= 5.0*/, float amount /*= 0.5*/, int threshold /*= 0*/)\r
-{\r
-       if (!pDib) return false;\r
-\r
-       RGBQUAD* pPalette=NULL;\r
-       WORD bpp = GetBpp();\r
-\r
-       //the routine is optimized for RGB or GrayScale images\r
-       if (!(head.biBitCount == 24 || IsGrayScale())){\r
-               pPalette = new RGBQUAD[head.biClrUsed];\r
-               memcpy(pPalette, GetPalette(),GetPaletteSize());\r
-               if (!IncreaseBpp(24))\r
-                       return false;\r
-       }\r
-\r
-       CxImage iDst;\r
-       if (!GaussianBlur(radius,&iDst))\r
-               return false;\r
-\r
-       CImageIterator itSrc(this);\r
-       CImageIterator itDst(&iDst);\r
-\r
-       long xmin,xmax,ymin,ymax;\r
-       if (pSelection){\r
-               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-       } else {\r
-               xmin = ymin = 0;\r
-               xmax = head.biWidth; ymax=head.biHeight;\r
-       }\r
-\r
-       if (xmin==xmax || ymin==ymax)\r
-               return false;\r
-\r
-       double dbScaler = 100.0/(ymax-ymin);\r
-       int bypp = head.biBitCount>>3;\r
-       \r
-       // merge the source and destination (which currently contains\r
-       // the blurred version) images\r
-    for (long y=ymin; y<ymax; y++)\r
-       {\r
-               if (info.nEscape) break;\r
-               info.nProgress = (long)((y-ymin)*dbScaler);\r
-\r
-               // get source row\r
-               BYTE* cur_row = itSrc.GetRow(y);\r
-               // get dest row\r
-               BYTE* dest_row = itDst.GetRow(y);\r
-               // combine the two\r
-               for (long x=xmin; x<xmax; x++) {\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                       if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                       {\r
-                               for (long b=0, z=x*bypp; b<bypp; b++, z++){\r
-                                       int diff = cur_row[z] - dest_row[z];\r
-\r
-                                       // do tresholding\r
-                                       if (abs(diff) < threshold){\r
-                                               dest_row[z] = cur_row[z];\r
-                                       } else {\r
-                                               dest_row[z] = (BYTE)min(255, max(0,(int)(cur_row[z] + amount * diff)));\r
-                                       }\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-\r
-       //if necessary, restore the original BPP and palette\r
-       if (pPalette){\r
-               iDst.DecreaseBpp(bpp, false, pPalette);\r
-               delete [] pPalette;\r
-       }\r
-\r
-       Transfer(iDst);\r
-\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Apply a look up table to the image. \r
- * \param pLut: BYTE[256] look up table\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Lut(BYTE* pLut)\r
-{\r
-       if (!pDib || !pLut) return false;\r
-       RGBQUAD color;\r
-\r
-       double dbScaler;\r
-       if (head.biClrUsed==0){\r
-\r
-               long xmin,xmax,ymin,ymax;\r
-               if (pSelection){\r
-                       xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-                       ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-               } else {\r
-                       // faster loop for full image\r
-                       BYTE *iSrc=info.pImage;\r
-                       for(unsigned long i=0; i < head.biSizeImage ; i++){\r
-                               *iSrc++ = pLut[*iSrc];\r
-                       }\r
-                       return true;\r
-               }\r
-\r
-               if (xmin==xmax || ymin==ymax)\r
-                       return false;\r
-\r
-               dbScaler = 100.0/(ymax-ymin);\r
-\r
-               for(long y=ymin; y<ymax; y++){\r
-                       info.nProgress = (long)((y-ymin)*dbScaler); //<Anatoly Ivasyuk>\r
-                       for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                               if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                               {\r
-                                       color = BlindGetPixelColor(x,y);\r
-                                       color.rgbRed = pLut[color.rgbRed];\r
-                                       color.rgbGreen = pLut[color.rgbGreen];\r
-                                       color.rgbBlue = pLut[color.rgbBlue];\r
-                                       BlindSetPixelColor(x,y,color);\r
-                               }\r
-                       }\r
-               }\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-       } else if (pSelection && (head.biBitCount==8) && IsGrayScale()){\r
-               long xmin,xmax,ymin,ymax;\r
-               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-\r
-               if (xmin==xmax || ymin==ymax)\r
-                       return false;\r
-\r
-               dbScaler = 100.0/(ymax-ymin);\r
-               for(long y=ymin; y<ymax; y++){\r
-                       info.nProgress = (long)((y-ymin)*dbScaler);\r
-                       for(long x=xmin; x<xmax; x++){\r
-                               if (BlindSelectionIsInside(x,y))\r
-                               {\r
-                                       BlindSetPixelIndex(x,y,pLut[BlindGetPixelIndex(x,y)]);\r
-                               }\r
-                       }\r
-               }\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-       } else {\r
-               bool bIsGrayScale = IsGrayScale();\r
-               for(DWORD j=0; j<head.biClrUsed; j++){\r
-                       color = GetPaletteColor((BYTE)j);\r
-                       color.rgbRed = pLut[color.rgbRed];\r
-                       color.rgbGreen = pLut[color.rgbGreen];\r
-                       color.rgbBlue = pLut[color.rgbBlue];\r
-                       SetPaletteColor((BYTE)j,color);\r
-               }\r
-               if (bIsGrayScale) GrayScale();\r
-       }\r
-       return true;\r
-\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Apply an indipendent look up table for each channel\r
- * \param pLutR, pLutG, pLutB, pLutA: BYTE[256] look up tables\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Lut(BYTE* pLutR, BYTE* pLutG, BYTE* pLutB, BYTE* pLutA)\r
-{\r
-       if (!pDib || !pLutR || !pLutG || !pLutB) return false;\r
-       RGBQUAD color;\r
-\r
-       double dbScaler;\r
-       if (head.biClrUsed==0){\r
-\r
-               long xmin,xmax,ymin,ymax;\r
-               if (pSelection){\r
-                       xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-                       ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-               } else {\r
-                       xmin = ymin = 0;\r
-                       xmax = head.biWidth; ymax=head.biHeight;\r
-               }\r
-\r
-               if (xmin==xmax || ymin==ymax)\r
-                       return false;\r
-\r
-               dbScaler = 100.0/(ymax-ymin);\r
-\r
-               for(long y=ymin; y<ymax; y++){\r
-                       info.nProgress = (long)((y-ymin)*dbScaler);\r
-                       for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                               if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                               {\r
-                                       color = BlindGetPixelColor(x,y);\r
-                                       color.rgbRed =   pLutR[color.rgbRed];\r
-                                       color.rgbGreen = pLutG[color.rgbGreen];\r
-                                       color.rgbBlue =  pLutB[color.rgbBlue];\r
-                                       if (pLutA) color.rgbReserved=pLutA[color.rgbReserved];\r
-                                       BlindSetPixelColor(x,y,color,true);\r
-                               }\r
-                       }\r
-               }\r
-       } else {\r
-               bool bIsGrayScale = IsGrayScale();\r
-               for(DWORD j=0; j<head.biClrUsed; j++){\r
-                       color = GetPaletteColor((BYTE)j);\r
-                       color.rgbRed =   pLutR[color.rgbRed];\r
-                       color.rgbGreen = pLutG[color.rgbGreen];\r
-                       color.rgbBlue =  pLutB[color.rgbBlue];\r
-                       SetPaletteColor((BYTE)j,color);\r
-               }\r
-               if (bIsGrayScale) GrayScale();\r
-       }\r
-\r
-       return true;\r
-\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Use the RedEyeRemove function to remove the red-eye effect that frequently\r
- * occurs in photographs of humans and animals. You must select the region \r
- * where the function will filter the red channel.\r
- * \param strength: range from 0.0f (no effect) to 1.0f (full effect). Default = 0.8\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::RedEyeRemove(float strength)\r
-{\r
-       if (!pDib) return false;\r
-       RGBQUAD color;\r
-\r
-       long xmin,xmax,ymin,ymax;\r
-       if (pSelection){\r
-               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-       } else {\r
-               xmin = ymin = 0;\r
-               xmax = head.biWidth; ymax=head.biHeight;\r
-       }\r
-\r
-       if (xmin==xmax || ymin==ymax)\r
-               return false;\r
-\r
-       if (strength<0.0f) strength = 0.0f;\r
-       if (strength>1.0f) strength = 1.0f;\r
-\r
-       for(long y=ymin; y<ymax; y++){\r
-               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));\r
-               if (info.nEscape) break;\r
-               for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                       if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                       {\r
-                               float a = 1.0f-5.0f*((float)((x-0.5f*(xmax+xmin))*(x-0.5f*(xmax+xmin))+(y-0.5f*(ymax+ymin))*(y-0.5f*(ymax+ymin))))/((float)((xmax-xmin)*(ymax-ymin)));\r
-                               if (a<0) a=0;\r
-                               color = BlindGetPixelColor(x,y);\r
-                               color.rgbRed = (BYTE)(a*min(color.rgbGreen,color.rgbBlue)+(1.0f-a)*color.rgbRed);\r
-                               BlindSetPixelColor(x,y,color);\r
-                       }\r
-               }\r
-       }\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Changes the saturation of the image. \r
- * \param saturation: can be from -100 to 100, positive values increase the saturation.\r
- * \param colorspace: can be 1 (HSL) or 2 (YUV).\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::Saturate(const long saturation, const long colorspace)\r
-{\r
-       if (!pDib)\r
-               return false;\r
-\r
-       long xmin,xmax,ymin,ymax;\r
-       if (pSelection){\r
-               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-       } else {\r
-               xmin = ymin = 0;\r
-               xmax = head.biWidth; ymax=head.biHeight;\r
-       }\r
-\r
-       if (xmin==xmax || ymin==ymax)\r
-               return false;\r
-\r
-       BYTE cTable[256];\r
-\r
-       switch(colorspace)\r
-       {\r
-       case 1:\r
-               {\r
-                       for (int i=0;i<256;i++) {\r
-                               cTable[i] = (BYTE)max(0,min(255,(int)(i + saturation)));\r
-                       }\r
-                       for(long y=ymin; y<ymax; y++){\r
-                               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));\r
-                               if (info.nEscape) break;\r
-                               for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                                       if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                                       {\r
-                                               RGBQUAD c = RGBtoHSL(BlindGetPixelColor(x,y));\r
-                                               c.rgbGreen  = cTable[c.rgbGreen];\r
-                                               c = HSLtoRGB(c);\r
-                                               BlindSetPixelColor(x,y,c);\r
-                                       }\r
-                               }\r
-                       }\r
-               }\r
-               break;\r
-       case 2:\r
-               {\r
-                       for (int i=0;i<256;i++) {\r
-                               cTable[i] = (BYTE)max(0,min(255,(int)((i-128)*(100 + saturation)/100.0f + 128.5f)));\r
-                       }\r
-                       for(long y=ymin; y<ymax; y++){\r
-                               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));\r
-                               if (info.nEscape) break;\r
-                               for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                                       if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                                       {\r
-                                               RGBQUAD c = RGBtoYUV(BlindGetPixelColor(x,y));\r
-                                               c.rgbGreen  = cTable[c.rgbGreen];\r
-                                               c.rgbBlue = cTable[c.rgbBlue];\r
-                                               c = YUVtoRGB(c);\r
-                                               BlindSetPixelColor(x,y,c);\r
-                                       }\r
-                               }\r
-                       }\r
-               }\r
-               break;\r
-       default:\r
-               strcpy(info.szLastError,"Saturate: wrong colorspace");\r
-               return false;\r
-       }\r
-       return true;\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Solarize: convert all colors above a given lightness level into their negative\r
- * \param  level : lightness threshold. Range = 0 to 255; default = 128.\r
- * \param  bLinkedChannels: true = compare with luminance, preserve colors (default)\r
- *                         false = compare with independent R,G,B levels\r
- * \return true if everything is ok\r
- * \author [Priyank Bolia] (priyank_bolia(at)yahoo(dot)com); changes [DP]\r
- */\r
-bool CxImage::Solarize(BYTE level, bool bLinkedChannels)\r
-{\r
-       if (!pDib) return false;\r
-\r
-       long xmin,xmax,ymin,ymax;\r
-       if (pSelection){\r
-               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;\r
-               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;\r
-       } else {\r
-               xmin = ymin = 0;\r
-               xmax = head.biWidth; ymax=head.biHeight;\r
-       }\r
-\r
-       if (head.biBitCount<=8){\r
-               if (IsGrayScale()){ //GRAYSCALE, selection\r
-                       for(long y=ymin; y<ymax; y++){\r
-                               for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                                       if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                                       {\r
-                                               BYTE index = BlindGetPixelIndex(x,y);\r
-                                               RGBQUAD color = GetPaletteColor(index);\r
-                                               if ((BYTE)RGB2GRAY(color.rgbRed,color.rgbGreen,color.rgbBlue)>level){\r
-                                                       BlindSetPixelIndex(x,y,255-index);\r
-                                               }\r
-                                       }\r
-                               }\r
-                       }\r
-               } else { //PALETTE, full image\r
-                       RGBQUAD* ppal=GetPalette();\r
-                       for(DWORD i=0;i<head.biClrUsed;i++){\r
-                               RGBQUAD color = GetPaletteColor((BYTE)i);\r
-                               if (bLinkedChannels){\r
-                                       if ((BYTE)RGB2GRAY(color.rgbRed,color.rgbGreen,color.rgbBlue)>level){\r
-                                               ppal[i].rgbBlue =(BYTE)(255-ppal[i].rgbBlue);\r
-                                               ppal[i].rgbGreen =(BYTE)(255-ppal[i].rgbGreen);\r
-                                               ppal[i].rgbRed =(BYTE)(255-ppal[i].rgbRed);\r
-                                       }\r
-                               } else {\r
-                                       if (color.rgbBlue>level)        ppal[i].rgbBlue =(BYTE)(255-ppal[i].rgbBlue);\r
-                                       if (color.rgbGreen>level)       ppal[i].rgbGreen =(BYTE)(255-ppal[i].rgbGreen);\r
-                                       if (color.rgbRed>level)         ppal[i].rgbRed =(BYTE)(255-ppal[i].rgbRed);\r
-                               }\r
-                       }\r
-               }\r
-       } else { //RGB, selection\r
-               for(long y=ymin; y<ymax; y++){\r
-                       for(long x=xmin; x<xmax; x++){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                               if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                               {\r
-                                       RGBQUAD color = BlindGetPixelColor(x,y);\r
-                                       if (bLinkedChannels){\r
-                                               if ((BYTE)RGB2GRAY(color.rgbRed,color.rgbGreen,color.rgbBlue)>level){\r
-                                                       color.rgbRed = (BYTE)(255-color.rgbRed);\r
-                                                       color.rgbGreen = (BYTE)(255-color.rgbGreen);\r
-                                                       color.rgbBlue = (BYTE)(255-color.rgbBlue);\r
-                                               }\r
-                                       } else {\r
-                                               if (color.rgbBlue>level)        color.rgbBlue =(BYTE)(255-color.rgbBlue);\r
-                                               if (color.rgbGreen>level)       color.rgbGreen =(BYTE)(255-color.rgbGreen);\r
-                                               if (color.rgbRed>level)         color.rgbRed =(BYTE)(255-color.rgbRed);\r
-                                       }\r
-                                       BlindSetPixelColor(x,y,color);\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-\r
-       //invert transparent color only in case of full image processing\r
-       if (pSelection==0 || (!IsGrayScale() && IsIndexed())){\r
-               if (bLinkedChannels){\r
-                       if ((BYTE)RGB2GRAY(info.nBkgndColor.rgbRed,info.nBkgndColor.rgbGreen,info.nBkgndColor.rgbBlue)>level){\r
-                               info.nBkgndColor.rgbBlue = (BYTE)(255-info.nBkgndColor.rgbBlue);\r
-                               info.nBkgndColor.rgbGreen = (BYTE)(255-info.nBkgndColor.rgbGreen);\r
-                               info.nBkgndColor.rgbRed = (BYTE)(255-info.nBkgndColor.rgbRed);\r
-                       } \r
-               } else {\r
-                       if (info.nBkgndColor.rgbBlue>level)      info.nBkgndColor.rgbBlue = (BYTE)(255-info.nBkgndColor.rgbBlue);\r
-                       if (info.nBkgndColor.rgbGreen>level) info.nBkgndColor.rgbGreen = (BYTE)(255-info.nBkgndColor.rgbGreen);\r
-                       if (info.nBkgndColor.rgbRed>level)       info.nBkgndColor.rgbRed = (BYTE)(255-info.nBkgndColor.rgbRed);\r
-               }\r
-       }\r
-\r
-       return true;\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Converts the RGB triplets to and from different colorspace\r
- * \param dstColorSpace: destination colorspace; 0 = RGB, 1 = HSL, 2 = YUV, 3 = YIQ, 4 = XYZ \r
- * \param srcColorSpace: source colorspace; 0 = RGB, 1 = HSL, 2 = YUV, 3 = YIQ, 4 = XYZ \r
- * \return true if everything is ok\r
- */\r
-bool CxImage::ConvertColorSpace(const long dstColorSpace, const long srcColorSpace)\r
-{\r
-       if (!pDib)\r
-               return false;\r
-\r
-       if (dstColorSpace == srcColorSpace)\r
-               return true;\r
-\r
-       long w = GetWidth();\r
-       long h = GetHeight();\r
-\r
-       for (long y=0;y<h;y++){\r
-               info.nProgress = (long)(100*y/h);\r
-               if (info.nEscape) break;\r
-               for (long x=0;x<w;x++){\r
-                       RGBQUAD c = BlindGetPixelColor(x,y);\r
-                       switch (srcColorSpace){\r
-                       case 0:\r
-                               break;\r
-                       case 1:\r
-                               c = HSLtoRGB(c);\r
-                               break;\r
-                       case 2:\r
-                               c = YUVtoRGB(c);\r
-                               break;\r
-                       case 3:\r
-                               c = YIQtoRGB(c);\r
-                               break;\r
-                       case 4:\r
-                               c = XYZtoRGB(c);\r
-                               break;\r
-                       default:\r
-                               strcpy(info.szLastError,"ConvertColorSpace: unknown source colorspace");\r
-                               return false;\r
-                       }\r
-                       switch (dstColorSpace){\r
-                       case 0:\r
-                               break;\r
-                       case 1:\r
-                               c = RGBtoHSL(c);\r
-                               break;\r
-                       case 2:\r
-                               c = RGBtoYUV(c);\r
-                               break;\r
-                       case 3:\r
-                               c = RGBtoYIQ(c);\r
-                               break;\r
-                       case 4:\r
-                               c = RGBtoXYZ(c);\r
-                               break;\r
-                       default:\r
-                               strcpy(info.szLastError,"ConvertColorSpace: unknown destination colorspace");\r
-                               return false;\r
-                       }\r
-                       BlindSetPixelColor(x,y,c);\r
-               }\r
-       }\r
-       return true;\r
-}\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Finds the optimal (global or local) treshold for image binarization\r
- * \param method: 0 = average all methods (default); 1 = Otsu; 2 = Kittler & Illingworth; 3 = max entropy; 4 = potential difference;\r
- * \param pBox: region from where the threshold is computed; 0 = full image (default).\r
- * \param pContrastMask: limit the computation only in regions with contrasted (!=0) pixels; default = 0.\r
- * the pContrastMask image must be grayscale with same with and height of the current image,\r
- * can be obtained from the current image with a filter:\r
- *   CxImage iContrastMask(*image,true,false,false);\r
- *   iContrastMask.GrayScale();\r
- *   long edge[]={-1,-1,-1,-1,8,-1,-1,-1,-1};\r
- *   iContrastMask.Filter(edge,3,1,0);\r
- *   long blur[]={1,1,1,1,1,1,1,1,1};\r
- *   iContrastMask.Filter(blur,3,9,0);\r
- * \return optimal threshold; -1 = error.\r
- * \sa AdaptiveThreshold\r
- */\r
-int  CxImage::OptimalThreshold(long method, RECT * pBox, CxImage* pContrastMask)\r
-{\r
-       if (!pDib)\r
-               return false;\r
-\r
-       if (head.biBitCount!=8){\r
-               strcpy(info.szLastError,"OptimalThreshold works only on 8 bit images");\r
-               return -1;\r
-       }\r
-\r
-       if (pContrastMask){\r
-               if (!pContrastMask->IsValid() ||\r
-                       !pContrastMask->IsGrayScale() ||\r
-                       pContrastMask->GetWidth() != GetWidth() ||\r
-                       pContrastMask->GetHeight() != GetHeight()){\r
-                       strcpy(info.szLastError,"OptimalThreshold invalid ContrastMask");\r
-                       return -1;\r
-               }\r
-       }\r
-\r
-       long xmin,xmax,ymin,ymax;\r
-       if (pBox){\r
-               xmin = max(pBox->left,0);\r
-               xmax = min(pBox->right,head.biWidth);\r
-               ymin = max(pBox->bottom,0);\r
-               ymax = min(pBox->top,head.biHeight);\r
-       } else {\r
-               xmin = ymin = 0;\r
-               xmax = head.biWidth; ymax=head.biHeight;\r
-       }\r
-       \r
-       if (xmin>=xmax || ymin>=ymax)\r
