===========================================================================**/
#include "vvBlendImageActor.h"
-
+#ifdef VTK_OPENGL2
+ #include <vtk_glew.h>
+#else
+ #include <vtkgl.h>
+ #include <vtkOpenGLExtensionManager.h>
+#endif
#include <vtkOpenGLRenderWindow.h>
-#include <vtkOpenGLExtensionManager.h>
#include <vtkOpenGLRenderer.h>
#include <vtkOpenGL.h>
-#include <vtkgl.h>
#include <vtkObjectFactory.h>
vtkStandardNewMacro(vvBlendImageActor);
{
//Change blending to maximum per component instead of weighted sum
vtkOpenGLRenderWindow *renwin = dynamic_cast<vtkOpenGLRenderWindow*>(ren->GetRenderWindow());
+#ifdef VTK_OPENGL2
+ const char *extensions = renwin->ReportCapabilities();
+
+ //Call normal render
+ VTK_IMAGE_ACTOR::Render(ren);
+
+#else
vtkOpenGLExtensionManager *extensions = renwin->GetExtensionManager();
if (extensions->ExtensionSupported("GL_EXT_blend_minmax")) {
extensions->LoadExtension("GL_EXT_blend_minmax");
}
//Call normal render
- vtkOpenGLImageActor::Render(ren);
+ VTK_IMAGE_ACTOR::Render(ren);
//Move back blending to weighted sum
if (vtkgl::BlendEquationEXT!=0) {
vtkgl::BlendEquationEXT( vtkgl::FUNC_ADD );
}
+#endif
}
void vvBlendImageActor::PrintSelf(ostream& os, vtkIndent indent)