-#if !defined(__ximath_h)\r
-#define __ximath_h\r
-\r
-#include "ximadef.h"\r
-\r
-//***bd*** simple floating point point\r
-class DLL_EXP CxPoint2\r
-{\r
-public:\r
- CxPoint2();\r
- CxPoint2(float const x_, float const y_);\r
- CxPoint2(CxPoint2 const &p);\r
-\r
- float Distance(CxPoint2 const p2);\r
- float Distance(float const x_, float const y_);\r
-\r
- float x,y;\r
-};\r
-\r
-//and simple rectangle\r
-class DLL_EXP CxRect2\r
-{\r
-public:\r
- CxRect2();\r
- CxRect2(float const x1_, float const y1_, float const x2_, float const y2_);\r
- CxRect2(CxPoint2 const &bl, CxPoint2 const &tr);\r
- CxRect2(CxRect2 const &p);\r
-\r
- float Surface() const;\r
- CxRect2 CrossSection(CxRect2 const &r2) const;\r
- CxPoint2 Center() const;\r
- float Width() const;\r
- float Height() const;\r
-\r
- CxPoint2 botLeft;\r
- CxPoint2 topRight;\r
-};\r
-\r
-#endif\r
+#if !defined(__ximath_h)
+#define __ximath_h
+
+#include "ximadef.h"
+
+//***bd*** simple floating point point
+class DLL_EXP CxPoint2
+{
+public:
+ CxPoint2();
+ CxPoint2(float const x_, float const y_);
+ CxPoint2(CxPoint2 const &p);
+
+ float Distance(CxPoint2 const p2);
+ float Distance(float const x_, float const y_);
+
+ float x,y;
+};
+
+//and simple rectangle
+class DLL_EXP CxRect2
+{
+public:
+ CxRect2();
+ CxRect2(float const x1_, float const y1_, float const x2_, float const y2_);
+ CxRect2(CxPoint2 const &bl, CxPoint2 const &tr);
+ CxRect2(CxRect2 const &p);
+
+ float Surface() const;
+ CxRect2 CrossSection(CxRect2 const &r2) const;
+ CxPoint2 Center() const;
+ float Width() const;
+ float Height() const;
+
+ CxPoint2 botLeft;
+ CxPoint2 topRight;
+};
+
+#endif