-               return -1;\r
-\r
-       double p[256];\r
-       memset(p,  0, 256*sizeof(double));\r
-       //build histogram\r
-       for (long y = ymin; y<ymax; y++){\r
-               BYTE* pGray = GetBits(y) + xmin;\r
-               BYTE* pContr = 0;\r
-               if (pContrastMask) pContr = pContrastMask->GetBits(y) + xmin;\r
-               for (long x = xmin; x<xmax; x++){\r
-                       BYTE n = *pGray++;\r
-                       if (pContr){\r
-                               if (*pContr) p[n]++;\r
-                               pContr++;\r
-                       } else {\r
-                               p[n]++;\r
-                       }\r
-               }\r
-       }\r
-\r
-       //find histogram limits\r
-       int gray_min = 0;\r
-       while (gray_min<255 && p[gray_min]==0) gray_min++;\r
-       int gray_max = 255;\r
-       while (gray_max>0 && p[gray_max]==0) gray_max--;\r
-       if (gray_min > gray_max)\r
-               return -1;\r
-       if (gray_min == gray_max){\r
-               if (gray_min == 0)\r
-                       return 0;\r
-               else\r
-                       return gray_max-1;\r
-       }\r
-\r
-       //compute total moments 0th,1st,2nd order\r
-       int i,k;\r
-       double w_tot = 0;\r
-       double m_tot = 0;\r
-       double q_tot = 0;\r
-       for (i = gray_min; i <= gray_max; i++){\r
-               w_tot += p[i];\r
-               m_tot += i*p[i];\r
-               q_tot += i*i*p[i];\r
-       }\r
-\r
-       double L, L1max, L2max, L3max, L4max; //objective functions\r
-       int th1,th2,th3,th4; //optimal thresholds\r
-       L1max = L2max = L3max = L4max = 0;\r
-       th1 = th2 = th3 = th4 = -1;\r
-\r
-       double w1, w2, m1, m2, q1, q2, s1, s2;\r
-       w1 = m1 = q1 = 0;\r
-       for (i = gray_min; i < gray_max; i++){\r
-               w1 += p[i];\r
-               w2 = w_tot - w1;\r
-               m1 += i*p[i];\r
-               m2 = m_tot - m1;\r
-               q1 += i*i*p[i];\r
-               q2 = q_tot - q1;\r
-               s1 = q1/w1-m1*m1/w1/w1; //s1 = q1/w1-pow(m1/w1,2);\r
-               s2 = q2/w2-m2*m2/w2/w2; //s2 = q2/w2-pow(m2/w2,2);\r
-\r
-               //Otsu\r
-               L = -(s1*w1 + s2*w2); //implemented as definition\r
-               //L = w1 * w2 * (m2/w2 - m1/w1)*(m2/w2 - m1/w1); //implementation that doesn't need s1 & s2\r
-               if (L1max < L || th1<0){\r
-                       L1max = L;\r
-                       th1 = i;\r
-               }\r
-\r
-               //Kittler and Illingworth\r
-               if (s1>0 && s2>0){\r
-                       L = w1*log(w1/sqrt(s1))+w2*log(w2/sqrt(s2));\r
-                       //L = w1*log(w1*w1/s1)+w2*log(w2*w2/s2);\r
-                       if (L2max < L || th2<0){\r
-                               L2max = L;\r
-                               th2 = i;\r
-                       }\r
-               }\r
-\r
-               //max entropy\r
-               L = 0;\r
-               for (k=gray_min;k<=i;k++) if (p[k] > 0) L -= p[k]*log(p[k]/w1)/w1;\r
-               for (k;k<=gray_max;k++) if (p[k] > 0)   L -= p[k]*log(p[k]/w2)/w2;\r
-               if (L3max < L || th3<0){\r
-                       L3max = L;\r
-                       th3 = i;\r
-               }\r
-\r
-               //potential difference (based on Electrostatic Binarization method by J. Acharya & G. Sreechakra)\r
-               // L=-fabs(vdiff/vsum); รจ molto selettivo, sembra che L=-fabs(vdiff) o L=-(vsum)\r
-               // abbiano lo stesso valore di soglia... il che semplificherebbe molto la routine\r
-               double vdiff = 0;\r
-               for (k=gray_min;k<=i;k++)\r
-                       vdiff += p[k]*(i-k)*(i-k);\r
-               double vsum = vdiff;\r
-               for (k;k<=gray_max;k++){\r
-                       double dv = p[k]*(k-i)*(k-i);\r
-                       vdiff -= dv;\r
-                       vsum += dv;\r
-               }\r
-               if (vsum>0) L = -fabs(vdiff/vsum); else L = 0;\r
-               if (L4max < L || th4<0){\r
-                       L4max = L;\r
-                       th4 = i;\r
-               }\r
-       }\r
-\r
-       int threshold;\r
-       switch (method){\r
-       case 1: //Otsu\r
-               threshold = th1;\r
-               break;\r
-       case 2: //Kittler and Illingworth\r
-               threshold = th2;\r
-               break;\r
-       case 3: //max entropy\r
-               threshold = th3;\r
-               break;\r
-       case 4: //potential difference\r
-               threshold = th4;\r
-               break;\r
-       default: //auto\r
-               {\r
-                       int nt = 0;\r
-                       threshold = 0;\r
-                       if (th1>=0) { threshold += th1; nt++;}\r
-                       if (th2>=0) { threshold += th2; nt++;}\r
-                       if (th3>=0) { threshold += th3; nt++;}\r
-                       if (th4>=0) { threshold += th4; nt++;}\r
-                       if (nt)\r
-                               threshold /= nt;\r
-                       else\r
-                               threshold = (gray_min+gray_max)/2;\r
-\r
-                       /*better(?) but really expensive alternative:\r
-                       n = 0:255;\r
-                       pth1 = c1(th1)/sqrt(2*pi*s1(th1))*exp(-((n - m1(th1)).^2)/2/s1(th1)) + c2(th1)/sqrt(2*pi*s2(th1))*exp(-((n - m2(th1)).^2)/2/s2(th1));\r
-                       pth2 = c1(th2)/sqrt(2*pi*s1(th2))*exp(-((n - m1(th2)).^2)/2/s1(th2)) + c2(th2)/sqrt(2*pi*s2(th2))*exp(-((n - m2(th2)).^2)/2/s2(th2));\r
-                       ...\r
-                       mse_th1 = sum((p-pth1).^2);\r
-                       mse_th2 = sum((p-pth2).^2);\r
-                       ...\r
-                       select th# that gives minimum mse_th#\r
-                       */\r
-\r
-               }\r
-       }\r
-\r
-       if (threshold <= gray_min || threshold >= gray_max)\r
-               threshold = (gray_min+gray_max)/2;\r
-       \r
-       return threshold;\r
-}\r
-///////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Converts the image to B&W, using an optimal threshold mask\r
- * \param method: 0 = average all methods (default); 1 = Otsu; 2 = Kittler & Illingworth; 3 = max entropy; 4 = potential difference;\r
- * \param nBoxSize: the image is divided into "nBoxSize x nBoxSize" blocks, from where the threshold is computed; min = 8; default = 64.\r
- * \param pContrastMask: limit the computation only in regions with contrasted (!=0) pixels; default = 0.\r
- * \param nBias: global offset added to the threshold mask; default = 0.\r
- * \param fGlobalLocalBalance: balance between local and global threshold. default = 0.5\r
- * fGlobalLocalBalance can be from 0.0 (use only local threshold) to 1.0 (use only global threshold)\r
- * the pContrastMask image must be grayscale with same with and height of the current image,\r
- * \return true if everything is ok.\r
- * \sa OptimalThreshold\r
- */\r
-bool CxImage::AdaptiveThreshold(long method, long nBoxSize, CxImage* pContrastMask, long nBias, float fGlobalLocalBalance)\r
-{\r
-       if (!pDib)\r
-               return false;\r
-\r
-       if (pContrastMask){\r
-               if (!pContrastMask->IsValid() ||\r
-                       !pContrastMask->IsGrayScale() ||\r
-                       pContrastMask->GetWidth() != GetWidth() ||\r
-                       pContrastMask->GetHeight() != GetHeight()){\r
-                       strcpy(info.szLastError,"AdaptiveThreshold invalid ContrastMask");\r
-                       return false;\r
-               }\r
-       }\r
-\r
-       if (nBoxSize<8) nBoxSize = 8;\r
-       if (fGlobalLocalBalance<0.0f) fGlobalLocalBalance = 0.0f;\r
-       if (fGlobalLocalBalance>1.0f) fGlobalLocalBalance = 1.0f;\r
-\r
-       long mw = (head.biWidth + nBoxSize - 1)/nBoxSize;\r
-       long mh = (head.biHeight + nBoxSize - 1)/nBoxSize;\r
-\r
-       CxImage mask(mw,mh,8);\r
-       if(!mask.GrayScale())\r
-               return false;\r
-\r
-       if(!GrayScale())\r
-               return false;\r
-\r
-       int globalthreshold = OptimalThreshold(method, 0, pContrastMask);\r
-       if (globalthreshold <0)\r
-               return false;\r
-\r
-       for (long y=0; y<mh; y++){\r
-               for (long x=0; x<mw; x++){\r
-                       info.nProgress = (long)(100*(x+y*mw)/(mw*mh));\r
-                       if (info.nEscape) break;\r
-                       RECT r;\r
-                       r.left = x*nBoxSize;\r
-                       r.right = r.left + nBoxSize;\r
-                       r.bottom = y*nBoxSize;\r
-                       r.top = r.bottom + nBoxSize;\r
-                       int threshold = OptimalThreshold(method, &r, pContrastMask);\r
-                       if (threshold <0) return false;\r
-                       mask.SetPixelIndex(x,y,(BYTE)max(0,min(255,nBias+((1.0f-fGlobalLocalBalance)*threshold + fGlobalLocalBalance*globalthreshold))));\r
-               }\r
-       }\r
-\r
-       mask.Resample(mw*nBoxSize,mh*nBoxSize,0);\r
-       mask.Crop(0,head.biHeight,head.biWidth,0);\r
-\r
-       if(!Threshold(&mask))\r
-               return false;\r
-\r
-       return true;\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-#include <queue>\r
-////////////////////////////////////////////////////////////////////////////////\r
-/**\r
- * Flood Fill\r
- * \param xStart, yStart: starting point\r
- * \param cFillColor: filling color\r
- * \param nTolerance: deviation from the starting point color\r
- * \param nOpacity: can be from 0 (transparent) to 255 (opaque, default)\r
- * \param bSelectFilledArea: if true, the pixels in the region are also set in the selection layer; default = false\r
- * \param nSelectionLevel: if bSelectFilledArea is true, the selected pixels are set to nSelectionLevel; default = 255\r
- * Note: nOpacity=0 && bSelectFilledArea=true act as a "magic wand"\r
- * \return true if everything is ok\r
- */\r
-bool CxImage::FloodFill(const long xStart, const long yStart, const RGBQUAD cFillColor, const BYTE nTolerance,\r
-                                               BYTE nOpacity, const bool bSelectFilledArea, const BYTE nSelectionLevel)\r
-{\r
-       if (!pDib)\r
-               return false;\r
-\r
-       if (!IsInside(xStart,yStart))\r
-               return true;\r
-\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-       if (!SelectionIsInside(xStart,yStart))\r
-               return true;\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-\r
-       RGBQUAD* pPalette=NULL;\r
-       WORD bpp = GetBpp();\r
-       //nTolerance or nOpacity implemented only for grayscale or 24bpp images\r
-       if ((nTolerance || nOpacity != 255) &&  !(head.biBitCount == 24 || IsGrayScale())){\r
-               pPalette = new RGBQUAD[head.biClrUsed];\r
-               memcpy(pPalette, GetPalette(),GetPaletteSize());\r
-               if (!IncreaseBpp(24))\r
-                       return false;\r
-       }\r
-\r
-       BYTE* pFillMask = (BYTE*)calloc(head.biWidth * head.biHeight,1);\r
-       if (!pFillMask)\r
-               return false;\r
-\r
-//------------------------------------- Begin of Flood Fill\r
-       POINT offset[4] = {{-1,0},{0,-1},{1,0},{0,1}};\r
-       std::queue<POINT> q;\r
-       POINT point = {xStart,yStart};\r
-       q.push(point);\r
-\r
-       if (IsIndexed()){ //--- Generic indexed image, no tolerance OR Grayscale image with tolerance\r
-               BYTE idxRef = GetPixelIndex(xStart,yStart);\r
-               BYTE idxFill = GetNearestIndex(cFillColor);\r
-               BYTE idxMin = (BYTE)min(255, max(0,(int)(idxRef - nTolerance)));\r
-               BYTE idxMax = (BYTE)min(255, max(0,(int)(idxRef + nTolerance)));\r
-\r
-               while(!q.empty())\r
-               {\r
-                       point = q.front();\r
-                       q.pop();\r
-\r
-                       for (int z=0; z<4; z++){\r
-                               int x = point.x + offset[z].x;\r
-                               int y = point.y + offset[z].y;\r
-                               if(IsInside(x,y)){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                                 if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                                 {\r
-                                       BYTE idx = BlindGetPixelIndex(x, y);\r
-                                       BYTE* pFill = pFillMask + x + y * head.biWidth;\r
-                                       if (*pFill==0 && idxMin <= idx && idx <= idxMax )\r
-                                       {\r
-                                               if (nOpacity>0){\r
-                                                       if (nOpacity == 255)\r
-                                                               BlindSetPixelIndex(x, y, idxFill);\r
-                                                       else\r
-                                                               BlindSetPixelIndex(x, y, (BYTE)((idxFill * nOpacity + idx * (255-nOpacity))>>8));\r
-                                               }\r
-                                               POINT pt = {x,y};\r
-                                               q.push(pt);\r
-                                               *pFill = 1;\r
-                                       }\r
-                                 }\r
-                               }\r
-                       }\r
-               }\r
-       } else { //--- RGB image\r
-               RGBQUAD cRef = GetPixelColor(xStart,yStart);\r
-               RGBQUAD cRefMin, cRefMax;\r
-               cRefMin.rgbRed   = (BYTE)min(255, max(0,(int)(cRef.rgbRed   - nTolerance)));\r
-               cRefMin.rgbGreen = (BYTE)min(255, max(0,(int)(cRef.rgbGreen - nTolerance)));\r
-               cRefMin.rgbBlue  = (BYTE)min(255, max(0,(int)(cRef.rgbBlue  - nTolerance)));\r
-               cRefMax.rgbRed   = (BYTE)min(255, max(0,(int)(cRef.rgbRed   + nTolerance)));\r
-               cRefMax.rgbGreen = (BYTE)min(255, max(0,(int)(cRef.rgbGreen + nTolerance)));\r
-               cRefMax.rgbBlue  = (BYTE)min(255, max(0,(int)(cRef.rgbBlue  + nTolerance)));\r
-\r
-               while(!q.empty())\r
-               {\r
-                       point = q.front();\r
-                       q.pop();\r
-\r
-                       for (int z=0; z<4; z++){\r
-                               int x = point.x + offset[z].x;\r
-                               int y = point.y + offset[z].y;\r
-                               if(IsInside(x,y)){\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-                                 if (BlindSelectionIsInside(x,y))\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-                                 {\r
-                                       RGBQUAD cc = BlindGetPixelColor(x, y);\r
-                                       BYTE* pFill = pFillMask + x + y * head.biWidth;\r
-                                       if (*pFill==0 &&\r
-                                               cRefMin.rgbRed   <= cc.rgbRed   && cc.rgbRed   <= cRefMax.rgbRed   &&\r
-                                               cRefMin.rgbGreen <= cc.rgbGreen && cc.rgbGreen <= cRefMax.rgbGreen &&\r
-                                               cRefMin.rgbBlue  <= cc.rgbBlue  && cc.rgbBlue  <= cRefMax.rgbBlue )\r
-                                       {\r
-                                               if (nOpacity>0){\r
-                                                       if (nOpacity == 255)\r
-                                                               BlindSetPixelColor(x, y, cFillColor);\r
-                                                       else\r
-                                                       {\r
-                                                               cc.rgbRed   = (BYTE)((cFillColor.rgbRed   * nOpacity + cc.rgbRed   * (255-nOpacity))>>8);\r
-                                                               cc.rgbGreen = (BYTE)((cFillColor.rgbGreen * nOpacity + cc.rgbGreen * (255-nOpacity))>>8);\r
-                                                               cc.rgbBlue  = (BYTE)((cFillColor.rgbBlue  * nOpacity + cc.rgbBlue  * (255-nOpacity))>>8);\r
-                                                               BlindSetPixelColor(x, y, cc);\r
-                                                       }\r
-                                               }\r
-                                               POINT pt = {x,y};\r
-                                               q.push(pt);\r
-                                               *pFill = 1;\r
-                                       }\r
-                                 }\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-       if (pFillMask[xStart+yStart*head.biWidth] == 0 && nOpacity>0){\r
-               if (nOpacity == 255)\r
-                       BlindSetPixelColor(xStart, yStart, cFillColor);\r
-               else\r
-               {\r
-                       RGBQUAD cc = BlindGetPixelColor(xStart, yStart);\r
-                       cc.rgbRed   = (BYTE)((cFillColor.rgbRed   * nOpacity + cc.rgbRed   * (255-nOpacity))>>8);\r
-                       cc.rgbGreen = (BYTE)((cFillColor.rgbGreen * nOpacity + cc.rgbGreen * (255-nOpacity))>>8);\r
-                       cc.rgbBlue  = (BYTE)((cFillColor.rgbBlue  * nOpacity + cc.rgbBlue  * (255-nOpacity))>>8);\r
-                       BlindSetPixelColor(xStart, yStart, cc);\r
-               }\r
-       }\r
-       pFillMask[xStart+yStart*head.biWidth] = 1;\r
-//------------------------------------- End of Flood Fill\r
-\r
-       //if necessary, restore the original BPP and palette\r
-       if (pPalette){\r
-               DecreaseBpp(bpp, false, pPalette);\r
-               delete [] pPalette;\r
-       }\r
-\r
-#if CXIMAGE_SUPPORT_SELECTION\r
-       if (bSelectFilledArea){\r
-               if (!SelectionIsValid()){\r
-                       if (!SelectionCreate()){\r
-                               return false;\r
-                       }\r
-                       SelectionClear();\r
-                       info.rSelectionBox.right = head.biWidth;\r
-                       info.rSelectionBox.top = head.biHeight;\r
-                       info.rSelectionBox.left = info.rSelectionBox.bottom = 0;\r
-               }\r
-               RECT r;\r
-               SelectionGetBox(r);\r
-               for (long y = r.bottom; y < r.top; y++){\r
-                       BYTE* pFill = pFillMask + r.left + y * head.biWidth;\r
-                       for (long x = r.left; x<r.right; x++){\r
-                               if (*pFill)     SelectionSet(x,y,nSelectionLevel);\r
-                               pFill++;\r
-                       }\r
-               }\r
-               SelectionRebuildBox();\r
-       }\r
-#endif //CXIMAGE_SUPPORT_SELECTION\r
-\r
-       free(pFillMask);\r
-\r
-       return true;\r
-}\r
-\r
-////////////////////////////////////////////////////////////////////////////////\r
-#endif //CXIMAGE_SUPPORT_DSP\r
+// xImaDsp.cpp : DSP functions
+/* 07/08/2001 v1.00 - Davide Pizzolato - www.xdp.it
+ * CxImage version 6.0.0 02/Feb/2008
+ */
+
+#include "ximage.h"
+
+#include "ximaiter.h"
+
+#if CXIMAGE_SUPPORT_DSP
+
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Converts the image to B&W.
+ * The OptimalThreshold() function can be used for calculating the optimal threshold.
+ * \param level: the lightness threshold.
+ * \return true if everything is ok
+ */
+bool CxImage::Threshold(BYTE level)
+{
+       if (!pDib) return false;
+       if (head.biBitCount == 1) return true;
+
+       GrayScale();
+
+       CxImage tmp(head.biWidth,head.biHeight,1);
+       if (!tmp.IsValid()){
+               strcpy(info.szLastError,tmp.GetLastError());
+               return false;
+       }
+
+       for (long y=0;y<head.biHeight;y++){
+               info.nProgress = (long)(100*y/head.biHeight);
+               if (info.nEscape) break;
+               for (long x=0;x<head.biWidth;x++){
+                       if (BlindGetPixelIndex(x,y)>level)
+                               tmp.BlindSetPixelIndex(x,y,1);
+                       else
+                               tmp.BlindSetPixelIndex(x,y,0);
+               }
+       }
+       tmp.SetPaletteColor(0,0,0,0);
+       tmp.SetPaletteColor(1,255,255,255);
+       Transfer(tmp);
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Converts the image to B&W, using a threshold mask
+ * \param pThresholdMask: the lightness threshold mask.
+ * the pThresholdMask image must be grayscale with same with and height of the current image
+ * \return true if everything is ok
+ */
+bool CxImage::Threshold(CxImage* pThresholdMask)
+{
+       if (!pDib) return false;
+       if (head.biBitCount == 1) return true;
+
+       if (!pThresholdMask) return false;
+       
+       if (!pThresholdMask->IsValid() ||
+               !pThresholdMask->IsGrayScale() ||
+               pThresholdMask->GetWidth() != GetWidth() ||
+               pThresholdMask->GetHeight() != GetHeight()){
+               strcpy(info.szLastError,"invalid ThresholdMask");
+               return false;
+       }
+
+       GrayScale();
+
+       CxImage tmp(head.biWidth,head.biHeight,1);
+       if (!tmp.IsValid()){
+               strcpy(info.szLastError,tmp.GetLastError());
+               return false;
+       }
+
+       for (long y=0;y<head.biHeight;y++){
+               info.nProgress = (long)(100*y/head.biHeight);
+               if (info.nEscape) break;
+               for (long x=0;x<head.biWidth;x++){
+                       if (BlindGetPixelIndex(x,y)>pThresholdMask->BlindGetPixelIndex(x,y))
+                               tmp.BlindSetPixelIndex(x,y,1);
+                       else
+                               tmp.BlindSetPixelIndex(x,y,0);
+               }
+       }
+       tmp.SetPaletteColor(0,0,0,0);
+       tmp.SetPaletteColor(1,255,255,255);
+       Transfer(tmp);
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Filters only the pixels with a lightness less (or more) than the threshold level,
+ * and preserves the colors for the unfiltered pixels.
+ * \param level = the lightness threshold.
+ * \param bDirection = false: filter dark pixels, true: filter light pixels
+ * \param nBkgndColor =  filtered pixels are set to nBkgndColor color
+ * \param bSetAlpha = if true, sets also the alpha component for the filtered pixels, with nBkgndColor.rgbReserved
+ * \return true if everything is ok
+ * \author [DP], [wangsongtao]
+ */
+////////////////////////////////////////////////////////////////////////////////
+bool CxImage::Threshold2(BYTE level, bool bDirection, RGBQUAD nBkgndColor, bool bSetAlpha)
+{
+       if (!pDib) return false;
+       if (head.biBitCount == 1) return true;
+
+       CxImage tmp(*this, true, false, false);
+       if (!tmp.IsValid()){
+               strcpy(info.szLastError,tmp.GetLastError());
+               return false;
+       }
+
+       tmp.GrayScale();
+
+       long xmin,xmax,ymin,ymax;
+       if (pSelection){
+               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+       } else {
+               xmin = ymin = 0;
+               xmax = head.biWidth; ymax=head.biHeight;
+       }
+
+       for(long y=ymin; y<ymax; y++){
+               info.nProgress = (long)(100*y/head.biHeight);
+               if (info.nEscape) break;
+               for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                       if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                       {
+                               BYTE i = tmp.BlindGetPixelIndex(x,y);
+                               if (!bDirection && i<level) BlindSetPixelColor(x,y,nBkgndColor,bSetAlpha);
+                               if (bDirection && i>=level) BlindSetPixelColor(x,y,nBkgndColor,bSetAlpha);
+                       }
+               }
+       }
+
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Extract RGB channels from the image. Each channel is an 8 bit grayscale image. 
