//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+void vvBinaryImageOverlayActor::SetOpacity(double d) {
+ mAlpha = d;
+ // TODO !!lut->SetTableValue(1, mColor[0], mColor[1], mColor[2], mAlpha); // FG
+}
+//------------------------------------------------------------------------------
+
+
//------------------------------------------------------------------------------
void vvBinaryImageOverlayActor::setImage(vvImage::Pointer image, double bg) {
mImage = image;