+ * \param r,g,b: pointers to CxImage objects, to store the splited channels
+ * \return true if everything is ok
+ */
+bool CxImage::SplitRGB(CxImage* r,CxImage* g,CxImage* b)
+{
+       if (!pDib) return false;
+       if (r==NULL && g==NULL && b==NULL) return false;
+
+       CxImage tmpr(head.biWidth,head.biHeight,8);
+       CxImage tmpg(head.biWidth,head.biHeight,8);
+       CxImage tmpb(head.biWidth,head.biHeight,8);
+
+       RGBQUAD color;
+       for(long y=0; y<head.biHeight; y++){
+               for(long x=0; x<head.biWidth; x++){
+                       color = BlindGetPixelColor(x,y);
+                       if (r) tmpr.BlindSetPixelIndex(x,y,color.rgbRed);
+                       if (g) tmpg.BlindSetPixelIndex(x,y,color.rgbGreen);
+                       if (b) tmpb.BlindSetPixelIndex(x,y,color.rgbBlue);
+               }
+       }
+
+       if (r) tmpr.SetGrayPalette();
+       if (g) tmpg.SetGrayPalette();
+       if (b) tmpb.SetGrayPalette();
+
+       /*for(long j=0; j<256; j++){
+               BYTE i=(BYTE)j;
+               if (r) tmpr.SetPaletteColor(i,i,0,0);
+               if (g) tmpg.SetPaletteColor(i,0,i,0);
+               if (b) tmpb.SetPaletteColor(i,0,0,i);
+       }*/
+
+       if (r) r->Transfer(tmpr);
+       if (g) g->Transfer(tmpg);
+       if (b) b->Transfer(tmpb);
+
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Extract CMYK channels from the image. Each channel is an 8 bit grayscale image. 
+ * \param c,m,y,k: pointers to CxImage objects, to store the splited channels
+ * \return true if everything is ok
+ */
+bool CxImage::SplitCMYK(CxImage* c,CxImage* m,CxImage* y,CxImage* k)
+{
+       if (!pDib) return false;
+       if (c==NULL && m==NULL && y==NULL && k==NULL) return false;
+
+       CxImage tmpc(head.biWidth,head.biHeight,8);
+       CxImage tmpm(head.biWidth,head.biHeight,8);
+       CxImage tmpy(head.biWidth,head.biHeight,8);
+       CxImage tmpk(head.biWidth,head.biHeight,8);
+
+       RGBQUAD color;
+       for(long yy=0; yy<head.biHeight; yy++){
+               for(long xx=0; xx<head.biWidth; xx++){
+                       color = BlindGetPixelColor(xx,yy);
+                       if (c) tmpc.BlindSetPixelIndex(xx,yy,(BYTE)(255-color.rgbRed));
+                       if (m) tmpm.BlindSetPixelIndex(xx,yy,(BYTE)(255-color.rgbGreen));
+                       if (y) tmpy.BlindSetPixelIndex(xx,yy,(BYTE)(255-color.rgbBlue));
+                       if (k) tmpk.BlindSetPixelIndex(xx,yy,(BYTE)RGB2GRAY(color.rgbRed,color.rgbGreen,color.rgbBlue));
+               }
+       }
+
+       if (c) tmpc.SetGrayPalette();
+       if (m) tmpm.SetGrayPalette();
+       if (y) tmpy.SetGrayPalette();
+       if (k) tmpk.SetGrayPalette();
+
+       if (c) c->Transfer(tmpc);
+       if (m) m->Transfer(tmpm);
+       if (y) y->Transfer(tmpy);
+       if (k) k->Transfer(tmpk);
+
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Extract YUV channels from the image. Each channel is an 8 bit grayscale image. 
+ * \param y,u,v: pointers to CxImage objects, to store the splited channels
+ * \return true if everything is ok
+ */
+bool CxImage::SplitYUV(CxImage* y,CxImage* u,CxImage* v)
+{
+       if (!pDib) return false;
+       if (y==NULL && u==NULL && v==NULL) return false;
+
+       CxImage tmpy(head.biWidth,head.biHeight,8);
+       CxImage tmpu(head.biWidth,head.biHeight,8);
+       CxImage tmpv(head.biWidth,head.biHeight,8);
+
+       RGBQUAD color;
+       for(long yy=0; yy<head.biHeight; yy++){
+               for(long x=0; x<head.biWidth; x++){
+                       color = RGBtoYUV(BlindGetPixelColor(x,yy));
+                       if (y) tmpy.BlindSetPixelIndex(x,yy,color.rgbRed);
+                       if (u) tmpu.BlindSetPixelIndex(x,yy,color.rgbGreen);
+                       if (v) tmpv.BlindSetPixelIndex(x,yy,color.rgbBlue);
+               }
+       }
+
+       if (y) tmpy.SetGrayPalette();
+       if (u) tmpu.SetGrayPalette();
+       if (v) tmpv.SetGrayPalette();
+
+       if (y) y->Transfer(tmpy);
+       if (u) u->Transfer(tmpu);
+       if (v) v->Transfer(tmpv);
+
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Extract YIQ channels from the image. Each channel is an 8 bit grayscale image. 
+ * \param y,i,q: pointers to CxImage objects, to store the splited channels
+ * \return true if everything is ok
+ */
+bool CxImage::SplitYIQ(CxImage* y,CxImage* i,CxImage* q)
+{
+       if (!pDib) return false;
+       if (y==NULL && i==NULL && q==NULL) return false;
+
+       CxImage tmpy(head.biWidth,head.biHeight,8);
+       CxImage tmpi(head.biWidth,head.biHeight,8);
+       CxImage tmpq(head.biWidth,head.biHeight,8);
+
+       RGBQUAD color;
+       for(long yy=0; yy<head.biHeight; yy++){
+               for(long x=0; x<head.biWidth; x++){
+                       color = RGBtoYIQ(BlindGetPixelColor(x,yy));
+                       if (y) tmpy.BlindSetPixelIndex(x,yy,color.rgbRed);
+                       if (i) tmpi.BlindSetPixelIndex(x,yy,color.rgbGreen);
+                       if (q) tmpq.BlindSetPixelIndex(x,yy,color.rgbBlue);
+               }
+       }
+
+       if (y) tmpy.SetGrayPalette();
+       if (i) tmpi.SetGrayPalette();
+       if (q) tmpq.SetGrayPalette();
+
+       if (y) y->Transfer(tmpy);
+       if (i) i->Transfer(tmpi);
+       if (q) q->Transfer(tmpq);
+
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Extract XYZ channels from the image. Each channel is an 8 bit grayscale image. 
+ * \param x,y,z: pointers to CxImage objects, to store the splited channels
+ * \return true if everything is ok
+ */
+bool CxImage::SplitXYZ(CxImage* x,CxImage* y,CxImage* z)
+{
+       if (!pDib) return false;
+       if (x==NULL && y==NULL && z==NULL) return false;
+
+       CxImage tmpx(head.biWidth,head.biHeight,8);
+       CxImage tmpy(head.biWidth,head.biHeight,8);
+       CxImage tmpz(head.biWidth,head.biHeight,8);
+
+       RGBQUAD color;
+       for(long yy=0; yy<head.biHeight; yy++){
+               for(long xx=0; xx<head.biWidth; xx++){
+                       color = RGBtoXYZ(BlindGetPixelColor(xx,yy));
+                       if (x) tmpx.BlindSetPixelIndex(xx,yy,color.rgbRed);
+                       if (y) tmpy.BlindSetPixelIndex(xx,yy,color.rgbGreen);
+                       if (z) tmpz.BlindSetPixelIndex(xx,yy,color.rgbBlue);
+               }
+       }
+
+       if (x) tmpx.SetGrayPalette();
+       if (y) tmpy.SetGrayPalette();
+       if (z) tmpz.SetGrayPalette();
+
+       if (x) x->Transfer(tmpx);
+       if (y) y->Transfer(tmpy);
+       if (z) z->Transfer(tmpz);
+
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Extract HSL channels from the image. Each channel is an 8 bit grayscale image. 
+ * \param h,s,l: pointers to CxImage objects, to store the splited channels
+ * \return true if everything is ok
+ */
+bool CxImage::SplitHSL(CxImage* h,CxImage* s,CxImage* l)
+{
+       if (!pDib) return false;
+       if (h==NULL && s==NULL && l==NULL) return false;
+
+       CxImage tmph(head.biWidth,head.biHeight,8);
+       CxImage tmps(head.biWidth,head.biHeight,8);
+       CxImage tmpl(head.biWidth,head.biHeight,8);
+
+       RGBQUAD color;
+       for(long y=0; y<head.biHeight; y++){
+               for(long x=0; x<head.biWidth; x++){
+                       color = RGBtoHSL(BlindGetPixelColor(x,y));
+                       if (h) tmph.BlindSetPixelIndex(x,y,color.rgbRed);
+                       if (s) tmps.BlindSetPixelIndex(x,y,color.rgbGreen);
+                       if (l) tmpl.BlindSetPixelIndex(x,y,color.rgbBlue);
+               }
+       }
+
+       if (h) tmph.SetGrayPalette();
+       if (s) tmps.SetGrayPalette();
+       if (l) tmpl.SetGrayPalette();
+
+       /* pseudo-color generator for hue channel (visual debug)
+       if (h) for(long j=0; j<256; j++){
+               BYTE i=(BYTE)j;
+               RGBQUAD hsl={120,240,i,0};
+               tmph.SetPaletteColor(i,HSLtoRGB(hsl));
+       }*/
+
+       if (h) h->Transfer(tmph);
+       if (s) s->Transfer(tmps);
+       if (l) l->Transfer(tmpl);
+
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+#define  HSLMAX   255  /* H,L, and S vary over 0-HSLMAX */
+#define  RGBMAX   255   /* R,G, and B vary over 0-RGBMAX */
+                        /* HSLMAX BEST IF DIVISIBLE BY 6 */
+                        /* RGBMAX, HSLMAX must each fit in a BYTE. */
+/* Hue is undefined if Saturation is 0 (grey-scale) */
+/* This value determines where the Hue scrollbar is */
+/* initially set for achromatic colors */
+#define HSLUNDEFINED (HSLMAX*2/3)
+////////////////////////////////////////////////////////////////////////////////
+RGBQUAD CxImage::RGBtoHSL(RGBQUAD lRGBColor)
+{
+       BYTE R,G,B;                                     /* input RGB values */
+       BYTE H,L,S;                                     /* output HSL values */
+       BYTE cMax,cMin;                         /* max and min RGB values */
+       WORD Rdelta,Gdelta,Bdelta;      /* intermediate value: % of spread from max*/
+
+       R = lRGBColor.rgbRed;   /* get R, G, and B out of DWORD */
+       G = lRGBColor.rgbGreen;
+       B = lRGBColor.rgbBlue;
+
+       cMax = max( max(R,G), B);       /* calculate lightness */
+       cMin = min( min(R,G), B);
+       L = (BYTE)((((cMax+cMin)*HSLMAX)+RGBMAX)/(2*RGBMAX));
+
+       if (cMax==cMin){                        /* r=g=b --> achromatic case */
+               S = 0;                                  /* saturation */
+               H = HSLUNDEFINED;               /* hue */
+       } else {                                        /* chromatic case */
+               if (L <= (HSLMAX/2))    /* saturation */
+                       S = (BYTE)((((cMax-cMin)*HSLMAX)+((cMax+cMin)/2))/(cMax+cMin));
+               else
+                       S = (BYTE)((((cMax-cMin)*HSLMAX)+((2*RGBMAX-cMax-cMin)/2))/(2*RGBMAX-cMax-cMin));
+               /* hue */
+               Rdelta = (WORD)((((cMax-R)*(HSLMAX/6)) + ((cMax-cMin)/2) ) / (cMax-cMin));
+               Gdelta = (WORD)((((cMax-G)*(HSLMAX/6)) + ((cMax-cMin)/2) ) / (cMax-cMin));
+               Bdelta = (WORD)((((cMax-B)*(HSLMAX/6)) + ((cMax-cMin)/2) ) / (cMax-cMin));
+
+               if (R == cMax)
+                       H = (BYTE)(Bdelta - Gdelta);
+               else if (G == cMax)
+                       H = (BYTE)((HSLMAX/3) + Rdelta - Bdelta);
+               else /* B == cMax */
+                       H = (BYTE)(((2*HSLMAX)/3) + Gdelta - Rdelta);
+
+//             if (H < 0) H += HSLMAX;     //always false
+               if (H > HSLMAX) H -= HSLMAX;
+       }
+       RGBQUAD hsl={L,S,H,0};
+       return hsl;
+}
+////////////////////////////////////////////////////////////////////////////////
+float CxImage::HueToRGB(float n1,float n2, float hue)
+{
+       //<F. Livraghi> fixed implementation for HSL2RGB routine
+       float rValue;
+
+       if (hue > 360)
+               hue = hue - 360;
+       else if (hue < 0)
+               hue = hue + 360;
+
+       if (hue < 60)
+               rValue = n1 + (n2-n1)*hue/60.0f;
+       else if (hue < 180)
+               rValue = n2;
+       else if (hue < 240)
+               rValue = n1+(n2-n1)*(240-hue)/60;
+       else
+               rValue = n1;
+
+       return rValue;
+}
+////////////////////////////////////////////////////////////////////////////////
+RGBQUAD CxImage::HSLtoRGB(COLORREF cHSLColor)
+{
+       return HSLtoRGB(RGBtoRGBQUAD(cHSLColor));
+}
+////////////////////////////////////////////////////////////////////////////////
+RGBQUAD CxImage::HSLtoRGB(RGBQUAD lHSLColor)
+{ 
+       //<F. Livraghi> fixed implementation for HSL2RGB routine
+       float h,s,l;
+       float m1,m2;
+       BYTE r,g,b;
+
+       h = (float)lHSLColor.rgbRed * 360.0f/255.0f;
+       s = (float)lHSLColor.rgbGreen/255.0f;
+       l = (float)lHSLColor.rgbBlue/255.0f;
+
+       if (l <= 0.5)   m2 = l * (1+s);
+       else                    m2 = l + s - l*s;
+
+       m1 = 2 * l - m2;
+
+       if (s == 0) {
+               r=g=b=(BYTE)(l*255.0f);
+       } else {
+               r = (BYTE)(HueToRGB(m1,m2,h+120) * 255.0f);
+               g = (BYTE)(HueToRGB(m1,m2,h) * 255.0f);
+               b = (BYTE)(HueToRGB(m1,m2,h-120) * 255.0f);
+       }
+
+       RGBQUAD rgb = {b,g,r,0};
+       return rgb;
+}
+////////////////////////////////////////////////////////////////////////////////
+RGBQUAD CxImage::YUVtoRGB(RGBQUAD lYUVColor)
+{
+       int U,V,R,G,B;
+       float Y = lYUVColor.rgbRed;
+       U = lYUVColor.rgbGreen - 128;
+       V = lYUVColor.rgbBlue - 128;
+
+//     R = (int)(1.164 * Y + 2.018 * U);
+//     G = (int)(1.164 * Y - 0.813 * V - 0.391 * U);
+//     B = (int)(1.164 * Y + 1.596 * V);
+       R = (int)( Y + 1.403f * V);
+       G = (int)( Y - 0.344f * U - 0.714f * V);
+       B = (int)( Y + 1.770f * U);
+
+       R= min(255,max(0,R));
+       G= min(255,max(0,G));
+       B= min(255,max(0,B));
+       RGBQUAD rgb={(BYTE)B,(BYTE)G,(BYTE)R,0};
+       return rgb;
+}
+////////////////////////////////////////////////////////////////////////////////
+RGBQUAD CxImage::RGBtoYUV(RGBQUAD lRGBColor)
+{
+       int Y,U,V,R,G,B;
+       R = lRGBColor.rgbRed;
+       G = lRGBColor.rgbGreen;
+       B = lRGBColor.rgbBlue;
+
+//     Y = (int)( 0.257 * R + 0.504 * G + 0.098 * B);
+//     U = (int)( 0.439 * R - 0.368 * G - 0.071 * B + 128);
+//     V = (int)(-0.148 * R - 0.291 * G + 0.439 * B + 128);
+       Y = (int)(0.299f * R + 0.587f * G + 0.114f * B);
+       U = (int)((B-Y) * 0.565f + 128);
+       V = (int)((R-Y) * 0.713f + 128);
+
+       Y= min(255,max(0,Y));
+       U= min(255,max(0,U));
+       V= min(255,max(0,V));
+       RGBQUAD yuv={(BYTE)V,(BYTE)U,(BYTE)Y,0};
+       return yuv;
+}
+////////////////////////////////////////////////////////////////////////////////
+RGBQUAD CxImage::YIQtoRGB(RGBQUAD lYIQColor)
+{
+       int I,Q,R,G,B;
+       float Y = lYIQColor.rgbRed;
+       I = lYIQColor.rgbGreen - 128;
+       Q = lYIQColor.rgbBlue - 128;
+
+       R = (int)( Y + 0.956f * I + 0.621f * Q);
+       G = (int)( Y - 0.273f * I - 0.647f * Q);
+       B = (int)( Y - 1.104f * I + 1.701f * Q);
+
+       R= min(255,max(0,R));
+       G= min(255,max(0,G));
+       B= min(255,max(0,B));
+       RGBQUAD rgb={(BYTE)B,(BYTE)G,(BYTE)R,0};
+       return rgb;
+}
+////////////////////////////////////////////////////////////////////////////////
+RGBQUAD CxImage::RGBtoYIQ(RGBQUAD lRGBColor)
+{
+       int Y,I,Q,R,G,B;
+       R = lRGBColor.rgbRed;
+       G = lRGBColor.rgbGreen;
+       B = lRGBColor.rgbBlue;
+
+       Y = (int)( 0.2992f * R + 0.5868f * G + 0.1140f * B);
+       I = (int)( 0.5960f * R - 0.2742f * G - 0.3219f * B + 128);
+       Q = (int)( 0.2109f * R - 0.5229f * G + 0.3120f * B + 128);
+
+       Y= min(255,max(0,Y));
+       I= min(255,max(0,I));
+       Q= min(255,max(0,Q));
+       RGBQUAD yiq={(BYTE)Q,(BYTE)I,(BYTE)Y,0};
+       return yiq;
+}
+////////////////////////////////////////////////////////////////////////////////
+RGBQUAD CxImage::XYZtoRGB(RGBQUAD lXYZColor)
+{
+       int X,Y,Z,R,G,B;
+       X = lXYZColor.rgbRed;
+       Y = lXYZColor.rgbGreen;
+       Z = lXYZColor.rgbBlue;
+       double k=1.088751;
+
+       R = (int)(  3.240479f * X - 1.537150f * Y - 0.498535f * Z * k);
+       G = (int)( -0.969256f * X + 1.875992f * Y + 0.041556f * Z * k);
+       B = (int)(  0.055648f * X - 0.204043f * Y + 1.057311f * Z * k);
+
+       R= min(255,max(0,R));
+       G= min(255,max(0,G));
+       B= min(255,max(0,B));
+       RGBQUAD rgb={(BYTE)B,(BYTE)G,(BYTE)R,0};
+       return rgb;
+}
+////////////////////////////////////////////////////////////////////////////////
+RGBQUAD CxImage::RGBtoXYZ(RGBQUAD lRGBColor)
+{
+       int X,Y,Z,R,G,B;
+       R = lRGBColor.rgbRed;
+       G = lRGBColor.rgbGreen;
+       B = lRGBColor.rgbBlue;
+
+       X = (int)( 0.412453f * R + 0.357580f * G + 0.180423f * B);
+       Y = (int)( 0.212671f * R + 0.715160f * G + 0.072169f * B);
+       Z = (int)((0.019334f * R + 0.119193f * G + 0.950227f * B)*0.918483657f);
+
+       //X= min(255,max(0,X));
+       //Y= min(255,max(0,Y));
+       //Z= min(255,max(0,Z));
+       RGBQUAD xyz={(BYTE)Z,(BYTE)Y,(BYTE)X,0};
+       return xyz;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Generates a "rainbow" palette with saturated colors
+ * \param correction: 1 generates a single hue spectrum. 0.75 is nice for scientific applications.
+ */
+void CxImage::HuePalette(float correction)
+{
+       if (head.biClrUsed==0) return;
+
+       for(DWORD j=0; j<head.biClrUsed; j++){
+               BYTE i=(BYTE)(j*correction*(255/(head.biClrUsed-1)));
+               RGBQUAD hsl={120,240,i,0};
+               SetPaletteColor((BYTE)j,HSLtoRGB(hsl));
+       }
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Replaces the original hue and saturation values.
+ * \param hue: hue
+ * \param sat: saturation
+ * \param blend: can be from 0 (no effect) to 1 (full effect)
+ * \return true if everything is ok
+ */
+bool CxImage::Colorize(BYTE hue, BYTE sat, float blend)
+{
+       if (!pDib) return false;
+
+       if (blend < 0.0f) blend = 0.0f;
+       if (blend > 1.0f) blend = 1.0f;
+       int a0 = (int)(256*blend);
+       int a1 = 256 - a0;
+
+       bool bFullBlend = false;
+       if (blend > 0.999f)     bFullBlend = true;
+
+       RGBQUAD color,hsl;
+       if (head.biClrUsed==0){
+
+               long xmin,xmax,ymin,ymax;
+               if (pSelection){
+                       xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+                       ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+               } else {
+                       xmin = ymin = 0;
+                       xmax = head.biWidth; ymax=head.biHeight;
+               }
+
+               for(long y=ymin; y<ymax; y++){
+                       info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));
+                       if (info.nEscape) break;
+                       for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                               if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                               {
+                                       if (bFullBlend){
+                                               color = RGBtoHSL(BlindGetPixelColor(x,y));
+                                               color.rgbRed=hue;
+                                               color.rgbGreen=sat;
+                                               BlindSetPixelColor(x,y,HSLtoRGB(color));
+                                       } else {
+                                               color = BlindGetPixelColor(x,y);
+                                               hsl.rgbRed=hue;
+                                               hsl.rgbGreen=sat;
+                                               hsl.rgbBlue = (BYTE)RGB2GRAY(color.rgbRed,color.rgbGreen,color.rgbBlue);
+                                               hsl = HSLtoRGB(hsl);
+                                               //BlendPixelColor(x,y,hsl,blend);
+                                               //color.rgbRed = (BYTE)(hsl.rgbRed * blend + color.rgbRed * (1.0f - blend));
+                                               //color.rgbBlue = (BYTE)(hsl.rgbBlue * blend + color.rgbBlue * (1.0f - blend));
+                                               //color.rgbGreen = (BYTE)(hsl.rgbGreen * blend + color.rgbGreen * (1.0f - blend));
+                                               color.rgbRed = (BYTE)((hsl.rgbRed * a0 + color.rgbRed * a1)>>8);
+                                               color.rgbBlue = (BYTE)((hsl.rgbBlue * a0 + color.rgbBlue * a1)>>8);
+                                               color.rgbGreen = (BYTE)((hsl.rgbGreen * a0 + color.rgbGreen * a1)>>8);
+                                               BlindSetPixelColor(x,y,color);
+                                       }
+                               }
+                       }
+               }
+       } else {
+               for(DWORD j=0; j<head.biClrUsed; j++){
+                       if (bFullBlend){
+                               color = RGBtoHSL(GetPaletteColor((BYTE)j));
+                               color.rgbRed=hue;
+                               color.rgbGreen=sat;
+                               SetPaletteColor((BYTE)j,HSLtoRGB(color));
+                       } else {
+                               color = GetPaletteColor((BYTE)j);
+                               hsl.rgbRed=hue;
+                               hsl.rgbGreen=sat;
+                               hsl.rgbBlue = (BYTE)RGB2GRAY(color.rgbRed,color.rgbGreen,color.rgbBlue);
+                               hsl = HSLtoRGB(hsl);
+                               color.rgbRed = (BYTE)(hsl.rgbRed * blend + color.rgbRed * (1.0f - blend));
+                               color.rgbBlue = (BYTE)(hsl.rgbBlue * blend + color.rgbBlue * (1.0f - blend));
+                               color.rgbGreen = (BYTE)(hsl.rgbGreen * blend + color.rgbGreen * (1.0f - blend));
+                               SetPaletteColor((BYTE)j,color);
+                       }
+               }
+       }
+
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Changes the brightness and the contrast of the image. 
+ * \param brightness: can be from -255 to 255, if brightness is negative, the image becomes dark.
+ * \param contrast: can be from -100 to 100, the neutral value is 0.
+ * \return true if everything is ok
+ */
+bool CxImage::Light(long brightness, long contrast)
+{
+       if (!pDib) return false;
+       float c=(100 + contrast)/100.0f;
+       brightness+=128;
+
+       BYTE cTable[256]; //<nipper>
+       for (int i=0;i<256;i++) {
+               cTable[i] = (BYTE)max(0,min(255,(int)((i-128)*c + brightness + 0.5f)));
+       }
+
+       return Lut(cTable);
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * \return mean lightness of the image. Useful with Threshold() and Light()
+ */
+float CxImage::Mean()
+{
+       if (!pDib) return 0;
+
+       CxImage tmp(*this,true);
+       if (!tmp.IsValid()){
+               strcpy(info.szLastError,tmp.GetLastError());
+               return false;
+       }
+
+       tmp.GrayScale();
+       float sum=0;
+
+       long xmin,xmax,ymin,ymax;
+       if (pSelection){
+               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+       } else {
+               xmin = ymin = 0;
+               xmax = head.biWidth; ymax=head.biHeight;
+       }
+       if (xmin==xmax || ymin==ymax) return (float)0.0;
+
+       BYTE *iSrc=tmp.info.pImage;
+       iSrc += tmp.info.dwEffWidth*ymin; // necessary for selections <Admir Hodzic>
+
+       for(long y=ymin; y<ymax; y++){
+               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin)); //<zhanghk><Anatoly Ivasyuk>
+               for(long x=xmin; x<xmax; x++){
+                       sum+=iSrc[x];
+               }
+               iSrc+=tmp.info.dwEffWidth;
+       }
+       return sum/(xmax-xmin)/(ymax-ymin);
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * 2D linear filter
+ * \param kernel: convolving matrix, in row format.
+ * \param Ksize: size of the kernel.
+ * \param Kfactor: normalization constant.
+ * \param Koffset: bias.
+ * \verbatim Example: the "soften" filter uses this kernel:
+       1 1 1
+       1 8 1
+       1 1 1
+ the function needs: kernel={1,1,1,1,8,1,1,1,1}; Ksize=3; Kfactor=16; Koffset=0; \endverbatim
+ * \return true if everything is ok
+ */
+bool CxImage::Filter(long* kernel, long Ksize, long Kfactor, long Koffset)
+{
+       if (!pDib) return false;
+
+       long k2 = Ksize/2;
+       long kmax= Ksize-k2;
+       long r,g,b,i;
+       long ksumcur,ksumtot;
+       RGBQUAD c;
+
+       CxImage tmp(*this);
+       if (!tmp.IsValid()){
+               strcpy(info.szLastError,tmp.GetLastError());
+               return false;
+       }
+
+       long xmin,xmax,ymin,ymax;
+       if (pSelection){
+               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+       } else {
+               xmin = ymin = 0;
+               xmax = head.biWidth; ymax=head.biHeight;
+       }
+
+       ksumtot = 0;
+       for(long j=-k2;j<kmax;j++){
+               for(long k=-k2;k<kmax;k++){
+                       ksumtot += kernel[(j+k2)+Ksize*(k+k2)];
+               }
+       }
+
+       if ((head.biBitCount==8) && IsGrayScale())
+       {
+               unsigned char* cPtr;
+               unsigned char* cPtr2;      
+               int iCount;
+               int iY, iY2, iY1;
+               cPtr = info.pImage;
+               cPtr2 = (unsigned char *)tmp.info.pImage;
+               for(long y=ymin; y<ymax; y++){
+                       info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));
+                       if (info.nEscape) break;
+                       iY1 = y*info.dwEffWidth+xmin;
+                       for(long x=xmin; x<xmax; x++, iY1++){
+#if CXIMAGE_SUPPORT_SELECTION
+                               if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                               {
+                                       b=ksumcur=0;
+                                       iCount = 0;
+                                       iY2 = ((y-k2)*info.dwEffWidth);
+                                       for(long j=-k2;j<kmax;j++, iY2+=info.dwEffWidth)
+                                       {
+                                               if (0>(y+j) || (y+j)>=head.biHeight) continue;
+                                               iY = iY2+x;
+                                               for(long k=-k2;k<kmax;k++, iCount++)
+                                               {
+                                                       if (0>(x+k) || (x+k)>=head.biWidth) continue;
+                                                       i=kernel[iCount];
+                                                       b += cPtr[iY+k] * i;
+                                                       ksumcur += i;
+                                               }
+                                       }
+                                       if (Kfactor==0 || ksumcur==0){
+                                               cPtr2[iY1] = (BYTE)min(255, max(0,(int)(b + Koffset)));
+                                       } else if (ksumtot == ksumcur) {
+                                               cPtr2[iY1] = (BYTE)min(255, max(0,(int)(b/Kfactor + Koffset)));
+                                       } else {
+                                               cPtr2[iY1] = (BYTE)min(255, max(0,(int)((b*ksumtot)/(ksumcur*Kfactor) + Koffset)));
+                                       }
+                               }
+                       }
+               }
+       }
+       else
+       {
+               for(long y=ymin; y<ymax; y++){
+                       info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));
+                       if (info.nEscape) break;
+                       for(long x=xmin; x<xmax; x++){
+       #if CXIMAGE_SUPPORT_SELECTION
+                               if (BlindSelectionIsInside(x,y))
+       #endif //CXIMAGE_SUPPORT_SELECTION
+                                       {
+                                       r=b=g=ksumcur=0;
+                                       for(long j=-k2;j<kmax;j++){
+                                               for(long k=-k2;k<kmax;k++){
+                                                       if (!IsInside(x+j,y+k)) continue;
+                                                       c = BlindGetPixelColor(x+j,y+k);
+                                                       i = kernel[(j+k2)+Ksize*(k+k2)];
+                                                       r += c.rgbRed * i;
+                                                       g += c.rgbGreen * i;
+                                                       b += c.rgbBlue * i;
+                                                       ksumcur += i;
+                                               }
+                                       }
+                                       if (Kfactor==0 || ksumcur==0){
+                                               c.rgbRed   = (BYTE)min(255, max(0,(int)(r + Koffset)));
+                                               c.rgbGreen = (BYTE)min(255, max(0,(int)(g + Koffset)));
+                                               c.rgbBlue  = (BYTE)min(255, max(0,(int)(b + Koffset)));
+                                       } else if (ksumtot == ksumcur) {
+                                               c.rgbRed   = (BYTE)min(255, max(0,(int)(r/Kfactor + Koffset)));
+                                               c.rgbGreen = (BYTE)min(255, max(0,(int)(g/Kfactor + Koffset)));
+                                               c.rgbBlue  = (BYTE)min(255, max(0,(int)(b/Kfactor + Koffset)));
+                                       } else {
+                                               c.rgbRed   = (BYTE)min(255, max(0,(int)((r*ksumtot)/(ksumcur*Kfactor) + Koffset)));
+                                               c.rgbGreen = (BYTE)min(255, max(0,(int)((g*ksumtot)/(ksumcur*Kfactor) + Koffset)));
+                                               c.rgbBlue  = (BYTE)min(255, max(0,(int)((b*ksumtot)/(ksumcur*Kfactor) + Koffset)));
+                                       }
+                                       tmp.BlindSetPixelColor(x,y,c);
+                               }
+                       }
+               }
+       }
+       Transfer(tmp);
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Enhance the dark areas of the image
+ * \param Ksize: size of the kernel.
+ * \return true if everything is ok
+ */
+bool CxImage::Erode(long Ksize)
+{
+       if (!pDib) return false;
+
+       long k2 = Ksize/2;
+       long kmax= Ksize-k2;
+       BYTE r,g,b;
+       RGBQUAD c;
+
+       CxImage tmp(*this);
+       if (!tmp.IsValid()){
+               strcpy(info.szLastError,tmp.GetLastError());
+               return false;
+       }
+
+       long xmin,xmax,ymin,ymax;
+       if (pSelection){
+               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+       } else {
+               xmin = ymin = 0;
+               xmax = head.biWidth; ymax=head.biHeight;
+       }
+
+       for(long y=ymin; y<ymax; y++){
+               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));
+               if (info.nEscape) break;
+               for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                       if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                       {
+                               r=b=g=255;
+                               for(long j=-k2;j<kmax;j++){
+                                       for(long k=-k2;k<kmax;k++){
+                                               if (!IsInside(x+j,y+k)) continue;
+                                               c = BlindGetPixelColor(x+j,y+k);
+                                               if (c.rgbRed < r) r=c.rgbRed;
+                                               if (c.rgbGreen < g) g=c.rgbGreen;
+                                               if (c.rgbBlue < b) b=c.rgbBlue;
+                                       }
+                               }
+                               c.rgbRed   = r;
+                               c.rgbGreen = g;
+                               c.rgbBlue  = b;
+                               tmp.BlindSetPixelColor(x,y,c);
+                       }
+               }
+       }
+       Transfer(tmp);
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Enhance the light areas of the image
+ * \param Ksize: size of the kernel.
+ * \return true if everything is ok
+ */
+bool CxImage::Dilate(long Ksize)
+{
+       if (!pDib) return false;
+
+       long k2 = Ksize/2;
+       long kmax= Ksize-k2;
+       BYTE r,g,b;
+       RGBQUAD c;
+
+       CxImage tmp(*this);
+       if (!tmp.IsValid()){
+               strcpy(info.szLastError,tmp.GetLastError());
+               return false;
+       }
+
+       long xmin,xmax,ymin,ymax;
+       if (pSelection){
+               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+       } else {
+               xmin = ymin = 0;
+               xmax = head.biWidth; ymax=head.biHeight;
+       }
+
+       for(long y=ymin; y<ymax; y++){
+               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));
+               if (info.nEscape) break;
+               for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                       if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                       {
+                               r=b=g=0;
+                               for(long j=-k2;j<kmax;j++){
+                                       for(long k=-k2;k<kmax;k++){
+                                               if (!IsInside(x+j,y+k)) continue;
+                                               c = BlindGetPixelColor(x+j,y+k);
+                                               if (c.rgbRed > r) r=c.rgbRed;
+                                               if (c.rgbGreen > g) g=c.rgbGreen;
+                                               if (c.rgbBlue > b) b=c.rgbBlue;
+                                       }
+                               }
+                               c.rgbRed   = r;
+                               c.rgbGreen = g;
+                               c.rgbBlue  = b;
+                               tmp.BlindSetPixelColor(x,y,c);
+                       }
+               }
+       }
+       Transfer(tmp);
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Enhance the variations between adjacent pixels.
+ * Similar results can be achieved using Filter(),
+ * but the algorithms are different both in Edge() and in Contour().
+ * \param Ksize: size of the kernel.
+ * \return true if everything is ok
+ */
+bool CxImage::Edge(long Ksize)
+{
+       if (!pDib) return false;
+
+       long k2 = Ksize/2;
+       long kmax= Ksize-k2;
+       BYTE r,g,b,rr,gg,bb;
+       RGBQUAD c;
+
+       CxImage tmp(*this);
+       if (!tmp.IsValid()){
+               strcpy(info.szLastError,tmp.GetLastError());
+               return false;
+       }
+
+       long xmin,xmax,ymin,ymax;
+       if (pSelection){
+               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+       } else {
+               xmin = ymin = 0;
+               xmax = head.biWidth; ymax=head.biHeight;
+       }
+
+       for(long y=ymin; y<ymax; y++){
+               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));
+               if (info.nEscape) break;
+               for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                       if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                       {
+                               r=b=g=0;
+                               rr=bb=gg=255;
+                               for(long j=-k2;j<kmax;j++){
+                                       for(long k=-k2;k<kmax;k++){
+                                               if (!IsInside(x+j,y+k)) continue;
+                                               c = BlindGetPixelColor(x+j,y+k);
+                                               if (c.rgbRed > r) r=c.rgbRed;
+                                               if (c.rgbGreen > g) g=c.rgbGreen;
+                                               if (c.rgbBlue > b) b=c.rgbBlue;
+
+                                               if (c.rgbRed < rr) rr=c.rgbRed;
+                                               if (c.rgbGreen < gg) gg=c.rgbGreen;
+                                               if (c.rgbBlue < bb) bb=c.rgbBlue;
+                                       }
+                               }
+                               c.rgbRed   = (BYTE)(255-abs(r-rr));
+                               c.rgbGreen = (BYTE)(255-abs(g-gg));
+                               c.rgbBlue  = (BYTE)(255-abs(b-bb));
+                               tmp.BlindSetPixelColor(x,y,c);
+                       }
+               }
+       }
+       Transfer(tmp);
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Blends two images
+ * \param imgsrc2: image to be mixed with this
+ * \param op: blending method; see ImageOpType
+ * \param lXOffset, lYOffset: image displacement
+ * \param bMixAlpha: if true and imgsrc2 has a valid alpha layer, it will be mixed in the destination image.
+ * \return true if everything is ok
+ *
+ * thanks to Mwolski
+ */
+// 
+void CxImage::Mix(CxImage & imgsrc2, ImageOpType op, long lXOffset, long lYOffset, bool bMixAlpha)
+{
+    long lWide = min(GetWidth(),imgsrc2.GetWidth()-lXOffset);
+    long lHeight = min(GetHeight(),imgsrc2.GetHeight()-lYOffset);
+
+       bool bEditAlpha = imgsrc2.AlphaIsValid() & bMixAlpha;
+
+       if (bEditAlpha && AlphaIsValid()==false){
+               AlphaCreate();
+       }
+
+    RGBQUAD rgbBackgrnd1 = GetTransColor();
+    RGBQUAD rgb1, rgb2, rgbDest;
+
+    for(long lY=0;lY<lHeight;lY++)
+    {
+               info.nProgress = (long)(100*lY/head.biHeight);
+               if (info.nEscape) break;
+
+        for(long lX=0;lX<lWide;lX++)
+        {
+#if CXIMAGE_SUPPORT_SELECTION
+                       if (SelectionIsInside(lX,lY) && imgsrc2.SelectionIsInside(lX+lXOffset,lY+lYOffset))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                       {
+                               rgb1 = GetPixelColor(lX,lY);
+                               rgb2 = imgsrc2.GetPixelColor(lX+lXOffset,lY+lYOffset);
+                               switch(op)
+                               {
+                                       case OpAvg:
+                                               rgbDest.rgbBlue =  (BYTE)((rgb1.rgbBlue+rgb2.rgbBlue)/2);
+                                               rgbDest.rgbGreen = (BYTE)((rgb1.rgbGreen+rgb2.rgbGreen)/2);
+                                               rgbDest.rgbRed =   (BYTE)((rgb1.rgbRed+rgb2.rgbRed)/2);
+                                               if (bEditAlpha) rgbDest.rgbReserved = (BYTE)((rgb1.rgbReserved+rgb2.rgbReserved)/2);
+                                       break;
+                                       case OpAdd:
+                                               rgbDest.rgbBlue = (BYTE)max(0,min(255,rgb1.rgbBlue+rgb2.rgbBlue));
+                                               rgbDest.rgbGreen = (BYTE)max(0,min(255,rgb1.rgbGreen+rgb2.rgbGreen));
+                                               rgbDest.rgbRed = (BYTE)max(0,min(255,rgb1.rgbRed+rgb2.rgbRed));
+                                               if (bEditAlpha) rgbDest.rgbReserved = (BYTE)max(0,min(255,rgb1.rgbReserved+rgb2.rgbReserved));
+                                       break;
+                                       case OpSub:
+                                               rgbDest.rgbBlue = (BYTE)max(0,min(255,rgb1.rgbBlue-rgb2.rgbBlue));
+                                               rgbDest.rgbGreen = (BYTE)max(0,min(255,rgb1.rgbGreen-rgb2.rgbGreen));
+                                               rgbDest.rgbRed = (BYTE)max(0,min(255,rgb1.rgbRed-rgb2.rgbRed));
+                                               if (bEditAlpha) rgbDest.rgbReserved = (BYTE)max(0,min(255,rgb1.rgbReserved-rgb2.rgbReserved));
+                                       break;
+                                       case OpAnd:
+                                               rgbDest.rgbBlue = (BYTE)(rgb1.rgbBlue&rgb2.rgbBlue);
+                                               rgbDest.rgbGreen = (BYTE)(rgb1.rgbGreen&rgb2.rgbGreen);
+                                               rgbDest.rgbRed = (BYTE)(rgb1.rgbRed&rgb2.rgbRed);
+                                               if (bEditAlpha) rgbDest.rgbReserved = (BYTE)(rgb1.rgbReserved&rgb2.rgbReserved);
+                                       break;
+                                       case OpXor:
+                                               rgbDest.rgbBlue = (BYTE)(rgb1.rgbBlue^rgb2.rgbBlue);
+                                               rgbDest.rgbGreen = (BYTE)(rgb1.rgbGreen^rgb2.rgbGreen);
+                                               rgbDest.rgbRed = (BYTE)(rgb1.rgbRed^rgb2.rgbRed);
+                                               if (bEditAlpha) rgbDest.rgbReserved = (BYTE)(rgb1.rgbReserved^rgb2.rgbReserved);
+                                       break;
+                                       case OpOr:
+                                               rgbDest.rgbBlue = (BYTE)(rgb1.rgbBlue|rgb2.rgbBlue);
+                                               rgbDest.rgbGreen = (BYTE)(rgb1.rgbGreen|rgb2.rgbGreen);
+                                               rgbDest.rgbRed = (BYTE)(rgb1.rgbRed|rgb2.rgbRed);
+                                               if (bEditAlpha) rgbDest.rgbReserved = (BYTE)(rgb1.rgbReserved|rgb2.rgbReserved);
+                                       break;
+                                       case OpMask:
+                                               if(rgb2.rgbBlue==0 && rgb2.rgbGreen==0 && rgb2.rgbRed==0)
+                                                       rgbDest = rgbBackgrnd1;
+                                               else
+                                                       rgbDest = rgb1;
+                                               break;
+                                       case OpSrcCopy:
+                                               if(IsTransparent(lX,lY))
+                                                       rgbDest = rgb2;
+                                               else // copy straight over
+                                                       rgbDest = rgb1;
+                                               break;
+                                       case OpDstCopy:
+                                               if(imgsrc2.IsTransparent(lX+lXOffset,lY+lYOffset))
+                                                       rgbDest = rgb1;
+                                               else // copy straight over
+                                                       rgbDest = rgb2;
+                                               break;
+                                       case OpScreen:
+                                               { 
+                                                       BYTE a,a1; 
+                                                       
+                                                       if (imgsrc2.IsTransparent(lX+lXOffset,lY+lYOffset)){
+                                                               a=0;
+                                                       } else if (imgsrc2.AlphaIsValid()){
+                                                               a=imgsrc2.AlphaGet(lX+lXOffset,lY+lYOffset);
+                                                               a =(BYTE)((a*imgsrc2.info.nAlphaMax)/255);
+                                                       } else {
+                                                               a=255;
+                                                       }
+
+                                                       if (a==0){ //transparent 
+                                                               rgbDest = rgb1; 
+                                                       } else if (a==255){ //opaque 
+                                                               rgbDest = rgb2; 
+                                                       } else { //blend 
+                                                               a1 = (BYTE)~a; 
+                                                               rgbDest.rgbBlue = (BYTE)((rgb1.rgbBlue*a1+rgb2.rgbBlue*a)/255); 
+                                                               rgbDest.rgbGreen = (BYTE)((rgb1.rgbGreen*a1+rgb2.rgbGreen*a)/255); 
+                                                               rgbDest.rgbRed = (BYTE)((rgb1.rgbRed*a1+rgb2.rgbRed*a)/255);  
+                                                       }
+
+                                                       if (bEditAlpha) rgbDest.rgbReserved = (BYTE)((rgb1.rgbReserved*a)/255);
+                                               } 
+                                               break; 
+                                       case OpSrcBlend:
+                                               if(IsTransparent(lX,lY))
+                                                       rgbDest = rgb2;
+                                               else
+                                               {
+                                                       long lBDiff = abs(rgb1.rgbBlue - rgbBackgrnd1.rgbBlue);
+                                                       long lGDiff = abs(rgb1.rgbGreen - rgbBackgrnd1.rgbGreen);
+                                                       long lRDiff = abs(rgb1.rgbRed - rgbBackgrnd1.rgbRed);
+
+                                                       double lAverage = (lBDiff+lGDiff+lRDiff)/3;
+                                                       double lThresh = 16;
+                                                       double dLarge = lAverage/lThresh;
+                                                       double dSmall = (lThresh-lAverage)/lThresh;
+                                                       double dSmallAmt = dSmall*((double)rgb2.rgbBlue);
+
+                                                       if( lAverage < lThresh+1){
+                                                               rgbDest.rgbBlue = (BYTE)max(0,min(255,(int)(dLarge*((double)rgb1.rgbBlue) +
+                                                                                               dSmallAmt)));
+                                                               rgbDest.rgbGreen = (BYTE)max(0,min(255,(int)(dLarge*((double)rgb1.rgbGreen) +
+                                                                                               dSmallAmt)));
+                                                               rgbDest.rgbRed = (BYTE)max(0,min(255,(int)(dLarge*((double)rgb1.rgbRed) +
+                                                                                               dSmallAmt)));
+                                                       }
+                                                       else
+                                                               rgbDest = rgb1;
+                                               }
+                                               break;
+                                               default:
+                                               return;
+                               }
+                               SetPixelColor(lX,lY,rgbDest,bEditAlpha);
+                       }
+               }
+       }
+}
+////////////////////////////////////////////////////////////////////////////////
+// thanks to Kenneth Ballard
+void CxImage::MixFrom(CxImage & imagesrc2, long lXOffset, long lYOffset)
+{
+    long width = imagesrc2.GetWidth();
+    long height = imagesrc2.GetHeight();
+
+    int x, y;
+
+       if (imagesrc2.IsTransparent()) {
+               for(x = 0; x < width; x++) {
+                       for(y = 0; y < height; y++) {
+                               if(!imagesrc2.IsTransparent(x,y)){
+                                       SetPixelColor(x + lXOffset, y + lYOffset, imagesrc2.BlindGetPixelColor(x, y));
+                               }
+                       }
+               }
+       } else { //no transparency so just set it <Matt>
+               for(x = 0; x < width; x++) {
+                       for(y = 0; y < height; y++) {
+                               SetPixelColor(x + lXOffset, y + lYOffset, imagesrc2.BlindGetPixelColor(x, y)); 
+                       }
+               }
+       }
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Adjusts separately the red, green, and blue values in the image.
+ * \param r, g, b: can be from -255 to +255.
+ * \return true if everything is ok
+ */
+bool CxImage::ShiftRGB(long r, long g, long b)
+{
+       if (!pDib) return false;
+       RGBQUAD color;
+       if (head.biClrUsed==0){
+
+               long xmin,xmax,ymin,ymax;
+               if (pSelection){
+                       xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+                       ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+               } else {
+                       xmin = ymin = 0;
+                       xmax = head.biWidth; ymax=head.biHeight;
+               }
+
+               for(long y=ymin; y<ymax; y++){
+                       for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                               if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                               {
+                                       color = BlindGetPixelColor(x,y);
+                                       color.rgbRed = (BYTE)max(0,min(255,(int)(color.rgbRed + r)));
+                                       color.rgbGreen = (BYTE)max(0,min(255,(int)(color.rgbGreen + g)));
+                                       color.rgbBlue = (BYTE)max(0,min(255,(int)(color.rgbBlue + b)));
+                                       BlindSetPixelColor(x,y,color);
+                               }
+                       }
+               }
+       } else {
+               for(DWORD j=0; j<head.biClrUsed; j++){
+                       color = GetPaletteColor((BYTE)j);
+                       color.rgbRed = (BYTE)max(0,min(255,(int)(color.rgbRed + r)));
+                       color.rgbGreen = (BYTE)max(0,min(255,(int)(color.rgbGreen + g)));
+                       color.rgbBlue = (BYTE)max(0,min(255,(int)(color.rgbBlue + b)));
+                       SetPaletteColor((BYTE)j,color);
+               }
+       }
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Adjusts the color balance of the image
+ * \param gamma can be from 0.1 to 5.
+ * \return true if everything is ok
+ * \sa GammaRGB
+ */
+bool CxImage::Gamma(float gamma)
+{
+       if (!pDib) return false;
+
+       if (gamma <= 0.0f) return false;
+
+       double dinvgamma = 1/gamma;
+       double dMax = pow(255.0, dinvgamma) / 255.0;
+
+       BYTE cTable[256]; //<nipper>
+       for (int i=0;i<256;i++) {
+               cTable[i] = (BYTE)max(0,min(255,(int)( pow((double)i, dinvgamma) / dMax)));
+       }
+
+       return Lut(cTable);
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Adjusts the color balance indipendent for each color channel
+ * \param gammaR, gammaG, gammaB  can be from 0.1 to 5.
+ * \return true if everything is ok
+ * \sa Gamma
+ */
+bool CxImage::GammaRGB(float gammaR, float gammaG, float gammaB)
+{
+       if (!pDib) return false;
+
+       if (gammaR <= 0.0f) return false;
+       if (gammaG <= 0.0f) return false;
+       if (gammaB <= 0.0f) return false;
+
+       double dinvgamma, dMax;
+       int i;
+
+       dinvgamma = 1/gammaR;
+       dMax = pow(255.0, dinvgamma) / 255.0;
+       BYTE cTableR[256];
+       for (i=0;i<256;i++)     {
+               cTableR[i] = (BYTE)max(0,min(255,(int)( pow((double)i, dinvgamma) / dMax)));
+       }
+
+       dinvgamma = 1/gammaG;
+       dMax = pow(255.0, dinvgamma) / 255.0;
+       BYTE cTableG[256];
+       for (i=0;i<256;i++)     {
+               cTableG[i] = (BYTE)max(0,min(255,(int)( pow((double)i, dinvgamma) / dMax)));
+       }
+
+       dinvgamma = 1/gammaB;
+       dMax = pow(255.0, dinvgamma) / 255.0;
+       BYTE cTableB[256];
+       for (i=0;i<256;i++)     {
+               cTableB[i] = (BYTE)max(0,min(255,(int)( pow((double)i, dinvgamma) / dMax)));
+       }
+
+       return Lut(cTableR, cTableG, cTableB);
+}
+////////////////////////////////////////////////////////////////////////////////
+
+//#if !defined (_WIN32_WCE)
+/**
+ * Adjusts the intensity of each pixel to the median intensity of its surrounding pixels.
+ * \param Ksize: size of the kernel.
+ * \return true if everything is ok
+ */
+bool CxImage::Median(long Ksize)
+{
+       if (!pDib) return false;
+
+       long k2 = Ksize/2;
+       long kmax= Ksize-k2;
+       long i,j,k;
+
+       RGBQUAD* kernel = (RGBQUAD*)malloc(Ksize*Ksize*sizeof(RGBQUAD));
+
+       CxImage tmp(*this);
+       if (!tmp.IsValid()){
+               strcpy(info.szLastError,tmp.GetLastError());
+               return false;
+       }
+
+       long xmin,xmax,ymin,ymax;
+       if (pSelection){
+               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+       } else {
+               xmin = ymin = 0;
+               xmax = head.biWidth; ymax=head.biHeight;
+       }
+
+       for(long y=ymin; y<ymax; y++){
+               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));
+               if (info.nEscape) break;
+               for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                       if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                               {
+                               for(j=-k2, i=0;j<kmax;j++)
+                                       for(k=-k2;k<kmax;k++)
+                                               if (IsInside(x+j,y+k))
+                                                       kernel[i++]=BlindGetPixelColor(x+j,y+k);
+
+                               qsort(kernel, i, sizeof(RGBQUAD), CompareColors);
+                               tmp.SetPixelColor(x,y,kernel[i/2]);
+                       }
+               }
+       }
+       free(kernel);
+       Transfer(tmp);
+       return true;
+}
+//#endif //_WIN32_WCE
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Adds an uniform noise to the image
+ * \param level: can be from 0 (no noise) to 255 (lot of noise).
+ * \return true if everything is ok
+ */
+bool CxImage::Noise(long level)
+{
+       if (!pDib) return false;
+       RGBQUAD color;
+
+       long xmin,xmax,ymin,ymax,n;
+       if (pSelection){
+               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+       } else {
+               xmin = ymin = 0;
+               xmax = head.biWidth; ymax=head.biHeight;
+       }
+
+       for(long y=ymin; y<ymax; y++){
+               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin)); //<zhanghk><Anatoly Ivasyuk>
+               for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                       if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                       {
+                               color = BlindGetPixelColor(x,y);
+                               n=(long)((rand()/(float)RAND_MAX - 0.5)*level);
+                               color.rgbRed = (BYTE)max(0,min(255,(int)(color.rgbRed + n)));
+                               n=(long)((rand()/(float)RAND_MAX - 0.5)*level);
+                               color.rgbGreen = (BYTE)max(0,min(255,(int)(color.rgbGreen + n)));
+                               n=(long)((rand()/(float)RAND_MAX - 0.5)*level);
+                               color.rgbBlue = (BYTE)max(0,min(255,(int)(color.rgbBlue + n)));
+                               BlindSetPixelColor(x,y,color);
+                       }
+               }
+       }
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Computes the bidimensional FFT or DFT of the image.
+ * - The images are processed as grayscale
+ * - If the dimensions of the image are a power of, 2 the FFT is performed automatically.
+ * - If dstReal and/or dstImag are NULL, the resulting images replaces the original(s).
+ * - Note: with 8 bits there is a HUGE loss in the dynamics. The function tries
+ *   to keep an acceptable SNR, but 8bit = 48dB...
+ *
+ * \param srcReal, srcImag: source images: One can be NULL, but not both
+ * \param dstReal, dstImag: destination images. Can be NULL.
+ * \param direction: 1 = forward, -1 = inverse.
+ * \param bForceFFT: if true, the images are resampled to make the dimensions a power of 2.
+ * \param bMagnitude: if true, the real part returns the magnitude, the imaginary part returns the phase
+ * \return true if everything is ok
+ */
+bool CxImage::FFT2(CxImage* srcReal, CxImage* srcImag, CxImage* dstReal, CxImage* dstImag,
+                                  long direction, bool bForceFFT, bool bMagnitude)
+{
+       //check if there is something to convert
+       if (srcReal==NULL && srcImag==NULL) return false;
+
+       long w,h;
+       //get width and height
+       if (srcReal) {
+               w=srcReal->GetWidth();
+               h=srcReal->GetHeight();
+       } else {
+               w=srcImag->GetWidth();
+               h=srcImag->GetHeight();
+       }
+
+       bool bXpow2 = IsPowerof2(w);
+       bool bYpow2 = IsPowerof2(h);
+       //if bForceFFT, width AND height must be powers of 2
+       if (bForceFFT && !(bXpow2 && bYpow2)) {
+               long i;
+               
+               i=0;
+               while((1<<i)<w) i++;
+               w=1<<i;
+               bXpow2=true;
+
+               i=0;
+               while((1<<i)<h) i++;
+               h=1<<i;
+               bYpow2=true;
+       }
+
+       // I/O images for FFT
+       CxImage *tmpReal,*tmpImag;
+
+       // select output
+       tmpReal = (dstReal) ? dstReal : srcReal;
+       tmpImag = (dstImag) ? dstImag : srcImag;
+
+       // src!=dst -> copy the image
+       if (srcReal && dstReal) tmpReal->Copy(*srcReal,true,false,false);
+       if (srcImag && dstImag) tmpImag->Copy(*srcImag,true,false,false);
+
+       // dst&&src are empty -> create new one, else turn to GrayScale
+       if (srcReal==0 && dstReal==0){
+               tmpReal = new CxImage(w,h,8);
+               tmpReal->Clear(0);
+               tmpReal->SetGrayPalette();
+       } else {
+               if (!tmpReal->IsGrayScale()) tmpReal->GrayScale();
+       }
+       if (srcImag==0 && dstImag==0){
+               tmpImag = new CxImage(w,h,8);
+               tmpImag->Clear(0);
+               tmpImag->SetGrayPalette();
+       } else {
+               if (!tmpImag->IsGrayScale()) tmpImag->GrayScale();
+       }
+
+       if (!(tmpReal->IsValid() && tmpImag->IsValid())){
+               if (srcReal==0 && dstReal==0) delete tmpReal;
+               if (srcImag==0 && dstImag==0) delete tmpImag;
+               return false;
+       }
+
+       //resample for FFT, if necessary 
+       tmpReal->Resample(w,h,0);
+       tmpImag->Resample(w,h,0);
+
+       //ok, here we have 2 (w x h), grayscale images ready for a FFT
+
+       double* real;
+       double* imag;
+       long j,k,m;
+
+       _complex **grid;
+       //double mean = tmpReal->Mean();
+       /* Allocate memory for the grid */
+       grid = (_complex **)malloc(w * sizeof(_complex));
+       for (k=0;k<w;k++) {
+               grid[k] = (_complex *)malloc(h * sizeof(_complex));
+       }
+       for (j=0;j<h;j++) {
+               for (k=0;k<w;k++) {
+                       grid[k][j].x = tmpReal->GetPixelIndex(k,j)-128;
+                       grid[k][j].y = tmpImag->GetPixelIndex(k,j)-128;
+               }
+       }
+
+       //DFT buffers
+       double *real2,*imag2;
+       real2 = (double*)malloc(max(w,h) * sizeof(double));
+       imag2 = (double*)malloc(max(w,h) * sizeof(double));
+
+       /* Transform the rows */
+       real = (double *)malloc(w * sizeof(double));
+       imag = (double *)malloc(w * sizeof(double));
+
+       m=0;
+       while((1<<m)<w) m++;
+
+       for (j=0;j<h;j++) {
+               for (k=0;k<w;k++) {
+                       real[k] = grid[k][j].x;
+                       imag[k] = grid[k][j].y;
+               }
+
+               if (bXpow2) FFT(direction,m,real,imag);
+               else            DFT(direction,w,real,imag,real2,imag2);
+
+               for (k=0;k<w;k++) {
+                       grid[k][j].x = real[k];
+                       grid[k][j].y = imag[k];
+               }
+       }
+       free(real);
+       free(imag);
+
+       /* Transform the columns */
+       real = (double *)malloc(h * sizeof(double));
+       imag = (double *)malloc(h * sizeof(double));
+
+       m=0;
+       while((1<<m)<h) m++;
+
+       for (k=0;k<w;k++) {
+               for (j=0;j<h;j++) {
+                       real[j] = grid[k][j].x;
+                       imag[j] = grid[k][j].y;
+               }
+
+               if (bYpow2) FFT(direction,m,real,imag);
+               else            DFT(direction,h,real,imag,real2,imag2);
+
+               for (j=0;j<h;j++) {
+                       grid[k][j].x = real[j];
+                       grid[k][j].y = imag[j];
+               }
+       }
+       free(real);
+       free(imag);
+
+       free(real2);
+       free(imag2);
+
+       /* converting from double to byte, there is a HUGE loss in the dynamics
+         "nn" tries to keep an acceptable SNR, but 8bit=48dB: don't ask more */
+       double nn=pow((double)2,(double)log((double)max(w,h))/(double)log((double)2)-4);
+       //reversed gain for reversed transform
+       if (direction==-1) nn=1/nn;
+       //bMagnitude : just to see it on the screen
+       if (bMagnitude) nn*=4;
+
+       for (j=0;j<h;j++) {
+               for (k=0;k<w;k++) {
+                       if (bMagnitude){
+                               tmpReal->SetPixelIndex(k,j,(BYTE)max(0,min(255,(nn*(3+log(_cabs(grid[k][j])))))));
+                               if (grid[k][j].x==0){
+                                       tmpImag->SetPixelIndex(k,j,(BYTE)max(0,min(255,(128+(atan(grid[k][j].y/0.0000000001)*nn)))));
+                               } else {
+                                       tmpImag->SetPixelIndex(k,j,(BYTE)max(0,min(255,(128+(atan(grid[k][j].y/grid[k][j].x)*nn)))));
+                               }
+                       } else {
+                               tmpReal->SetPixelIndex(k,j,(BYTE)max(0,min(255,(128 + grid[k][j].x*nn))));
+                               tmpImag->SetPixelIndex(k,j,(BYTE)max(0,min(255,(128 + grid[k][j].y*nn))));
+                       }
+               }
+       }
+
+       for (k=0;k<w;k++) free (grid[k]);
+       free (grid);
+
+       if (srcReal==0 && dstReal==0) delete tmpReal;
+       if (srcImag==0 && dstImag==0) delete tmpImag;
+
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+bool CxImage::IsPowerof2(long x)
+{
+       long i=0;
+       while ((1<<i)<x) i++;
+       if (x==(1<<i)) return true;
+       return false;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+   This computes an in-place complex-to-complex FFT 
+   x and y are the real and imaginary arrays of n=2^m points.
+   o(n)=n*log2(n)
+   dir =  1 gives forward transform
+   dir = -1 gives reverse transform 
+   Written by Paul Bourke, July 1998
+   FFT algorithm by Cooley and Tukey, 1965 
+*/
+bool CxImage::FFT(int dir,int m,double *x,double *y)
+{
+       long nn,i,i1,j,k,i2,l,l1,l2;
+       double c1,c2,tx,ty,t1,t2,u1,u2,z;
+
+       /* Calculate the number of points */
+       nn = 1<<m;
+
+       /* Do the bit reversal */
+       i2 = nn >> 1;
+       j = 0;
+       for (i=0;i<nn-1;i++) {
+               if (i < j) {
+                       tx = x[i];
+                       ty = y[i];
+                       x[i] = x[j];
+                       y[i] = y[j];
+                       x[j] = tx;
+                       y[j] = ty;
+               }
+               k = i2;
+               while (k <= j) {
+                       j -= k;
+                       k >>= 1;
+               }
+               j += k;
+       }
+
+       /* Compute the FFT */
+       c1 = -1.0;
+       c2 = 0.0;
+       l2 = 1;
+       for (l=0;l<m;l++) {
+               l1 = l2;
+               l2 <<= 1;
+               u1 = 1.0;
+               u2 = 0.0;
+               for (j=0;j<l1;j++) {
+                       for (i=j;i<nn;i+=l2) {
+                               i1 = i + l1;
+                               t1 = u1 * x[i1] - u2 * y[i1];
+                               t2 = u1 * y[i1] + u2 * x[i1];
+                               x[i1] = x[i] - t1;
+                               y[i1] = y[i] - t2;
+                               x[i] += t1;
+                               y[i] += t2;
+                       }
+                       z =  u1 * c1 - u2 * c2;
+                       u2 = u1 * c2 + u2 * c1;
+                       u1 = z;
+               }
+               c2 = sqrt((1.0 - c1) / 2.0);
+               if (dir == 1)
+                       c2 = -c2;
+               c1 = sqrt((1.0 + c1) / 2.0);
+       }
+
+       /* Scaling for forward transform */
+       if (dir == 1) {
+               for (i=0;i<nn;i++) {
+                       x[i] /= (double)nn;
+                       y[i] /= (double)nn;
+               }
+       }
+
+   return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+   Direct fourier transform o(n)=n^2
+   Written by Paul Bourke, July 1998 
+*/
+bool CxImage::DFT(int dir,long m,double *x1,double *y1,double *x2,double *y2)
+{
+   long i,k;
+   double arg;
+   double cosarg,sinarg;
+   
+   for (i=0;i<m;i++) {
+      x2[i] = 0;
+      y2[i] = 0;
+      arg = - dir * 2.0 * PI * i / (double)m;
+      for (k=0;k<m;k++) {
+         cosarg = cos(k * arg);
+         sinarg = sin(k * arg);
+         x2[i] += (x1[k] * cosarg - y1[k] * sinarg);
+         y2[i] += (x1[k] * sinarg + y1[k] * cosarg);
+      }
+   }
+   
+   /* Copy the data back */
+   if (dir == 1) {
+      for (i=0;i<m;i++) {
+         x1[i] = x2[i] / m;
+         y1[i] = y2[i] / m;
+      }
+   } else {
+      for (i=0;i<m;i++) {
+         x1[i] = x2[i];
+         y1[i] = y2[i];
+      }
+   }
+   
+   return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Combines different color components into a single image
+ * \param r,g,b: color channels
+ * \param a: alpha layer, can be NULL
+ * \param colorspace: 0 = RGB, 1 = HSL, 2 = YUV, 3 = YIQ, 4 = XYZ 
+ * \return true if everything is ok
+ */
+bool CxImage::Combine(CxImage* r,CxImage* g,CxImage* b,CxImage* a, long colorspace)
+{
+       if (r==0 || g==0 || b==0) return false;
+
+       long w = r->GetWidth();
+       long h = r->GetHeight();
+
+       Create(w,h,24);
+
+       g->Resample(w,h);
+       b->Resample(w,h);
+
+       if (a) {
+               a->Resample(w,h);
+#if CXIMAGE_SUPPORT_ALPHA
+               AlphaCreate();
+#endif //CXIMAGE_SUPPORT_ALPHA
+       }
+
+       RGBQUAD c;
+       for (long y=0;y<h;y++){
+               info.nProgress = (long)(100*y/h); //<Anatoly Ivasyuk>
+               for (long x=0;x<w;x++){
+                       c.rgbRed=r->GetPixelIndex(x,y);
+                       c.rgbGreen=g->GetPixelIndex(x,y);
+                       c.rgbBlue=b->GetPixelIndex(x,y);
+                       switch (colorspace){
+                       case 1:
+                               BlindSetPixelColor(x,y,HSLtoRGB(c));
+                               break;
+                       case 2:
+                               BlindSetPixelColor(x,y,YUVtoRGB(c));
+                               break;
+                       case 3:
+                               BlindSetPixelColor(x,y,YIQtoRGB(c));
+                               break;
+                       case 4:
+                               BlindSetPixelColor(x,y,XYZtoRGB(c));
+                               break;
+                       default:
+                               BlindSetPixelColor(x,y,c);
+                       }
+#if CXIMAGE_SUPPORT_ALPHA
+                       if (a) AlphaSet(x,y,a->GetPixelIndex(x,y));
+#endif //CXIMAGE_SUPPORT_ALPHA
+               }
+       }
+
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Smart blurring to remove small defects, dithering or artifacts.
+ * \param radius: normally between 0.01 and 0.5
+ * \param niterations: should be trimmed with radius, to avoid blurring should be (radius*niterations)<1
+ * \param colorspace: 0 = RGB, 1 = HSL, 2 = YUV, 3 = YIQ, 4 = XYZ 
+ * \return true if everything is ok
+ */
+bool CxImage::Repair(float radius, long niterations, long colorspace)
+{
+       if (!IsValid()) return false;
+
+       long w = GetWidth();
+       long h = GetHeight();
+
+       CxImage r,g,b;
+
+       r.Create(w,h,8);
+       g.Create(w,h,8);
+       b.Create(w,h,8);
+
+       switch (colorspace){
+       case 1:
+               SplitHSL(&r,&g,&b);
+               break;
+       case 2:
+               SplitYUV(&r,&g,&b);
+               break;
+       case 3:
+               SplitYIQ(&r,&g,&b);
+               break;
+       case 4:
+               SplitXYZ(&r,&g,&b);
+               break;
+       default:
+               SplitRGB(&r,&g,&b);
+       }
+       
+       for (int i=0; i<niterations; i++){
+               RepairChannel(&r,radius);
+               RepairChannel(&g,radius);
+               RepairChannel(&b,radius);
+       }
+
+       CxImage* a=NULL;
+#if CXIMAGE_SUPPORT_ALPHA
+       if (AlphaIsValid()){
+               a = new CxImage();
+               AlphaSplit(a);
+       }
+#endif
+
+       Combine(&r,&g,&b,a,colorspace);
+
+       delete a;
+
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+bool CxImage::RepairChannel(CxImage *ch, float radius)
+{
+       if (ch==NULL) return false;
+
+       CxImage tmp(*ch);
+       if (!tmp.IsValid()){
+               strcpy(info.szLastError,tmp.GetLastError());
+               return false;
+       }
+
+       long w = ch->GetWidth()-1;
+       long h = ch->GetHeight()-1;
+
+       double correction,ix,iy,ixx,ixy,iyy;
+       int x,y,xy0,xp1,xm1,yp1,ym1;
+
+       for(x=1; x<w; x++){
+               for(y=1; y<h; y++){
+
+                       xy0 = ch->BlindGetPixelIndex(x,y);
+                       xm1 = ch->BlindGetPixelIndex(x-1,y);
+                       xp1 = ch->BlindGetPixelIndex(x+1,y);
+                       ym1 = ch->BlindGetPixelIndex(x,y-1);
+                       yp1 = ch->BlindGetPixelIndex(x,y+1);
+
+                       ix= (xp1-xm1)/2.0;
+                       iy= (yp1-ym1)/2.0;
+                       ixx= xp1 - 2.0 * xy0 + xm1;
+                       iyy= yp1 - 2.0 * xy0 + ym1;
+                       ixy=(ch->BlindGetPixelIndex(x+1,y+1) + ch->BlindGetPixelIndex(x-1,y-1) -
+                                ch->BlindGetPixelIndex(x-1,y+1) - ch->BlindGetPixelIndex(x+1,y-1))/4.0;
+
+                       correction = ((1.0+iy*iy)*ixx - ix*iy*ixy + (1.0+ix*ix)*iyy)/(1.0+ix*ix+iy*iy);
+
+                       tmp.BlindSetPixelIndex(x,y,(BYTE)min(255,max(0,(xy0 + radius * correction + 0.5))));
+               }
+       }
+
+       for (x=0;x<=w;x++){
+               for(y=0; y<=h; y+=h){
+                       xy0 = ch->BlindGetPixelIndex(x,y);
+                       xm1 = ch->GetPixelIndex(x-1,y);
+                       xp1 = ch->GetPixelIndex(x+1,y);
+                       ym1 = ch->GetPixelIndex(x,y-1);
+                       yp1 = ch->GetPixelIndex(x,y+1);
+
+                       ix= (xp1-xm1)/2.0;
+                       iy= (yp1-ym1)/2.0;
+                       ixx= xp1 - 2.0 * xy0 + xm1;
+                       iyy= yp1 - 2.0 * xy0 + ym1;
+                       ixy=(ch->GetPixelIndex(x+1,y+1) + ch->GetPixelIndex(x-1,y-1) -
+                                ch->GetPixelIndex(x-1,y+1) - ch->GetPixelIndex(x+1,y-1))/4.0;
+
+                       correction = ((1.0+iy*iy)*ixx - ix*iy*ixy + (1.0+ix*ix)*iyy)/(1.0+ix*ix+iy*iy);
+
+                       tmp.BlindSetPixelIndex(x,y,(BYTE)min(255,max(0,(xy0 + radius * correction + 0.5))));
+               }
+       }
+       for (x=0;x<=w;x+=w){
+               for (y=0;y<=h;y++){
+                       xy0 = ch->BlindGetPixelIndex(x,y);
+                       xm1 = ch->GetPixelIndex(x-1,y);
+                       xp1 = ch->GetPixelIndex(x+1,y);
+                       ym1 = ch->GetPixelIndex(x,y-1);
+                       yp1 = ch->GetPixelIndex(x,y+1);
+
+                       ix= (xp1-xm1)/2.0;
+                       iy= (yp1-ym1)/2.0;
+                       ixx= xp1 - 2.0 * xy0 + xm1;
+                       iyy= yp1 - 2.0 * xy0 + ym1;
+                       ixy=(ch->GetPixelIndex(x+1,y+1) + ch->GetPixelIndex(x-1,y-1) -
+                                ch->GetPixelIndex(x-1,y+1) - ch->GetPixelIndex(x+1,y-1))/4.0;
+
+                       correction = ((1.0+iy*iy)*ixx - ix*iy*ixy + (1.0+ix*ix)*iyy)/(1.0+ix*ix+iy*iy);
+
+                       tmp.BlindSetPixelIndex(x,y,(BYTE)min(255,max(0,(xy0 + radius * correction + 0.5))));
+               }
+       }
+
+       ch->Transfer(tmp);
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Enhance the variations between adjacent pixels.
+ * Similar results can be achieved using Filter(),
+ * but the algorithms are different both in Edge() and in Contour().
+ * \return true if everything is ok
+ */
+bool CxImage::Contour()
+{
+       if (!pDib) return false;
+
+       long Ksize = 3;
+       long k2 = Ksize/2;
+       long kmax= Ksize-k2;
+       long i,j,k;
+       BYTE maxr,maxg,maxb;
+       RGBQUAD pix1,pix2;
+
+       CxImage tmp(*this);
+       if (!tmp.IsValid()){
+               strcpy(info.szLastError,tmp.GetLastError());
+               return false;
+       }
+
+       long xmin,xmax,ymin,ymax;
+       if (pSelection){
+               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+       } else {
+               xmin = ymin = 0;
+               xmax = head.biWidth; ymax=head.biHeight;
+       }
+
+       for(long y=ymin; y<ymax; y++){
+               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));
+               if (info.nEscape) break;
+               for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                       if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                               {
+                               pix1 = BlindGetPixelColor(x,y);
+                               maxr=maxg=maxb=0;
+                               for(j=-k2, i=0;j<kmax;j++){
+                                       for(k=-k2;k<kmax;k++, i++){
+                                               if (!IsInside(x+j,y+k)) continue;
+                                               pix2 = BlindGetPixelColor(x+j,y+k);
+                                               if ((pix2.rgbBlue-pix1.rgbBlue)>maxb) maxb = pix2.rgbBlue;
+                                               if ((pix2.rgbGreen-pix1.rgbGreen)>maxg) maxg = pix2.rgbGreen;
+                                               if ((pix2.rgbRed-pix1.rgbRed)>maxr) maxr = pix2.rgbRed;
+                                       }
+                               }
+                               pix1.rgbBlue=(BYTE)(255-maxb);
+                               pix1.rgbGreen=(BYTE)(255-maxg);
+                               pix1.rgbRed=(BYTE)(255-maxr);
+                               tmp.BlindSetPixelColor(x,y,pix1);
+                       }
+               }
+       }
+       Transfer(tmp);
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Adds a random offset to each pixel in the image
+ * \param radius: maximum pixel displacement
+ * \return true if everything is ok
+ */
+bool CxImage::Jitter(long radius)
+{
+       if (!pDib) return false;
+
+       long nx,ny;
+
+       CxImage tmp(*this);
+       if (!tmp.IsValid()){
+               strcpy(info.szLastError,tmp.GetLastError());
+               return false;
+       }
+
+       long xmin,xmax,ymin,ymax;
+       if (pSelection){
+               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+       } else {
+               xmin = ymin = 0;
+               xmax = head.biWidth; ymax=head.biHeight;
+       }
+
+       for(long y=ymin; y<ymax; y++){
+               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));
+               if (info.nEscape) break;
+               for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                       if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                       {
+                               nx=x+(long)((rand()/(float)RAND_MAX - 0.5)*(radius*2));
+                               ny=y+(long)((rand()/(float)RAND_MAX - 0.5)*(radius*2));
+                               if (!IsInside(nx,ny)) {
+                                       nx=x;
+                                       ny=y;
+                               }
+                               if (head.biClrUsed==0){
+                                       tmp.BlindSetPixelColor(x,y,BlindGetPixelColor(nx,ny));
+                               } else {
+                                       tmp.BlindSetPixelIndex(x,y,BlindGetPixelIndex(nx,ny));
+                               }
+#if CXIMAGE_SUPPORT_ALPHA
+                               tmp.AlphaSet(x,y,AlphaGet(nx,ny));
+#endif //CXIMAGE_SUPPORT_ALPHA
+                       }
+               }
+       }
+       Transfer(tmp);
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/** 
+ * generates a 1-D convolution matrix to be used for each pass of 
+ * a two-pass gaussian blur.  Returns the length of the matrix.
+ * \author [nipper]
+ */
+int CxImage::gen_convolve_matrix (float radius, float **cmatrix_p)
+{
+       int matrix_length;
+       int matrix_midpoint;
+       float* cmatrix;
+       int i,j;
+       float std_dev;
+       float sum;
+       
+       /* we want to generate a matrix that goes out a certain radius
+       * from the center, so we have to go out ceil(rad-0.5) pixels,
+       * inlcuding the center pixel.  Of course, that's only in one direction,
+       * so we have to go the same amount in the other direction, but not count
+       * the center pixel again.  So we double the previous result and subtract
+       * one.
+       * The radius parameter that is passed to this function is used as
+       * the standard deviation, and the radius of effect is the
+       * standard deviation * 2.  It's a little confusing.
+       * <DP> modified scaling, so that matrix_lenght = 1+2*radius parameter
+       */
+       radius = (float)fabs(0.5*radius) + 0.25f;
+       
+       std_dev = radius;
+       radius = std_dev * 2;
+       
+       /* go out 'radius' in each direction */
+       matrix_length = int (2 * ceil(radius-0.5) + 1);
+       if (matrix_length <= 0) matrix_length = 1;
+       matrix_midpoint = matrix_length/2 + 1;
+       *cmatrix_p = new float[matrix_length];
+       cmatrix = *cmatrix_p;
+       
+       /*  Now we fill the matrix by doing a numeric integration approximation
+       * from -2*std_dev to 2*std_dev, sampling 50 points per pixel.
+       * We do the bottom half, mirror it to the top half, then compute the
+       * center point.  Otherwise asymmetric quantization errors will occur.
+       *  The formula to integrate is e^-(x^2/2s^2).
+       */
+       
+       /* first we do the top (right) half of matrix */
+       for (i = matrix_length/2 + 1; i < matrix_length; i++)
+    {
+               float base_x = i - (float)floor((float)(matrix_length/2)) - 0.5f;
+               sum = 0;
+               for (j = 1; j <= 50; j++)
+               {
+                       if ( base_x+0.02*j <= radius ) 
+                               sum += (float)exp (-(base_x+0.02*j)*(base_x+0.02*j) / 
+                               (2*std_dev*std_dev));
+               }
+               cmatrix[i] = sum/50;
+    }
+       
+       /* mirror the thing to the bottom half */
+       for (i=0; i<=matrix_length/2; i++) {
+               cmatrix[i] = cmatrix[matrix_length-1-i];
+       }
+       
+       /* find center val -- calculate an odd number of quanta to make it symmetric,
+       * even if the center point is weighted slightly higher than others. */
+       sum = 0;
+       for (j=0; j<=50; j++)
+    {
+               sum += (float)exp (-(0.5+0.02*j)*(0.5+0.02*j) /
+                       (2*std_dev*std_dev));
+    }
+       cmatrix[matrix_length/2] = sum/51;
+       
+       /* normalize the distribution by scaling the total sum to one */
+       sum=0;
+       for (i=0; i<matrix_length; i++) sum += cmatrix[i];
+       for (i=0; i<matrix_length; i++) cmatrix[i] = cmatrix[i] / sum;
+       
+       return matrix_length;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * generates a lookup table for every possible product of 0-255 and
+ * each value in the convolution matrix.  The returned array is
+ * indexed first by matrix position, then by input multiplicand (?)
+ * value.
+ * \author [nipper]
+ */
+float* CxImage::gen_lookup_table (float *cmatrix, int cmatrix_length)
+{
+       float* lookup_table = new float[cmatrix_length * 256];
+       float* lookup_table_p = lookup_table;
+       float* cmatrix_p      = cmatrix;
+       
+       for (int i=0; i<cmatrix_length; i++)
+    {
+               for (int j=0; j<256; j++)
+               {
+                       *(lookup_table_p++) = *cmatrix_p * (float)j;
+               }
+               cmatrix_p++;
+    }
+       
+       return lookup_table;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * this function is written as if it is blurring a column at a time,
+ * even though it can operate on rows, too.  There is no difference
+ * in the processing of the lines, at least to the blur_line function.
+ * \author [nipper]
+ */
+void CxImage::blur_line (float *ctable, float *cmatrix, int cmatrix_length, BYTE* cur_col, BYTE* dest_col, int y, long bytes)
+{
+       float scale;
+       float sum;
+       int i=0, j=0;
+       int row;
+       int cmatrix_middle = cmatrix_length/2;
+       
+       float *cmatrix_p;
+       BYTE  *cur_col_p;
+       BYTE  *cur_col_p1;
+       BYTE  *dest_col_p;
+       float *ctable_p;
+       
+       /* this first block is the same as the non-optimized version --
+       * it is only used for very small pictures, so speed isn't a
+       * big concern.
+       */
+       if (cmatrix_length > y)
+    {
+               for (row = 0; row < y ; row++)
+               {
+                       scale=0;
+                       /* find the scale factor */
+                       for (j = 0; j < y ; j++)
+                       {
+                               /* if the index is in bounds, add it to the scale counter */
+                               if ((j + cmatrix_middle - row >= 0) &&
+                                       (j + cmatrix_middle - row < cmatrix_length))
+                                       scale += cmatrix[j + cmatrix_middle - row];
+                       }
+                       for (i = 0; i<bytes; i++)
+                       {
+                               sum = 0;
+                               for (j = 0; j < y; j++)
+                               {
+                                       if ((j >= row - cmatrix_middle) &&
+                                               (j <= row + cmatrix_middle))
+                                               sum += cur_col[j*bytes + i] * cmatrix[j];
+                               }
+                               dest_col[row*bytes + i] = (BYTE)(0.5f + sum / scale);
+                       }
+               }
+    }
+       else
+    {
+               /* for the edge condition, we only use available info and scale to one */
+               for (row = 0; row < cmatrix_middle; row++)
+               {
+                       /* find scale factor */
+                       scale=0;
+                       for (j = cmatrix_middle - row; j<cmatrix_length; j++)
+                               scale += cmatrix[j];
+                       for (i = 0; i<bytes; i++)
+                       {
+                               sum = 0;
+                               for (j = cmatrix_middle - row; j<cmatrix_length; j++)
+                               {
+                                       sum += cur_col[(row + j-cmatrix_middle)*bytes + i] * cmatrix[j];
+                               }
+                               dest_col[row*bytes + i] = (BYTE)(0.5f + sum / scale);
+                       }
+               }
+               /* go through each pixel in each col */
+               dest_col_p = dest_col + row*bytes;
+               for (; row < y-cmatrix_middle; row++)
+               {
+                       cur_col_p = (row - cmatrix_middle) * bytes + cur_col;
+                       for (i = 0; i<bytes; i++)
+                       {
+                               sum = 0;
+                               cmatrix_p = cmatrix;
+                               cur_col_p1 = cur_col_p;
+                               ctable_p = ctable;
+                               for (j = cmatrix_length; j>0; j--)
+                               {
+                                       sum += *(ctable_p + *cur_col_p1);
+                                       cur_col_p1 += bytes;
+                                       ctable_p += 256;
+                               }
+                               cur_col_p++;
+                               *(dest_col_p++) = (BYTE)(0.5f + sum);
+                       }
+               }
+               
+               /* for the edge condition , we only use available info, and scale to one */
+               for (; row < y; row++)
+               {
+                       /* find scale factor */
+                       scale=0;
+                       for (j = 0; j< y-row + cmatrix_middle; j++)
+                               scale += cmatrix[j];
+                       for (i = 0; i<bytes; i++)
+                       {
+                               sum = 0;
+                               for (j = 0; j<y-row + cmatrix_middle; j++)
+                               {
+                                       sum += cur_col[(row + j-cmatrix_middle)*bytes + i] * cmatrix[j];
+                               }
+                               dest_col[row*bytes + i] = (BYTE) (0.5f + sum / scale);
+                       }
+               }
+    }
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * \author [DP]
+ */
+void CxImage::blur_text (BYTE threshold, BYTE decay, BYTE max_depth, CxImage* iSrc, CxImage* iDst, BYTE bytes)
+{
+       long x,y,z,m;
+       BYTE *pSrc, *pSrc2, *pSrc3, *pDst;
+       BYTE step,n;
+       int pivot;
+
+       if (max_depth<1) max_depth = 1;
+
+       long nmin,nmax,xmin,xmax,ymin,ymax;
+       xmin = ymin = 0;
+       xmax = iSrc->head.biWidth;
+       ymax = iSrc->head.biHeight;
+
+       if (xmin==xmax || ymin==ymax) return;
+
+       nmin = xmin * bytes;
+       nmax = xmax * bytes;
+
+       CImageIterator itSrc(iSrc);
+       CImageIterator itTmp(iDst);
+
+       double dbScaler = 100.0f/(ymax-ymin)/bytes;
+
+       for (n=0; n<bytes; n++){
+               for (y=ymin+1;y<(ymax-1);y++)
+               {
+                       if (info.nEscape) break;
+                       info.nProgress = (long)((y-ymin)*dbScaler*(1+n));
+
+                       pSrc  = itSrc.GetRow(y);
+                       pSrc2 = itSrc.GetRow(y+1);
+                       pSrc3 = itSrc.GetRow(y-1);
+                       pDst  = itTmp.GetRow(y);
+
+                       //scan left to right
+                       for (x=n+nmin /*,i=xmin*/; x<(nmax-1); x+=bytes /*,i++*/)
+                       {
+                               z=x+bytes;
+                               pivot = pSrc[z]-threshold;
+                               //find upper corner
+                               if (pSrc[x]<pivot && pSrc2[z]<pivot && pSrc3[x]>=pivot){
+                                       while (z<nmax && pSrc2[z]<pSrc[x+bytes] && pSrc[x+bytes]<=pSrc[z]){
+                                               z+=bytes;
+                                       }
+                                       m = z-x;
+                                       m = (decay>1) ? ((m/bytes)/decay+1) : m/bytes;
+                                       if (m>max_depth) m = max_depth;
+                                       step = (BYTE)((pSrc[x+bytes]-pSrc[x])/(m+1));
+                                       while (m-->1){
+                                               pDst[x+m*bytes] = (BYTE)(pDst[x]+(step*(m+1)));
+                                       }
+                               }
+                               //find lower corner
+                               z=x+bytes;
+                               if (pSrc[x]<pivot && pSrc3[z]<pivot && pSrc2[x]>=pivot){
+                                       while (z<nmax && pSrc3[z]<pSrc[x+bytes] && pSrc[x+bytes]<=pSrc[z]){
+                                               z+=bytes;
+                                       }
+                                       m = z-x;
+                                       m = (decay>1) ? ((m/bytes)/decay+1) : m/bytes;
+                                       if (m>max_depth) m = max_depth;
+                                       step = (BYTE)((pSrc[x+bytes]-pSrc[x])/(m+1));
+                                       while (m-->1){
+                                               pDst[x+m*bytes] = (BYTE)(pDst[x]+(step*(m+1)));
+                                       }
+                               }
+                       }
+                       //scan right to left
+                       for (x=nmax-1-n /*,i=(xmax-1)*/; x>0; x-=bytes /*,i--*/)
+                       {
+                               z=x-bytes;
+                               pivot = pSrc[z]-threshold;
+                               //find upper corner
+                               if (pSrc[x]<pivot && pSrc2[z]<pivot && pSrc3[x]>=pivot){
+                                       while (z>n && pSrc2[z]<pSrc[x-bytes] && pSrc[x-bytes]<=pSrc[z]){
+                                               z-=bytes;
+                                       }
+                                       m = x-z;
+                                       m = (decay>1) ? ((m/bytes)/decay+1) : m/bytes;
+                                       if (m>max_depth) m = max_depth;
+                                       step = (BYTE)((pSrc[x-bytes]-pSrc[x])/(m+1));
+                                       while (m-->1){
+                                               pDst[x-m*bytes] = (BYTE)(pDst[x]+(step*(m+1)));
+                                       }
+                               }
+                               //find lower corner
+                               z=x-bytes;
+                               if (pSrc[x]<pivot && pSrc3[z]<pivot && pSrc2[x]>=pivot){
+                                       while (z>n && pSrc3[z]<pSrc[x-bytes] && pSrc[x-bytes]<=pSrc[z]){
+                                               z-=bytes;
+                                       }
+                                       m = x-z;
+                                       m = (decay>1) ? ((m/bytes)/decay+1) : m/bytes;
+                                       if (m>max_depth) m = max_depth;
+                                       step = (BYTE)((pSrc[x-bytes]-pSrc[x])/(m+1));
+                                       while (m-->1){
+                                               pDst[x-m*bytes] = (BYTE)(pDst[x]+(step*(m+1)));
+                                       }
+                               }
+                       }
+               }
+       }
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * \author [DP]
+ */
+bool CxImage::TextBlur(BYTE threshold, BYTE decay, BYTE max_depth, bool bBlurHorizontal, bool bBlurVertical, CxImage* iDst)
+{
+       if (!pDib) return false;
+
+       RGBQUAD* pPalette=NULL;
+       WORD bpp = GetBpp();
+
+       //the routine is optimized for RGB or GrayScale images
+       if (!(head.biBitCount == 24 || IsGrayScale())){
+               pPalette = new RGBQUAD[head.biClrUsed];
+               memcpy(pPalette, GetPalette(),GetPaletteSize());
+               if (!IncreaseBpp(24))
+                       return false;
+       }
+
+       CxImage tmp(*this);
+       if (!tmp.IsValid()){
+               strcpy(info.szLastError,tmp.GetLastError());
+               return false;
+       }
+
+       if (bBlurHorizontal)
+               blur_text(threshold, decay, max_depth, this, &tmp, head.biBitCount>>3);
+
+       if (bBlurVertical){
+               CxImage src2(*this);
+               src2.RotateLeft();
+               tmp.RotateLeft();
+               blur_text(threshold, decay, max_depth, &src2, &tmp, head.biBitCount>>3);
+               tmp.RotateRight();
+       }
+
+#if CXIMAGE_SUPPORT_SELECTION
+       //restore the non selected region
+       if (pSelection){
+               for(long y=0; y<head.biHeight; y++){
+                       for(long x=0; x<head.biWidth; x++){
+                               if (!BlindSelectionIsInside(x,y)){
+                                       tmp.BlindSetPixelColor(x,y,BlindGetPixelColor(x,y));
+                               }
+                       }
+               }
+       }
+#endif //CXIMAGE_SUPPORT_SELECTION
+
+       //if necessary, restore the original BPP and palette
+       if (pPalette){
+               tmp.DecreaseBpp(bpp, true, pPalette);
+               delete [] pPalette;
+       }
+
+       if (iDst) iDst->Transfer(tmp);
+       else Transfer(tmp);
+
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * \author [nipper]; changes [DP]
+ */
+bool CxImage::GaussianBlur(float radius /*= 1.0f*/, CxImage* iDst /*= 0*/)
+{
+       if (!pDib) return false;
+
+       RGBQUAD* pPalette=NULL;
+       WORD bpp = GetBpp();
+
+       //the routine is optimized for RGB or GrayScale images
+       if (!(head.biBitCount == 24 || IsGrayScale())){
+               pPalette = new RGBQUAD[head.biClrUsed];
+               memcpy(pPalette, GetPalette(),GetPaletteSize());
+               if (!IncreaseBpp(24))
+                       return false;
+       }
+
+       CxImage tmp_x(*this, false, true, true);
+       if (!tmp_x.IsValid()){
+               strcpy(info.szLastError,tmp_x.GetLastError());
+               return false;
+       }
+
+       // generate convolution matrix and make sure it's smaller than each dimension
+       float *cmatrix = NULL;
+       int cmatrix_length = gen_convolve_matrix(radius, &cmatrix);
+       // generate lookup table
+       float *ctable = gen_lookup_table(cmatrix, cmatrix_length);
+
+       long x,y;
+       int bypp = head.biBitCount>>3;
+
+       CImageIterator itSrc(this);
+       CImageIterator itTmp(&tmp_x);
+
+       double dbScaler = 50.0f/head.biHeight;
+
+       // blur the rows
+    for (y=0;y<head.biHeight;y++)
+       {
+               if (info.nEscape) break;
+               info.nProgress = (long)(y*dbScaler);
+
+               blur_line(ctable, cmatrix, cmatrix_length, itSrc.GetRow(y), itTmp.GetRow(y), head.biWidth, bypp);
+       }
+
+       CxImage tmp_y(tmp_x, false, true, true);
+       if (!tmp_y.IsValid()){
+               strcpy(info.szLastError,tmp_y.GetLastError());
+               return false;
+       }
+
+       CImageIterator itDst(&tmp_y);
+
+       // blur the cols
+    BYTE* cur_col = (BYTE*)malloc(bypp*head.biHeight);
+    BYTE* dest_col = (BYTE*)malloc(bypp*head.biHeight);
+
+       dbScaler = 50.0f/head.biWidth;
+
+       for (x=0;x<head.biWidth;x++)
+       {
+               if (info.nEscape) break;
+               info.nProgress = (long)(50.0f+x*dbScaler);
+
+               itTmp.GetCol(cur_col, x);
+               itDst.GetCol(dest_col, x);
+               blur_line(ctable, cmatrix, cmatrix_length, cur_col, dest_col, head.biHeight, bypp);
+               itDst.SetCol(dest_col, x);
+       }
+
+       free(cur_col);
+       free(dest_col);
+
+       delete [] cmatrix;
+       delete [] ctable;
+
+#if CXIMAGE_SUPPORT_SELECTION
+       //restore the non selected region
+       if (pSelection){
+               for(y=0; y<head.biHeight; y++){
+                       for(x=0; x<head.biWidth; x++){
+                               if (!BlindSelectionIsInside(x,y)){
+                                       tmp_y.BlindSetPixelColor(x,y,BlindGetPixelColor(x,y));
+                               }
+                       }
+               }
+       }
+#endif //CXIMAGE_SUPPORT_SELECTION
+
+       //if necessary, restore the original BPP and palette
+       if (pPalette){
+               tmp_y.DecreaseBpp(bpp, false, pPalette);
+               if (iDst) DecreaseBpp(bpp, false, pPalette);
+               delete [] pPalette;
+       }
+
+       if (iDst) iDst->Transfer(tmp_y);
+       else Transfer(tmp_y);
+
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * \author [DP],[nipper]
+ */
+bool CxImage::SelectiveBlur(float radius, BYTE threshold, CxImage* iDst)
+{
+       if (!pDib) return false;
+
+       RGBQUAD* pPalette=NULL;
+       WORD bpp = GetBpp();
+
+       CxImage Tmp(*this, true, true, true);
+       if (!Tmp.IsValid()){
+               strcpy(info.szLastError,Tmp.GetLastError());
+               return false;
+       }
+
+       //the routine is optimized for RGB or GrayScale images
+       if (!(head.biBitCount == 24 || IsGrayScale())){
+               pPalette = new RGBQUAD[head.biClrUsed];
+               memcpy(pPalette, GetPalette(),GetPaletteSize());
+               if (!Tmp.IncreaseBpp(24))
+                       return false;
+       }
+
+       CxImage Dst(Tmp, true, true, true);
+       if (!Dst.IsValid()){
+               strcpy(info.szLastError,Dst.GetLastError());
+               return false;
+       }
+
+       //build the difference mask
+       BYTE thresh_dw = (BYTE)max( 0 ,(int)(128 - threshold));
+       BYTE thresh_up = (BYTE)min(255,(int)(128 + threshold));
+       long kernel[]={-100,-100,-100,-100,801,-100,-100,-100,-100};
+       if (!Tmp.Filter(kernel,3,800,128)){
+               strcpy(info.szLastError,Tmp.GetLastError());
+               return false;
+       }
+
+       //if the image has no selection, build a selection for the whole image
+       if (!Tmp.SelectionIsValid()){
+               Tmp.SelectionCreate();
+               Tmp.SelectionClear(255);
+       }
+
+       long xmin,xmax,ymin,ymax;
+       xmin = Tmp.info.rSelectionBox.left;
+       xmax = Tmp.info.rSelectionBox.right;
+       ymin = Tmp.info.rSelectionBox.bottom;
+       ymax = Tmp.info.rSelectionBox.top;
+
+       //modify the selection where the difference mask is over the threshold
+       for(long y=ymin; y<ymax; y++){
+               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));
+               if (info.nEscape) break;
+               for(long x=xmin; x<xmax; x++){
+                       if(Tmp.BlindSelectionIsInside(x,y)){
+                               RGBQUAD c = Tmp.BlindGetPixelColor(x,y);
+                               if ((c.rgbRed   < thresh_dw || c.rgbRed   > thresh_up) ||
+                                       (c.rgbGreen < thresh_dw || c.rgbGreen > thresh_up) ||
+                                       (c.rgbBlue  < thresh_dw || c.rgbBlue  > thresh_up))
+                               {
+                                       Tmp.SelectionSet(x,y,0);
+                               }
+                       }
+               }
+       }
+
+       //blur the image (only in the selected pixels)
+       Dst.SelectionCopy(Tmp);
+       if (!Dst.GaussianBlur(radius)){
+               strcpy(info.szLastError,Dst.GetLastError());
+               return false;
+       }
+
+       //restore the original selection
+       Dst.SelectionCopy(*this);
+
+       //if necessary, restore the original BPP and palette
+       if (pPalette){
+               Dst.DecreaseBpp(bpp, false, pPalette);
+               delete [] pPalette;
+       }
+
+       if (iDst) iDst->Transfer(Dst);
+       else Transfer(Dst);
+
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * sharpen the image by subtracting a blurred copy from the original image.
+ * \param radius: width in pixels of the blurring effect. Range: >0; default = 5.
+ * \param amount: strength of the filter. Range: 0.0 (none) to 1.0 (max); default = 0.5
+ * \param threshold: difference, between blurred and original pixel, to trigger the filter
+ *                   Range: 0 (always triggered) to 255 (never triggered); default = 0.
+ * \return true if everything is ok
+ * \author [nipper]; changes [DP]
+ */
+bool CxImage::UnsharpMask(float radius /*= 5.0*/, float amount /*= 0.5*/, int threshold /*= 0*/)
+{
+       if (!pDib) return false;
+
+       RGBQUAD* pPalette=NULL;
+       WORD bpp = GetBpp();
+
+       //the routine is optimized for RGB or GrayScale images
+       if (!(head.biBitCount == 24 || IsGrayScale())){
+               pPalette = new RGBQUAD[head.biClrUsed];
+               memcpy(pPalette, GetPalette(),GetPaletteSize());
+               if (!IncreaseBpp(24))
+                       return false;
+       }
+
+       CxImage iDst;
+       if (!GaussianBlur(radius,&iDst))
+               return false;
+
+       CImageIterator itSrc(this);
+       CImageIterator itDst(&iDst);
+
+       long xmin,xmax,ymin,ymax;
+       if (pSelection){
+               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+       } else {
+               xmin = ymin = 0;
+               xmax = head.biWidth; ymax=head.biHeight;
+       }
+
+       if (xmin==xmax || ymin==ymax)
+               return false;
+
+       double dbScaler = 100.0/(ymax-ymin);
+       int bypp = head.biBitCount>>3;
+       
+       // merge the source and destination (which currently contains
+       // the blurred version) images
+    for (long y=ymin; y<ymax; y++)
+       {
+               if (info.nEscape) break;
+               info.nProgress = (long)((y-ymin)*dbScaler);
+
+               // get source row
+               BYTE* cur_row = itSrc.GetRow(y);
+               // get dest row
+               BYTE* dest_row = itDst.GetRow(y);
+               // combine the two
+               for (long x=xmin; x<xmax; x++) {
+#if CXIMAGE_SUPPORT_SELECTION
+                       if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                       {
+                               for (long b=0, z=x*bypp; b<bypp; b++, z++){
+                                       int diff = cur_row[z] - dest_row[z];
+
+                                       // do tresholding
+                                       if (abs(diff) < threshold){
+                                               dest_row[z] = cur_row[z];
+                                       } else {
+                                               dest_row[z] = (BYTE)min(255, max(0,(int)(cur_row[z] + amount * diff)));
+                                       }
+                               }
+                       }
+               }
+       }
+
+       //if necessary, restore the original BPP and palette
+       if (pPalette){
+               iDst.DecreaseBpp(bpp, false, pPalette);
+               delete [] pPalette;
+       }
+
+       Transfer(iDst);
+
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Apply a look up table to the image. 
+ * \param pLut: BYTE[256] look up table
+ * \return true if everything is ok
+ */
+bool CxImage::Lut(BYTE* pLut)
+{
+       if (!pDib || !pLut) return false;
+       RGBQUAD color;
+
+       double dbScaler;
+       if (head.biClrUsed==0){
+
+               long xmin,xmax,ymin,ymax;
+               if (pSelection){
+                       xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+                       ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+               } else {
+                       // faster loop for full image
+                       BYTE *iSrc=info.pImage;
+                       for(unsigned long i=0; i < head.biSizeImage ; i++){
+                               *iSrc++ = pLut[*iSrc];
+                       }
+                       return true;
+               }
+
+               if (xmin==xmax || ymin==ymax)
+                       return false;
+
+               dbScaler = 100.0/(ymax-ymin);
+
+               for(long y=ymin; y<ymax; y++){
+                       info.nProgress = (long)((y-ymin)*dbScaler); //<Anatoly Ivasyuk>
+                       for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                               if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                               {
+                                       color = BlindGetPixelColor(x,y);
+                                       color.rgbRed = pLut[color.rgbRed];
+                                       color.rgbGreen = pLut[color.rgbGreen];
+                                       color.rgbBlue = pLut[color.rgbBlue];
+                                       BlindSetPixelColor(x,y,color);
+                               }
+                       }
+               }
+#if CXIMAGE_SUPPORT_SELECTION
+       } else if (pSelection && (head.biBitCount==8) && IsGrayScale()){
+               long xmin,xmax,ymin,ymax;
+               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+
+               if (xmin==xmax || ymin==ymax)
+                       return false;
+
+               dbScaler = 100.0/(ymax-ymin);
+               for(long y=ymin; y<ymax; y++){
+                       info.nProgress = (long)((y-ymin)*dbScaler);
+                       for(long x=xmin; x<xmax; x++){
+                               if (BlindSelectionIsInside(x,y))
+                               {
+                                       BlindSetPixelIndex(x,y,pLut[BlindGetPixelIndex(x,y)]);
+                               }
+                       }
+               }
+#endif //CXIMAGE_SUPPORT_SELECTION
+       } else {
+               bool bIsGrayScale = IsGrayScale();
+               for(DWORD j=0; j<head.biClrUsed; j++){
+                       color = GetPaletteColor((BYTE)j);
+                       color.rgbRed = pLut[color.rgbRed];
+                       color.rgbGreen = pLut[color.rgbGreen];
+                       color.rgbBlue = pLut[color.rgbBlue];
+                       SetPaletteColor((BYTE)j,color);
+               }
+               if (bIsGrayScale) GrayScale();
+       }
+       return true;
+
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Apply an indipendent look up table for each channel
+ * \param pLutR, pLutG, pLutB, pLutA: BYTE[256] look up tables
+ * \return true if everything is ok
+ */
+bool CxImage::Lut(BYTE* pLutR, BYTE* pLutG, BYTE* pLutB, BYTE* pLutA)
+{
+       if (!pDib || !pLutR || !pLutG || !pLutB) return false;
+       RGBQUAD color;
+
+       double dbScaler;
+       if (head.biClrUsed==0){
+
+               long xmin,xmax,ymin,ymax;
+               if (pSelection){
+                       xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+                       ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+               } else {
+                       xmin = ymin = 0;
+                       xmax = head.biWidth; ymax=head.biHeight;
+               }
+
+               if (xmin==xmax || ymin==ymax)
+                       return false;
+
+               dbScaler = 100.0/(ymax-ymin);
+
+               for(long y=ymin; y<ymax; y++){
+                       info.nProgress = (long)((y-ymin)*dbScaler);
+                       for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                               if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                               {
+                                       color = BlindGetPixelColor(x,y);
+                                       color.rgbRed =   pLutR[color.rgbRed];
+                                       color.rgbGreen = pLutG[color.rgbGreen];
+                                       color.rgbBlue =  pLutB[color.rgbBlue];
+                                       if (pLutA) color.rgbReserved=pLutA[color.rgbReserved];
+                                       BlindSetPixelColor(x,y,color,true);
+                               }
+                       }
+               }
+       } else {
+               bool bIsGrayScale = IsGrayScale();
+               for(DWORD j=0; j<head.biClrUsed; j++){
+                       color = GetPaletteColor((BYTE)j);
+                       color.rgbRed =   pLutR[color.rgbRed];
+                       color.rgbGreen = pLutG[color.rgbGreen];
+                       color.rgbBlue =  pLutB[color.rgbBlue];
+                       SetPaletteColor((BYTE)j,color);
+               }
+               if (bIsGrayScale) GrayScale();
+       }
+
+       return true;
+
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Use the RedEyeRemove function to remove the red-eye effect that frequently
+ * occurs in photographs of humans and animals. You must select the region 
+ * where the function will filter the red channel.
+ * \param strength: range from 0.0f (no effect) to 1.0f (full effect). Default = 0.8
+ * \return true if everything is ok
+ */
+bool CxImage::RedEyeRemove(float strength)
+{
+       if (!pDib) return false;
+       RGBQUAD color;
+
+       long xmin,xmax,ymin,ymax;
+       if (pSelection){
+               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+       } else {
+               xmin = ymin = 0;
+               xmax = head.biWidth; ymax=head.biHeight;
+       }
+
+       if (xmin==xmax || ymin==ymax)
+               return false;
+
+       if (strength<0.0f) strength = 0.0f;
+       if (strength>1.0f) strength = 1.0f;
+
+       for(long y=ymin; y<ymax; y++){
+               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));
+               if (info.nEscape) break;
+               for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                       if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                       {
+                               float a = 1.0f-5.0f*((float)((x-0.5f*(xmax+xmin))*(x-0.5f*(xmax+xmin))+(y-0.5f*(ymax+ymin))*(y-0.5f*(ymax+ymin))))/((float)((xmax-xmin)*(ymax-ymin)));
+                               if (a<0) a=0;
+                               color = BlindGetPixelColor(x,y);
+                               color.rgbRed = (BYTE)(a*min(color.rgbGreen,color.rgbBlue)+(1.0f-a)*color.rgbRed);
+                               BlindSetPixelColor(x,y,color);
+                       }
+               }
+       }
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Changes the saturation of the image. 
+ * \param saturation: can be from -100 to 100, positive values increase the saturation.
+ * \param colorspace: can be 1 (HSL) or 2 (YUV).
+ * \return true if everything is ok
+ */
+bool CxImage::Saturate(const long saturation, const long colorspace)
+{
+       if (!pDib)
+               return false;
+
+       long xmin,xmax,ymin,ymax;
+       if (pSelection){
+               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+       } else {
+               xmin = ymin = 0;
+               xmax = head.biWidth; ymax=head.biHeight;
+       }
+
+       if (xmin==xmax || ymin==ymax)
+               return false;
+
+       BYTE cTable[256];
+
+       switch(colorspace)
+       {
+       case 1:
+               {
+                       for (int i=0;i<256;i++) {
+                               cTable[i] = (BYTE)max(0,min(255,(int)(i + saturation)));
+                       }
+                       for(long y=ymin; y<ymax; y++){
+                               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));
+                               if (info.nEscape) break;
+                               for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                                       if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                                       {
+                                               RGBQUAD c = RGBtoHSL(BlindGetPixelColor(x,y));
+                                               c.rgbGreen  = cTable[c.rgbGreen];
+                                               c = HSLtoRGB(c);
+                                               BlindSetPixelColor(x,y,c);
+                                       }
+                               }
+                       }
+               }
+               break;
+       case 2:
+               {
+                       for (int i=0;i<256;i++) {
+                               cTable[i] = (BYTE)max(0,min(255,(int)((i-128)*(100 + saturation)/100.0f + 128.5f)));
+                       }
+                       for(long y=ymin; y<ymax; y++){
+                               info.nProgress = (long)(100*(y-ymin)/(ymax-ymin));
+                               if (info.nEscape) break;
+                               for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                                       if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                                       {
+                                               RGBQUAD c = RGBtoYUV(BlindGetPixelColor(x,y));
+                                               c.rgbGreen  = cTable[c.rgbGreen];
+                                               c.rgbBlue = cTable[c.rgbBlue];
+                                               c = YUVtoRGB(c);
+                                               BlindSetPixelColor(x,y,c);
+                                       }
+                               }
+                       }
+               }
+               break;
+       default:
+               strcpy(info.szLastError,"Saturate: wrong colorspace");
+               return false;
+       }
+       return true;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Solarize: convert all colors above a given lightness level into their negative
+ * \param  level : lightness threshold. Range = 0 to 255; default = 128.
+ * \param  bLinkedChannels: true = compare with luminance, preserve colors (default)
+ *                         false = compare with independent R,G,B levels
+ * \return true if everything is ok
+ * \author [Priyank Bolia] (priyank_bolia(at)yahoo(dot)com); changes [DP]
+ */
+bool CxImage::Solarize(BYTE level, bool bLinkedChannels)
+{
+       if (!pDib) return false;
+
+       long xmin,xmax,ymin,ymax;
+       if (pSelection){
+               xmin = info.rSelectionBox.left; xmax = info.rSelectionBox.right;
+               ymin = info.rSelectionBox.bottom; ymax = info.rSelectionBox.top;
+       } else {
+               xmin = ymin = 0;
+               xmax = head.biWidth; ymax=head.biHeight;
+       }
+
+       if (head.biBitCount<=8){
+               if (IsGrayScale()){ //GRAYSCALE, selection
+                       for(long y=ymin; y<ymax; y++){
+                               for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                                       if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                                       {
+                                               BYTE index = BlindGetPixelIndex(x,y);
+                                               RGBQUAD color = GetPaletteColor(index);
+                                               if ((BYTE)RGB2GRAY(color.rgbRed,color.rgbGreen,color.rgbBlue)>level){
+                                                       BlindSetPixelIndex(x,y,255-index);
+                                               }
+                                       }
+                               }
+                       }
+               } else { //PALETTE, full image
+                       RGBQUAD* ppal=GetPalette();
+                       for(DWORD i=0;i<head.biClrUsed;i++){
+                               RGBQUAD color = GetPaletteColor((BYTE)i);
+                               if (bLinkedChannels){
+                                       if ((BYTE)RGB2GRAY(color.rgbRed,color.rgbGreen,color.rgbBlue)>level){
+                                               ppal[i].rgbBlue =(BYTE)(255-ppal[i].rgbBlue);
+                                               ppal[i].rgbGreen =(BYTE)(255-ppal[i].rgbGreen);
+                                               ppal[i].rgbRed =(BYTE)(255-ppal[i].rgbRed);
+                                       }
+                               } else {
+                                       if (color.rgbBlue>level)        ppal[i].rgbBlue =(BYTE)(255-ppal[i].rgbBlue);
+                                       if (color.rgbGreen>level)       ppal[i].rgbGreen =(BYTE)(255-ppal[i].rgbGreen);
+                                       if (color.rgbRed>level)         ppal[i].rgbRed =(BYTE)(255-ppal[i].rgbRed);
+                               }
+                       }
+               }
+       } else { //RGB, selection
+               for(long y=ymin; y<ymax; y++){
+                       for(long x=xmin; x<xmax; x++){
+#if CXIMAGE_SUPPORT_SELECTION
+                               if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                               {
+                                       RGBQUAD color = BlindGetPixelColor(x,y);
+                                       if (bLinkedChannels){
+                                               if ((BYTE)RGB2GRAY(color.rgbRed,color.rgbGreen,color.rgbBlue)>level){
+                                                       color.rgbRed = (BYTE)(255-color.rgbRed);
+                                                       color.rgbGreen = (BYTE)(255-color.rgbGreen);
+                                                       color.rgbBlue = (BYTE)(255-color.rgbBlue);
+                                               }
+                                       } else {
+                                               if (color.rgbBlue>level)        color.rgbBlue =(BYTE)(255-color.rgbBlue);
+                                               if (color.rgbGreen>level)       color.rgbGreen =(BYTE)(255-color.rgbGreen);
+                                               if (color.rgbRed>level)         color.rgbRed =(BYTE)(255-color.rgbRed);
+                                       }
+                                       BlindSetPixelColor(x,y,color);
+                               }
+                       }
+               }
+       }
+
+       //invert transparent color only in case of full image processing
+       if (pSelection==0 || (!IsGrayScale() && IsIndexed())){
+               if (bLinkedChannels){
+                       if ((BYTE)RGB2GRAY(info.nBkgndColor.rgbRed,info.nBkgndColor.rgbGreen,info.nBkgndColor.rgbBlue)>level){
+                               info.nBkgndColor.rgbBlue = (BYTE)(255-info.nBkgndColor.rgbBlue);
+                               info.nBkgndColor.rgbGreen = (BYTE)(255-info.nBkgndColor.rgbGreen);
+                               info.nBkgndColor.rgbRed = (BYTE)(255-info.nBkgndColor.rgbRed);
+                       } 
+               } else {
+                       if (info.nBkgndColor.rgbBlue>level)      info.nBkgndColor.rgbBlue = (BYTE)(255-info.nBkgndColor.rgbBlue);
+                       if (info.nBkgndColor.rgbGreen>level) info.nBkgndColor.rgbGreen = (BYTE)(255-info.nBkgndColor.rgbGreen);
+                       if (info.nBkgndColor.rgbRed>level)       info.nBkgndColor.rgbRed = (BYTE)(255-info.nBkgndColor.rgbRed);
+               }
+       }
+
+       return true;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Converts the RGB triplets to and from different colorspace
+ * \param dstColorSpace: destination colorspace; 0 = RGB, 1 = HSL, 2 = YUV, 3 = YIQ, 4 = XYZ 
+ * \param srcColorSpace: source colorspace; 0 = RGB, 1 = HSL, 2 = YUV, 3 = YIQ, 4 = XYZ 
+ * \return true if everything is ok
+ */
+bool CxImage::ConvertColorSpace(const long dstColorSpace, const long srcColorSpace)
+{
+       if (!pDib)
+               return false;
+
+       if (dstColorSpace == srcColorSpace)
+               return true;
+
+       long w = GetWidth();
+       long h = GetHeight();
+
+       for (long y=0;y<h;y++){
+               info.nProgress = (long)(100*y/h);
+               if (info.nEscape) break;
+               for (long x=0;x<w;x++){
+                       RGBQUAD c = BlindGetPixelColor(x,y);
+                       switch (srcColorSpace){
+                       case 0:
+                               break;
+                       case 1:
+                               c = HSLtoRGB(c);
+                               break;
+                       case 2:
+                               c = YUVtoRGB(c);
+                               break;
+                       case 3:
+                               c = YIQtoRGB(c);
+                               break;
+                       case 4:
+                               c = XYZtoRGB(c);
+                               break;
+                       default:
+                               strcpy(info.szLastError,"ConvertColorSpace: unknown source colorspace");
+                               return false;
+                       }
+                       switch (dstColorSpace){
+                       case 0:
+                               break;
+                       case 1:
+                               c = RGBtoHSL(c);
+                               break;
+                       case 2:
+                               c = RGBtoYUV(c);
+                               break;
+                       case 3:
+                               c = RGBtoYIQ(c);
+                               break;
+                       case 4:
+                               c = RGBtoXYZ(c);
+                               break;
+                       default:
+                               strcpy(info.szLastError,"ConvertColorSpace: unknown destination colorspace");
+                               return false;
+                       }
+                       BlindSetPixelColor(x,y,c);
+               }
+       }
+       return true;
+}
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Finds the optimal (global or local) treshold for image binarization
+ * \param method: 0 = average all methods (default); 1 = Otsu; 2 = Kittler & Illingworth; 3 = max entropy; 4 = potential difference;
+ * \param pBox: region from where the threshold is computed; 0 = full image (default).
+ * \param pContrastMask: limit the computation only in regions with contrasted (!=0) pixels; default = 0.
+ * the pContrastMask image must be grayscale with same with and height of the current image,
+ * can be obtained from the current image with a filter:
+ *   CxImage iContrastMask(*image,true,false,false);
+ *   iContrastMask.GrayScale();
+ *   long edge[]={-1,-1,-1,-1,8,-1,-1,-1,-1};
+ *   iContrastMask.Filter(edge,3,1,0);
+ *   long blur[]={1,1,1,1,1,1,1,1,1};
+ *   iContrastMask.Filter(blur,3,9,0);
+ * \return optimal threshold; -1 = error.
+ * \sa AdaptiveThreshold
+ */
+int  CxImage::OptimalThreshold(long method, RECT * pBox, CxImage* pContrastMask)
+{
+       if (!pDib)
+               return false;
+
+       if (head.biBitCount!=8){
+               strcpy(info.szLastError,"OptimalThreshold works only on 8 bit images");
+               return -1;
+       }
+
+       if (pContrastMask){
+               if (!pContrastMask->IsValid() ||
+                       !pContrastMask->IsGrayScale() ||
+                       pContrastMask->GetWidth() != GetWidth() ||
+                       pContrastMask->GetHeight() != GetHeight()){
+                       strcpy(info.szLastError,"OptimalThreshold invalid ContrastMask");
+                       return -1;
+               }
+       }
+
+       long xmin,xmax,ymin,ymax;
+       if (pBox){
+               xmin = max(pBox->left,0);
+               xmax = min(pBox->right,head.biWidth);
+               ymin = max(pBox->bottom,0);
+               ymax = min(pBox->top,head.biHeight);
+       } else {
+               xmin = ymin = 0;
+               xmax = head.biWidth; ymax=head.biHeight;
+       }
+       
+       if (xmin>=xmax || ymin>=ymax)
+               return -1;
+
+       double p[256];
+       memset(p,  0, 256*sizeof(double));
+       //build histogram
+       for (long y = ymin; y<ymax; y++){
+               BYTE* pGray = GetBits(y) + xmin;
+               BYTE* pContr = 0;
+               if (pContrastMask) pContr = pContrastMask->GetBits(y) + xmin;
+               for (long x = xmin; x<xmax; x++){
+                       BYTE n = *pGray++;
+                       if (pContr){
+                               if (*pContr) p[n]++;
+                               pContr++;
+                       } else {
+                               p[n]++;
+                       }
+               }
+       }
+
+       //find histogram limits
+       int gray_min = 0;
+       while (gray_min<255 && p[gray_min]==0) gray_min++;
+       int gray_max = 255;
+       while (gray_max>0 && p[gray_max]==0) gray_max--;
+       if (gray_min > gray_max)
+               return -1;
+       if (gray_min == gray_max){
+               if (gray_min == 0)
+                       return 0;
+               else
+                       return gray_max-1;
+       }
+
+       //compute total moments 0th,1st,2nd order
+       int i,k;
+       double w_tot = 0;
+       double m_tot = 0;
+       double q_tot = 0;
+       for (i = gray_min; i <= gray_max; i++){
+               w_tot += p[i];
+               m_tot += i*p[i];
+               q_tot += i*i*p[i];
+       }
+
+       double L, L1max, L2max, L3max, L4max; //objective functions
+       int th1,th2,th3,th4; //optimal thresholds
+       L1max = L2max = L3max = L4max = 0;
+       th1 = th2 = th3 = th4 = -1;
+
+       double w1, w2, m1, m2, q1, q2, s1, s2;
+       w1 = m1 = q1 = 0;
+       for (i = gray_min; i < gray_max; i++){
+               w1 += p[i];
+               w2 = w_tot - w1;
+               m1 += i*p[i];
+               m2 = m_tot - m1;
+               q1 += i*i*p[i];
+               q2 = q_tot - q1;
+               s1 = q1/w1-m1*m1/w1/w1; //s1 = q1/w1-pow(m1/w1,2);
+               s2 = q2/w2-m2*m2/w2/w2; //s2 = q2/w2-pow(m2/w2,2);
+
+               //Otsu
+               L = -(s1*w1 + s2*w2); //implemented as definition
+               //L = w1 * w2 * (m2/w2 - m1/w1)*(m2/w2 - m1/w1); //implementation that doesn't need s1 & s2
+               if (L1max < L || th1<0){
+                       L1max = L;
+                       th1 = i;
+               }
+
+               //Kittler and Illingworth
+               if (s1>0 && s2>0){
+                       L = w1*log(w1/sqrt(s1))+w2*log(w2/sqrt(s2));
+                       //L = w1*log(w1*w1/s1)+w2*log(w2*w2/s2);
+                       if (L2max < L || th2<0){
+                               L2max = L;
+                               th2 = i;
+                       }
+               }
+
+               //max entropy
+               L = 0;
+               for (k=gray_min;k<=i;k++) if (p[k] > 0) L -= p[k]*log(p[k]/w1)/w1;
+               for (k;k<=gray_max;k++) if (p[k] > 0)   L -= p[k]*log(p[k]/w2)/w2;
+               if (L3max < L || th3<0){
+                       L3max = L;
+                       th3 = i;
+               }
+
+               //potential difference (based on Electrostatic Binarization method by J. Acharya & G. Sreechakra)
+               // L=-fabs(vdiff/vsum); รจ molto selettivo, sembra che L=-fabs(vdiff) o L=-(vsum)
+               // abbiano lo stesso valore di soglia... il che semplificherebbe molto la routine
+               double vdiff = 0;
+               for (k=gray_min;k<=i;k++)
+                       vdiff += p[k]*(i-k)*(i-k);
+               double vsum = vdiff;
+               for (k;k<=gray_max;k++){
+                       double dv = p[k]*(k-i)*(k-i);
+                       vdiff -= dv;
+                       vsum += dv;
+               }
+               if (vsum>0) L = -fabs(vdiff/vsum); else L = 0;
+               if (L4max < L || th4<0){
+                       L4max = L;
+                       th4 = i;
+               }
+       }
+
+       int threshold;
+       switch (method){
+       case 1: //Otsu
+               threshold = th1;
+               break;
+       case 2: //Kittler and Illingworth
+               threshold = th2;
+               break;
+       case 3: //max entropy
+               threshold = th3;
+               break;
+       case 4: //potential difference
+               threshold = th4;
+               break;
+       default: //auto
+               {
+                       int nt = 0;
+                       threshold = 0;
+                       if (th1>=0) { threshold += th1; nt++;}
+                       if (th2>=0) { threshold += th2; nt++;}
+                       if (th3>=0) { threshold += th3; nt++;}
+                       if (th4>=0) { threshold += th4; nt++;}
+                       if (nt)
+                               threshold /= nt;
+                       else
+                               threshold = (gray_min+gray_max)/2;
+
+                       /*better(?) but really expensive alternative:
+                       n = 0:255;
+                       pth1 = c1(th1)/sqrt(2*pi*s1(th1))*exp(-((n - m1(th1)).^2)/2/s1(th1)) + c2(th1)/sqrt(2*pi*s2(th1))*exp(-((n - m2(th1)).^2)/2/s2(th1));
+                       pth2 = c1(th2)/sqrt(2*pi*s1(th2))*exp(-((n - m1(th2)).^2)/2/s1(th2)) + c2(th2)/sqrt(2*pi*s2(th2))*exp(-((n - m2(th2)).^2)/2/s2(th2));
+                       ...
+                       mse_th1 = sum((p-pth1).^2);
+                       mse_th2 = sum((p-pth2).^2);
+                       ...
+                       select th# that gives minimum mse_th#
+                       */
+
+               }
+       }
+
+       if (threshold <= gray_min || threshold >= gray_max)
+               threshold = (gray_min+gray_max)/2;
+       
+       return threshold;
+}
+///////////////////////////////////////////////////////////////////////////////
+/**
+ * Converts the image to B&W, using an optimal threshold mask
+ * \param method: 0 = average all methods (default); 1 = Otsu; 2 = Kittler & Illingworth; 3 = max entropy; 4 = potential difference;
+ * \param nBoxSize: the image is divided into "nBoxSize x nBoxSize" blocks, from where the threshold is computed; min = 8; default = 64.
+ * \param pContrastMask: limit the computation only in regions with contrasted (!=0) pixels; default = 0.
+ * \param nBias: global offset added to the threshold mask; default = 0.
+ * \param fGlobalLocalBalance: balance between local and global threshold. default = 0.5
+ * fGlobalLocalBalance can be from 0.0 (use only local threshold) to 1.0 (use only global threshold)
+ * the pContrastMask image must be grayscale with same with and height of the current image,
+ * \return true if everything is ok.
+ * \sa OptimalThreshold
+ */
+bool CxImage::AdaptiveThreshold(long method, long nBoxSize, CxImage* pContrastMask, long nBias, float fGlobalLocalBalance)
+{
+       if (!pDib)
+               return false;
+
+       if (pContrastMask){
+               if (!pContrastMask->IsValid() ||
+                       !pContrastMask->IsGrayScale() ||
+                       pContrastMask->GetWidth() != GetWidth() ||
+                       pContrastMask->GetHeight() != GetHeight()){
+                       strcpy(info.szLastError,"AdaptiveThreshold invalid ContrastMask");
+                       return false;
+               }
+       }
+
+       if (nBoxSize<8) nBoxSize = 8;
+       if (fGlobalLocalBalance<0.0f) fGlobalLocalBalance = 0.0f;
+       if (fGlobalLocalBalance>1.0f) fGlobalLocalBalance = 1.0f;
+
+       long mw = (head.biWidth + nBoxSize - 1)/nBoxSize;
+       long mh = (head.biHeight + nBoxSize - 1)/nBoxSize;
+
+       CxImage mask(mw,mh,8);
+       if(!mask.GrayScale())
+               return false;
+
+       if(!GrayScale())
+               return false;
+
+       int globalthreshold = OptimalThreshold(method, 0, pContrastMask);
+       if (globalthreshold <0)
+               return false;
+
+       for (long y=0; y<mh; y++){
+               for (long x=0; x<mw; x++){
+                       info.nProgress = (long)(100*(x+y*mw)/(mw*mh));
+                       if (info.nEscape) break;
+                       RECT r;
+                       r.left = x*nBoxSize;
+                       r.right = r.left + nBoxSize;
+                       r.bottom = y*nBoxSize;
+                       r.top = r.bottom + nBoxSize;
+                       int threshold = OptimalThreshold(method, &r, pContrastMask);
+                       if (threshold <0) return false;
+                       mask.SetPixelIndex(x,y,(BYTE)max(0,min(255,nBias+((1.0f-fGlobalLocalBalance)*threshold + fGlobalLocalBalance*globalthreshold))));
+               }
+       }
+
+       mask.Resample(mw*nBoxSize,mh*nBoxSize,0);
+       mask.Crop(0,head.biHeight,head.biWidth,0);
+
+       if(!Threshold(&mask))
+               return false;
+
+       return true;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+#include <queue>
+////////////////////////////////////////////////////////////////////////////////
+/**
+ * Flood Fill
+ * \param xStart, yStart: starting point
+ * \param cFillColor: filling color
+ * \param nTolerance: deviation from the starting point color
+ * \param nOpacity: can be from 0 (transparent) to 255 (opaque, default)
+ * \param bSelectFilledArea: if true, the pixels in the region are also set in the selection layer; default = false
+ * \param nSelectionLevel: if bSelectFilledArea is true, the selected pixels are set to nSelectionLevel; default = 255
+ * Note: nOpacity=0 && bSelectFilledArea=true act as a "magic wand"
+ * \return true if everything is ok
+ */
+bool CxImage::FloodFill(const long xStart, const long yStart, const RGBQUAD cFillColor, const BYTE nTolerance,
+                                               BYTE nOpacity, const bool bSelectFilledArea, const BYTE nSelectionLevel)
+{
+       if (!pDib)
+               return false;
+
+       if (!IsInside(xStart,yStart))
+               return true;
+
+#if CXIMAGE_SUPPORT_SELECTION
+       if (!SelectionIsInside(xStart,yStart))
+               return true;
+#endif //CXIMAGE_SUPPORT_SELECTION
+
+       RGBQUAD* pPalette=NULL;
+       WORD bpp = GetBpp();
+       //nTolerance or nOpacity implemented only for grayscale or 24bpp images
+       if ((nTolerance || nOpacity != 255) &&  !(head.biBitCount == 24 || IsGrayScale())){
+               pPalette = new RGBQUAD[head.biClrUsed];
+               memcpy(pPalette, GetPalette(),GetPaletteSize());
+               if (!IncreaseBpp(24))
+                       return false;
+       }
+
+       BYTE* pFillMask = (BYTE*)calloc(head.biWidth * head.biHeight,1);
+       if (!pFillMask)
+               return false;
+
+//------------------------------------- Begin of Flood Fill
+       POINT offset[4] = {{-1,0},{0,-1},{1,0},{0,1}};
+       std::queue<POINT> q;
+       POINT point = {xStart,yStart};
+       q.push(point);
+
+       if (IsIndexed()){ //--- Generic indexed image, no tolerance OR Grayscale image with tolerance
+               BYTE idxRef = GetPixelIndex(xStart,yStart);
+               BYTE idxFill = GetNearestIndex(cFillColor);
+               BYTE idxMin = (BYTE)min(255, max(0,(int)(idxRef - nTolerance)));
+               BYTE idxMax = (BYTE)min(255, max(0,(int)(idxRef + nTolerance)));
+
+               while(!q.empty())
+               {
+                       point = q.front();
+                       q.pop();
+
+                       for (int z=0; z<4; z++){
+                               int x = point.x + offset[z].x;
+                               int y = point.y + offset[z].y;
+                               if(IsInside(x,y)){
+#if CXIMAGE_SUPPORT_SELECTION
+                                 if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                                 {
+                                       BYTE idx = BlindGetPixelIndex(x, y);
+                                       BYTE* pFill = pFillMask + x + y * head.biWidth;
+                                       if (*pFill==0 && idxMin <= idx && idx <= idxMax )
+                                       {
+                                               if (nOpacity>0){
+                                                       if (nOpacity == 255)
+                                                               BlindSetPixelIndex(x, y, idxFill);
+                                                       else
+                                                               BlindSetPixelIndex(x, y, (BYTE)((idxFill * nOpacity + idx * (255-nOpacity))>>8));
+                                               }
+                                               POINT pt = {x,y};
+                                               q.push(pt);
+                                               *pFill = 1;
+                                       }
+                                 }
+                               }
+                       }
+               }
+       } else { //--- RGB image
+               RGBQUAD cRef = GetPixelColor(xStart,yStart);
+               RGBQUAD cRefMin, cRefMax;
+               cRefMin.rgbRed   = (BYTE)min(255, max(0,(int)(cRef.rgbRed   - nTolerance)));
+               cRefMin.rgbGreen = (BYTE)min(255, max(0,(int)(cRef.rgbGreen - nTolerance)));
+               cRefMin.rgbBlue  = (BYTE)min(255, max(0,(int)(cRef.rgbBlue  - nTolerance)));
+               cRefMax.rgbRed   = (BYTE)min(255, max(0,(int)(cRef.rgbRed   + nTolerance)));
+               cRefMax.rgbGreen = (BYTE)min(255, max(0,(int)(cRef.rgbGreen + nTolerance)));
+               cRefMax.rgbBlue  = (BYTE)min(255, max(0,(int)(cRef.rgbBlue  + nTolerance)));
+
+               while(!q.empty())
+               {
+                       point = q.front();
+                       q.pop();
+
+                       for (int z=0; z<4; z++){
+                               int x = point.x + offset[z].x;
+                               int y = point.y + offset[z].y;
+                               if(IsInside(x,y)){
+#if CXIMAGE_SUPPORT_SELECTION
+                                 if (BlindSelectionIsInside(x,y))
+#endif //CXIMAGE_SUPPORT_SELECTION
+                                 {
+                                       RGBQUAD cc = BlindGetPixelColor(x, y);
+                                       BYTE* pFill = pFillMask + x + y * head.biWidth;
+                                       if (*pFill==0 &&
+                                               cRefMin.rgbRed   <= cc.rgbRed   && cc.rgbRed   <= cRefMax.rgbRed   &&
+                                               cRefMin.rgbGreen <= cc.rgbGreen && cc.rgbGreen <= cRefMax.rgbGreen &&
+                                               cRefMin.rgbBlue  <= cc.rgbBlue  && cc.rgbBlue  <= cRefMax.rgbBlue )
+                                       {
+                                               if (nOpacity>0){
+                                                       if (nOpacity == 255)
+                                                               BlindSetPixelColor(x, y, cFillColor);
+                                                       else
+                                                       {
+                                                               cc.rgbRed   = (BYTE)((cFillColor.rgbRed   * nOpacity + cc.rgbRed   * (255-nOpacity))>>8);
+                                                               cc.rgbGreen = (BYTE)((cFillColor.rgbGreen * nOpacity + cc.rgbGreen * (255-nOpacity))>>8);
+                                                               cc.rgbBlue  = (BYTE)((cFillColor.rgbBlue  * nOpacity + cc.rgbBlue  * (255-nOpacity))>>8);
+                                                               BlindSetPixelColor(x, y, cc);
+                                                       }
+                                               }
+                                               POINT pt = {x,y};
+                                               q.push(pt);
+                                               *pFill = 1;
+                                       }
+                                 }
+                               }
+                       }
+               }
+       }
+       if (pFillMask[xStart+yStart*head.biWidth] == 0 && nOpacity>0){
+               if (nOpacity == 255)
+                       BlindSetPixelColor(xStart, yStart, cFillColor);
+               else
+               {
+                       RGBQUAD cc = BlindGetPixelColor(xStart, yStart);
+                       cc.rgbRed   = (BYTE)((cFillColor.rgbRed   * nOpacity + cc.rgbRed   * (255-nOpacity))>>8);
+                       cc.rgbGreen = (BYTE)((cFillColor.rgbGreen * nOpacity + cc.rgbGreen * (255-nOpacity))>>8);
+                       cc.rgbBlue  = (BYTE)((cFillColor.rgbBlue  * nOpacity + cc.rgbBlue  * (255-nOpacity))>>8);
+                       BlindSetPixelColor(xStart, yStart, cc);
+               }
+       }
+       pFillMask[xStart+yStart*head.biWidth] = 1;
+//------------------------------------- End of Flood Fill
+
+       //if necessary, restore the original BPP and palette
+       if (pPalette){
+               DecreaseBpp(bpp, false, pPalette);
+               delete [] pPalette;
+       }
+
+#if CXIMAGE_SUPPORT_SELECTION
+       if (bSelectFilledArea){
+               if (!SelectionIsValid()){
+                       if (!SelectionCreate()){
+                               return false;
+                       }
+                       SelectionClear();
+                       info.rSelectionBox.right = head.biWidth;
+                       info.rSelectionBox.top = head.biHeight;
+                       info.rSelectionBox.left = info.rSelectionBox.bottom = 0;
+               }
+               RECT r;
+               SelectionGetBox(r);
+               for (long y = r.bottom; y < r.top; y++){
+                       BYTE* pFill = pFillMask + r.left + y * head.biWidth;
+                       for (long x = r.left; x<r.right; x++){
+                               if (*pFill)     SelectionSet(x,y,nSelectionLevel);
+                               pFill++;
+                       }
+               }
+               SelectionRebuildBox();
+       }
+#endif //CXIMAGE_SUPPORT_SELECTION
+
+       free(pFillMask);
+
+       return true;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+#endif //CXIMAGE_SUPPORT_DSP